The Distance Post 2.8

With the removal of our wrestle schenanigans, I don’t see how it’s mathematically possible to make it past 18/21 this week. The gap between spawns is substantially too low. Am I missing something here or wat? I’m all in for hard mode, but there’s a difference between hard and ridiculous. Easy was a joke, hard hits a wall. Can we get a medium mode?


  • bradnolabradnola Member Posts: 70
    I fully don’t expect to clear the distance twice a week. I’m fine with that. I want to go down though based on skill. At the end of the Distance if it’s not complete or I’m wiped I’d like to look back and say I should have done x, or y. 19,20,21 is not skill based play. Unless I’m missing something blatently obvious.
  • MonsutaMonsuta Member Posts: 1,168
    Incendiary & assault stun charge seems useless in this level, even if you feed your 2 survivors to those tanks to buy your hunter more time to burn them, those normal walkers still get to you before tanks die.
  • MrsScattercushionMrsScattercushion Member Posts: 120
    Pre 2.8, the furthest I got was through 20. Now, my plan is to get through 12, grab the Aaron tokens and then leave it. As a mainly FTP player (except occasional booster), my gas is better used with the supplies grind I now have again.

    One thing I do notice is the high proportion of body shots I'm getting, at a fairly low rsl, compared to say the scavenge mode when even epic lvl 22 Maggie can generally plough through lvl 25 walkers.
  • avelardezavelardez Member Posts: 1,105
    It will be figured out
  • crambert_neccrambert_nec Member Posts: 1,357
    @BiggyGuyinTWD Even this past Saturday?
    Leader of WATCH TOWER RoD
  • BoilermakerBoilermaker Member Posts: 57
    It appears that some magic is needed in order to kill those lv40 fatties, LOL
    Current player level 64
    Contribute >1,200 stars each week (career high 1,538)
  • crambert_neccrambert_nec Member Posts: 1,357
    Okay yeah, I'm stuck on 19 as well. This would be doable without the constant spawns each turn. Anyone beat this? Send me a PM with your strategy in case you don't want NG to plan their next nerf based on your comments.
    Leader of WATCH TOWER RoD
  • CaptainslayerCaptainslayer Member Posts: 1,401
    If anyone figures out how to beat it, or at least comes up with advantage you'll have to mass pm most ppl keep it off the forum and from ppl that like to ruin other ppls strategies
    Proud member of dragons weyr a top 50 U.S. guild

  • zbotzbot Legendary Moderator Posts: 6,560
  • AlexFiliUKAlexFiliUK Member Posts: 165
    I think The Distance favours ranged survivors too heavily. There should be more of an incentive to use bruisers/scouts/warriors, particularly against the later waves when all of a sudden enemies start becoming really tanky.
  • crambert_neccrambert_nec Member Posts: 1,357
    We should start a multi-player/guild chat room for Distance strategies. We could use Line. We'd just have to vet people somehow to avoid NG infiltration lol
    Leader of WATCH TOWER RoD
  • MetalMetal Member Posts: 473
    Without wrestler impossible, and ridiculous
  • WeekOneWeekOne Member Posts: 1,195
    edited October 2017
    Muzz said:

    When all hope seems lost, pull out Eugene and stick him in the leader slot. Look on in amazement as his level 2 7% mullet time spectacularly fails and he's beaten to death by a freeman.

    Holy shit this cracked me up! Lol 😂
  • ricktadaricktada Member Posts: 111
    @Muzz - I thank you, pure poetry. And ‘Kin hilarious too. Well played sir, or madam, well played.
  • Pain WalkerPain Walker Content Creator Posts: 2,475
  • TJSTJS Member Posts: 4,501
    I'm interested to know if you passed the hard mode?
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
  • JerryDixonJerryDixon Member Posts: 386
    @crambert_nec if you start a line chat please invite me jerrydixon on line :-)
    Jerry Dixon
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