[Suggestion] Long Ranged Survivors Too OP

Hey I'm pretty sure everyone just uses a combo of, hunter and shooters to clear most of the missions.
I suggest a nerf. Adding ammunition to the long ranged survivors. In order to get more ammunition, you'd either search, or else have a chance to trade supplies/scraps for it AFTER running through a mission (say you've found some other survivors to trade with and you're nice not to kill them).
Maybe I've just played too many ammunition consuming games =P
I suggest a nerf. Adding ammunition to the long ranged survivors. In order to get more ammunition, you'd either search, or else have a chance to trade supplies/scraps for it AFTER running through a mission (say you've found some other survivors to trade with and you're nice not to kill them).
Maybe I've just played too many ammunition consuming games =P
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Name: Ralph (Conn)
Email: [email protected]
I'm not entirely sure how to fix bruisers.
Warriors don't really need to be fixed, they're damn strong as is, and basically I'll take a warrior over a scout in 99% of all instances.
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Shooters have the advantage due to them having guaranteed safety against the opponent they are aiming.
I agree they can be opt for getting thru missions without taking dmg.
A few tweaks can help balance game.
Range
-realistic gun mechanics like ammo.
Instead of consumable bullets, make guns have round limits. Requiring use of 1 AP to reload gun. Allowing ability to still move before reloading, or reload and overwatch.
Hunters 2-4 shots
Shooters 6 shots
Assaults3-5 shots
Melee
-Buff melee abilities by removing body shots on melee, making melee more effective and easier to plan attacks if know they have a fix minimum dmg.- Make melee attacks cost 1AP allowing then to stand in heat of battle, sacrificing move for 2 attacks. Be able to attack and still have option of overwatch or move.
-Also think retaliation needs fixed. Should be able to overwatch first and retaliate an attack in same round. As of now you only get one or other.
Melee could use sum buffing.
My take on situation.
Vote Up if agree
@zoson
I think bruisers are Great as They are. They stun for two turns (with the special weapon trait) and with the special ability they're Great for missions like S.W.A.T. Dont think They Need much fixing.
Name: Ralph (Conn)
Email: [email protected]
Also the retaliation mechanic needs an overhaul. If you attack via overwatch, you lose the retaliation ability. That needs to be fixed. It really makes the melee survivor less useful.
Also the overwatch attack needs fixing too. Why do both melee survivors end up attacking the same zombie? If you aren't able to retaliate if you perform an overwatch attack, this definitely needs to be fixed.
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Goodluck with that on higher level missions.
Apart from that though, having a bruiser on "guard" is also extremely useful.
Name: Ralph (Conn)
Email: [email protected]
#1 Brasil Ranking
Sorry my poor english
Be part of a Champions Guild: forums.nextgames.com/walkingdead/discussion/925/top-7-watchmen-and-watchmen-2-is-recruiting-top-players#latest
Music in my ears.
Name: Ralph (Conn)
Email: [email protected]
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Bruiser are useless for noobs and pro for strategists.
#1 Brasil Ranking
Sorry my poor english
Be part of a Champions Guild: forums.nextgames.com/walkingdead/discussion/925/top-7-watchmen-and-watchmen-2-is-recruiting-top-players#latest
I'll make sure to take a pic of this week's just to show off =D
Nice to have full confirmation that being level 30 using bruiser tactics is inferior though. I could have made 230+ and bruiser tactics is only good for 220. I was still perfect 3 starring missions, 5 36's and 30 on the deadly.
Also, most of my survivors were level 10. I had one level 11 rare hunter that went on later missions, but my rare shooter and epic hunter are both 10/10 maxed.
Bruisers are a crutch for those that don't know how to play.
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Name: Ralph (Conn)
Email: [email protected]
Everybody has their own playing style, and that's in part what makes this game great.
A few notes from my side:
- I like the ideas on buffing some of the melee characters
- Hunters are too strong at the moment compared to Melee
- I like the idea of introducing ammunition reload
- I like using Bruisers, in part because I don't like to go into all missions with 3 hunters, too boring
- I would love if each mission was more tailored to specific characters. At the moment we all go into new missions with our preferred team, no mission briefing that would tell us about certain conditions
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