Update 2.8: Balancing & Changes - Official Discussion Thread

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Comments

  • Shut_UpShut_Up Member Posts: 2,295
    So if you have 50% stun resistance trait it got nerfed too because luck no longer boosts it either? Am I understanding that correctly because that really ruined a lot of armor out there.
  • MonsutaMonsuta Member Posts: 1,168
    edited October 2017
    @Teeceezy
    Teeceezy said:

    @Speeds Thanks for the comment and question.

    The overpowered nature of the Wrestler trait in its current state would make every new challenge and game mode we develop for the game less engaging. The insta-kill property of the trait makes it like nothing else in the game.

    I do recognize that it's by no means the "use Wrestler and win" situation it's sometimes made out to be, but when it's a trait so good it allows even low level survivors to take out walkers way outside of the normal level range, it marks an imbalance between the traits themselves and in the combat mechanics of the game.

    You guys sold us the ruthless bundle which have all 3 ranged class armor that consist of silver wrestler, gold stun resistance & gold ruthless several time since we have ruthless, surely NG know exactly what we want that wrestler can instant kill any level walker and gold stun resistance can boost up to 100% from the beginning.

    Edit: typo
    romeo
  • TroublemakerTroublemaker Member Posts: 1,357
    edited October 2017
    For me it seems pretty obvious that "The Distance" will get some rebalance with the new Wrestler trait, that I don't find it worth discussing yet. It would be surprising if NG choses not to.

    BTW I changed my mind about "Stun Resistance" nerf. I disagree with it after a day of thought. Even with gold Stun Resistance and gold Lucky I was getting stunned often on high RSL. Perhaps a simple and subtle tweak of the percentages would be a better solution (from 75% down to 65%, perhaps). A cap, a limit, isn't good.
    ::
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    paintbeastDBones
  • AmigaAmiga Member Posts: 3,770
    edited October 2017
    How's stun resistant will look compare to current one? New will be at max 75% and now is 80% or more?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • TroublemakerTroublemaker Member Posts: 1,357
    Amiga said:

    How's stun resistant will look compare to current one? New will be at max 75% and now is 80% or more?

    Current gold Stun Resistance is 75% but can be boosted with Lucky and Eugene's trait to 100%+.

    New one will be capped at 75% max.
    ::
    Mavericks Guild Family
  • JerryDixonJerryDixon Member Posts: 386
    @Amiga seems to be some differing formulas with the consensus seeming to be that in its current form Survivor Luck Trait plus Weapon Gold Luck Trait plus Weapon Gold Stun Resist Trait is nearly 100% (or more.)

    p.s. I think I predicted this slippery slope back in the great wrestler thread of '17. Although I really believe that NG is simply using their game analysis tools and any trait that has the capability of 100% will eventually be nerfed. Why would NG allow anything to be 100% effective when the entire game is based on RNG?
    Jerry Dixon
    JSS
    TroublemakerPigVladoII
  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    I'm going to hoard components and fragments now. I cant see any point crafting badges until the full details of 2.8 changes are known. Well ... certainly not using high end components/fragments.
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  • AmigaAmiga Member Posts: 3,770
    Thanks guys for stun resistant explanation
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    pkerr116
  • CaptainslayerCaptainslayer Member Posts: 1,407
    edited October 2017
    > @rfg1982 said:
    > For me it seems pretty obvious that "The Distance" will get some rebalance with the new Wrestler trait, that I don't find it worth discussing yet. It would be surprising if NG choses not to.
    >
    Yeah because NG are really good at changing things to the players advantage lol, but I do wish I had your optimism and I had any faith what so ever that they will do the right thing
    Elder of dragons weyr a top USA guild
    anniesprinkles
  • tabernactabernac Member Posts: 805
    Amiga said:

    If somebody will finish Distance in 2.8 I will call this person freaking PRO MASTER ;)

    @Amiga Totally agree. I'm betting we see a few Pro Masters...
    bigbeanoSCBMAMack105
  • TransmuteJunTransmuteJun Member Posts: 2,072
    Of course we will! There are some very skilled players on this forum.
    SCBMA
  • TroublemakerTroublemaker Member Posts: 1,357
    Amiga said:

    If somebody will finish Distance in 2.8 I will call this person freaking PRO MASTER ;)

    It's obviously not possible without rebalancing. Not worth discussing it yet.
    ::
    Mavericks Guild Family
    CaptainslayerDBones
  • AmigaAmiga Member Posts: 3,770
    rfg1982 said:


    It's obviously not possible without rebalancing. Not worth discussing it yet.

    Propably you have right. Need to to rebalanced..
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Troublemaker
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