Badges - Official Discussion Thread

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  • paintbeastpaintbeast Member Posts: 1,188
    How is it fair that these 2 combinations produce the same rarity range?

    InvaderPigbigbeanoromeo
  • InvaderInvader Member Posts: 2,066

    How is it fair that these 2 combinations produce the same rarity range?


    It´s not. But nobody promised you fairplay, right?
    paintbeastbigbeano
  • RealClareBRealClareB Member Posts: 128
    Think the rarity range goes by the fragment rather than the components.
    Currently guild-less.
  • TJSTJS Member Posts: 4,501
    > @RealClareB said:
    > Think the rarity range goes by the fragment rather than the components.

    Close but not exactly. Definitely using a uncommon fragment with any components will give the lowest rarity as common but using higher level components can push the chance of a higher rarity.

    @paintbeast
    You'll also get the same possibly using uncommon fragment with one common + three uncommon components.

    I totally agree with you there seem to be some inconsistent outcomes for various fragments and components.
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
  • paintbeastpaintbeast Member Posts: 1,188
    > @TJS said:
    using higher level components can push the chance of a higher rarity.
    >

    My above pictures prove that to not be true (at least with the next highest rarity).
    TJSromeo
  • TJSTJS Member Posts: 4,501
    > @paintbeast said:
    > > @TJS said:
    > using higher level components can push the chance of a higher rarity.
    > >
    >
    > My above pictures prove that to not be true (at least with the next highest rarity).
    >
    >

    I don't disagree with that. Although using an epic component would put the rarity possibility higher. Not that I'd do that. I agree there's much inconsistencies with the badge making.
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    paintbeastromeo
  • SplatterSplatter Member Posts: 15
    > @paintbeast said:
    > > @TJS said:
    > using higher level components can push the chance of a higher rarity.
    > >
    >
    > My above pictures prove that to not be true (at least with the next highest rarity).
    >
    >
    It is fair because changing things around changes the probability of getting a rare. I use green components with green fragments and uncommon ones. Most of the green fragments create green badges and most of the uncommon ones create uncommon badges.
    I'm not sure if the same applies for using the same fragment with different components, because I have so many Green components from the distance I never need to use weaker ones.
  • JerryDixonJerryDixon Member Posts: 385
    @paintbeast I noticed that also but I assumed that the "chance" goes up with using the higher components. I have no data but that is my guess which is in line with the way the rest of the game works. i.e. 1 pink star has less "chance" of body shot but that's documented nowhere also :-)
    Jerry Dixon
    JSS
  • MabikiMabiki Member Posts: 1,732

    @paintbeast I noticed that also but I assumed that the "chance" goes up with using the higher components. I have no data but that is my guess which is in line with the way the rest of the game works. i.e. 1 pink star has less "chance" of body shot but that's documented nowhere also :-)

    Pink stars and bodyshots are actually documented in the game's help section


    JerryDixonromeo
  • MabikiMabiki Member Posts: 1,732
    It says this about badge crafting


  • Bill_ZRTBill_ZRT Member Posts: 1,369
    Mabiki said:

    It says this about badge crafting

    That is an interestingly vague statement. It would certainly be easy to answer this question with a simple 'no' if the components had no effect on the result.
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  • MonsutaMonsuta Member Posts: 1,168
    @jimmorrison369 The

    weka said:

    ...does the game apply the dmg bonus according to the order you apply the badges?

    No, they stack.
    So two badges of 20% becomes 40%
    two badges of +1000 becomes +2000

    But in the end calculation is
    (Base Damage + 1000 + 1000)*(1+0.2+0.2)
    or
    Damage = (Base + sum of badges) x ( 1 + ( sum of %badges / 100%))

    You can update this calculation since we figured out how the badge was calculated.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    edited October 2017
    Monsuta said:

    @jimmorrison369 The


    But in the end calculation is
    (Base Damage + 1000 + 1000)*(1+0.2+0.2)
    or
    Damage = (Base + sum of badges) x ( 1 + ( sum of %badges / 100%))

    You can update this calculation since we figured out how the badge was calculated.
    I don't know what you mean @Monsuta
    This calculation still holds true for regular damage badges.

    Calculating critical hits can't be done with this.
  • MonsutaMonsuta Member Posts: 1,168
    edited October 2017
    @jimmorrison369 Does the results check out using this formula?
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    Monsuta said:

    @jimmorrison369 Does the results check out using this formula?

