First thank you and your colleagues for your hard work on the new challenges! I look forward to give it a try.
After reading the other posts, I also did some calculations about the 71 hour weekday challenge. Even somebody who only sleeps 6 hours per night and plays all day, can only use about 360 gas in the given time. Even with reward gas, it will be impossible to get much more than 240 stars if you don't buy additional gas for gold.
Are my calculations correct? Or will the stars of both challenges be added to a weekly sum?
If the stars are per challenge, it would mean that in future (when level 17+ survivors become available) the Tier 8+ rewards would only be accessible by spending enough gold for gas, correct? If yes, I wonder if this is intended or if you plan to revise the gas drop rates (hint, hint).
Yeah, if you want to be a good guildie and max your stars you better pull your wallet out. Especially if you ever want to see a side mission again and level any equipment.
But hey, maybe we should play it first before we start complaining eh ? Because you know... math can change...
Assuming there is no exploits to earn 50-60 stars u will be capping out at 35-40 max. And only using 7 gas at this point.
If you can kill lvl20s (because for some unknown reason they skipped lvl19) and want to do 39 stars on each map you will need 63h worth of gas on 72h challenge
I don't like that when you take away all a human raider's health and start them bleeding that doesn't count towards the critical attack charge points. My damage on my shooters is around 1050-1100 and I only get 150 points of damage first shot, the raider still covers significant ground, then you have to kill him again and you only get one critical attack charge point for that.
On the top deadly i finished without being touched. And i got only 2 stars. didnt get no struggle one because the npc human got into struggle.. eh??????
I got the same computer human got in a struggle and I got docked for it. Why would my enemy getting attacked dock me. I can't control them. Also I got a level 1, 4 star jacket as a bonus. My lowest person is a 13 so junk bonus
Is it a glitch that Enemy raiders, regardless of lvl 3, 5 or higher, can't be killed with one Critical hit from a lvl 15 hunter or Shooter??? Lvl 3 Enemy raiders only have like under 100 def?? They're bleeding and have 1 def left?? They all require 2 shots?? This is stupid in my opinion (
good: human enemies are a very good new feature. Should die in one shot if totally outnumbered - I agree with @ZKillerDK the new maps are interesting and quite challenging
bad: rewards (personal and guild) seem to be worse than before no gas reward after missions still totally useless weapons in early stages the ranking is still a result of bug using - why isn't it fixed?
still thinking: 7 missions are too many maybe, give the enthusiasts more free time and reduce to 5 2 deadly missions?? come on, my hunters cost like 10.000 gold. Insurance feature would be appreciated... ;-)
@ZKillerDK the highest a survivor can be upgrade at the moment is lvl 16.
However, some players have higher lvl survivors because they did some Ep. missions on Nightmare mode, which rewarded them with a higher lvl survivor. 18 is what I heard, but I recall reading someone said they had a 20 (Or maybe the 20 was the max lvl said survivor could go up to.)
@drkuhar was that armor from a chest/ticket or from a Challenge guild/personal tier reward. If it was from a low level chest/ticket that seems right. I got lvl 1 uncommon.
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
They need to wait until they get one thing right (rewards and videos) before they add a super buggy upgrade. I would rather wait and have it right then the crap they served up this time. And come on man, give us some instructions on Raiders.
I'm surprised we aren't getting XP for killing raiders. Look at Carol remember the first season getting beaten by Ed. Now she can sneak up on people and put her trench knife right into the side of their head!
It's not that big of a deal to me as I farm deadly missions constantly and it keeps my XP near the max and I've been training for almost the last 7 days.
Well, I tried it. It was everything I thought it would be. I HATE IT. As a matter of fact, 17/20 of my guild members HATE it. 17/20 guild members are changing their Google rating to 1 *. The other 3 haven't tried it yet, so they haven't formed an opinion yet.
One example: a guild mate with level 15 hunters got severely injured on a level 5 mission. The level 15 hunters could not kill level 6 humans in one shot. There is something severely wrong with this. The humans are over powered for their levels.
Comments
First thank you and your colleagues for your hard work on the new challenges! I look forward to give it a try.
After reading the other posts, I also did some calculations about the 71 hour weekday challenge. Even somebody who only sleeps 6 hours per night and plays all day, can only use about 360 gas in the given time. Even with reward gas, it will be impossible to get much more than 240 stars if you don't buy additional gas for gold.
Are my calculations correct? Or will the stars of both challenges be added to a weekly sum?
If the stars are per challenge, it would mean that in future (when level 17+ survivors become available) the Tier 8+ rewards would only be accessible by spending enough gold for gas, correct? If yes, I wonder if this is intended or if you plan to revise the gas drop rates (hint, hint).
18+18+24+24+24+30+30+30+30+36+36+36 finish lvl 18 missions and get 216 stars
Thats 336 gas that you can get in 3360 minutes which is... 56 hours in 72h challenge.
TRINITY
TRINITY
But hey, maybe we should play it first before we start complaining eh ? Because you know... math can change...
TRINITY
TRINITY
And I am glad if I I'd be wrong. Will test it the next days
TRINITY
It's only a fecking game, after all.
All most of the concerns in this thread have come to fruition.
TRINITY
TRINITY
My lowest person is a 13 so junk bonus
Is it a glitch that Enemy raiders, regardless of lvl 3, 5 or higher, can't be killed with one Critical hit from a lvl 15 hunter or Shooter???
Lvl 3 Enemy raiders only have like under 100 def??
They're bleeding and have 1 def left??
They all require 2 shots??
This is stupid in my opinion
Feeling Lost, Click Here!
human enemies are a very good new feature. Should die in one shot if totally outnumbered - I agree with @ZKillerDK
the new maps are interesting and quite challenging
bad:
rewards (personal and guild) seem to be worse than before
no gas reward after missions
still totally useless weapons in early stages
the ranking is still a result of bug using - why isn't it fixed?
still thinking:
7 missions are too many maybe, give the enthusiasts more free time and reduce to 5
2 deadly missions?? come on, my hunters cost like 10.000 gold. Insurance feature would be appreciated... ;-)
What is the highest level a survivor can be upgraded these days?
However, some players have higher lvl survivors because they did some Ep. missions on Nightmare mode, which rewarded them with a higher lvl survivor. 18 is what I heard, but I recall reading someone said they had a 20 (Or maybe the 20 was the max lvl said survivor could go up to.)
@drkuhar was that armor from a chest/ticket or from a Challenge guild/personal tier reward. If it was from a low level chest/ticket that seems right. I got lvl 1 uncommon.
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
It's not that big of a deal to me as I farm deadly missions constantly and it keeps my XP near the max and I've been training for almost the last 7 days.
One example: a guild mate with level 15 hunters got severely injured on a level 5 mission. The level 15 hunters could not kill level 6 humans in one shot. There is something severely wrong with this. The humans are over powered for their levels.