    Yes, I've tested this many times.
    When I use this formula, the damage will be exactly the same as the number your character selecting screen shows.
  • MonsutaMonsuta Member Posts: 1,168
    edited October 2017

    Monsuta said:

    @jimmorrison369 Does the results check out using this formula?

    Yes, I've tested this many times.
    When I use this formula, the damage will be exactly the same as the number your character selecting screen shows.
    I still have a question does it have any chance that it might be like this?
    Damage = (Base + (sum of + badges)) + (Base( sum of %badges / 100%))
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    Monsuta said:


    I still have a question does it have any chance that it might be like this?
    Damage = (Base + (sum of + badges)) + (Base( sum of %badges / 100%))

    I'll show you.
    I have an lvl 21 pink star assault, marksman 16%.




    If she did not have any badges.
    Base damage would be this.

    Survivor damage: 759
    Marksman: 16%
    Weapon: 17

    759*1.16+17 = 897.4 = base damage

    Now if I look at my badges
    Badge+ = +174
    Badge% = 6%

    (897.4+174)*(1+0.06)=1135.68 = 1136, Just like my screenshot shows.

    If I use your (edited) formula:
    897.4+174+897.4*0.06=1125
    Monsuta
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    Let's do another one just for fun :smiley:

    I have a lvl 21 shooter, 1 pink star, 15% marksman



    Base damage would be:
    Survivor damage = 1048
    Marksman = 15%
    Weapon = 1829
    Lethal = 10%

    1048*1.15+1829*1.1=3217.1

    Now look at the badges
    Badge+ = 271
    Badge% = 9%

    (3217+271)*(1.09)=3801.92=3802 (Just like in my screenshot)

    If I use
    Monsuta said:


    Damage = (Base + (sum of + badges)) + (Base( sum of %badges / 100%))

    (3217.1+271)+(3217.1*0.09)=3778 (not like my screenshot).
    msapaev
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    So to conclude.
    Damage+ badges are also increased by damage% badges.

    And thus:
    Damage = (base+badges)*(1+%badges/100)

    Or you could say:
    Base + badges + (base+badges)*(Badges%/100).


    MonsutaEdd8
  • MonsutaMonsuta Member Posts: 1,168
    @jimmorrison369 OK thanks, that solved my question once and for all! ;)
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    jimmorrison369
  • ShteevieShteevie Staff Posts: 1,335
    You folks are awesome, and I love all the collaboration, brainstorming, and analysis here.

    It sounds trite to say it, but it is the truth here that these calculations are working as intended, and the math here almost perfectly matches the way the Badge math and mechanics were designed to work.

    I'm excited to see just how far you can push your characters, and what they will be capable of when it comes to high-level challenges and completing the Distance.

    Keep going, and make sure you show off your achievements here for us to share with the dev team!
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  • docfinzenburgdocfinzenburg Member Posts: 543
    Shteevie said:



    It sounds trite to say it, but it is the truth here that these calculations are working as intended, and the math here almost perfectly matches the way the Badge math and mechanics were designed to work.

    I guess @PR0DJ can close his bug thread :/
    Edd8bigbeano
  • JayZJayZ Member Posts: 3,085
    Shteevie said:

    It sounds trite to say it, but it is the truth here that these calculations are working as intended, and the math here almost perfectly matches the way the Badge math and mechanics were designed to work.

    Uh... I don't even know how to react to this. I am honestly at a loss of words on how to voice my confusion and displeasure at this statement. It seems absurd that Damage badges were designed to only increase your non-critical damage.
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  • jimmorrison369jimmorrison369 Member Posts: 1,827
    JayZ said:


    It seems absurd that Damage badges were designed to only increase your non-critical damage.

    It isn't, it's not like they disappear entirely.
    They still add to your end damage.

    When they would also take part, critical hit damage would be extreme.
    You'd want only damage and crit damage set ups. One-shotting up to RSL10++.

    That's just a nerf about to happen..
    No nerf needed, it came pre-nerfed.
    mik81
  • jimmorrison369jimmorrison369 Member Posts: 1,827
    @PR0DJ has a point about ruthless.
    The description leaves an impression that badge damage will be included.
    Then it isn't. Mixed signals...
    Monsutapaintbeastmik81
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