FYI Humans needing 2 shots to kill is intentional!

I felt this deserved it's own thread for FYI purposes.
Human's needing 2 hits is intentional! There is a thread explaining the bleeding condition and this is what OldGoth had to say
Human's needing 2 hits is intentional! There is a thread explaining the bleeding condition and this is what OldGoth had to say
So there we have it... all Humans need 2 hits minimum to die.OldGoth said:
Essentially the bleeding state is a second health bar, and it works the same way for your guys and the enemies. If it helps, you might think of the first (green) bar as a shield. When that's away, you get to deal the real damage (the red bar).
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Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
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But it should be the same when they attack us.
*I haven't encountered this yet when a low level human has done a ridiculous amount of damage.
As far as the damage they do, that may be a little high but I mean if you had a level 3 legendary survivor with level 6 gear equipt you could do a sizeable amount of damage so maybe it's based on the same principle? Could be tweaked a little though, we shall see once we get to higher level missions and see how much harder they get.
It's been a while, but I don't remember my lvl 3 survivors making it past even level 10 walkers. I could be wrong...
I think @blynknz is on to something: despite the levels shown on the raiders, they are at least equivalent to the survivors we use. This would address something I worried about, which was if it took two hits for my high level survivors to take out a lvl 3 raider, how would new players with low level survivors be able to play?
Worded like that, it seems fair. To make everyone stop complaining, perhaps NG could adjust the human attackers displayed level so it reflects their actual level. Then again, nothing would appease everyone, so I'm not sure any change could stop the complaining entirely.
As an aside, kudos to @Teeceezy and crew for not quitting amidst all the arrows being tossed their way the last few weeks. I'm not saying the glitches haven't been frustrating for us, just that it can't always be easy to log on here knowing what's waiting for you.
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If so, but you survived, were they considered severely hurt with the 2hr+ wait?
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
Putting all aside,a walker at that level-should consume a human of that level in one bite.
As for the damage they do in return? I have no idea. I don't get close enough for them to hit me!
And they attack walkers too - and it holds walkers up 2 moves when they stop to eat a dead one.
I did however try it out, one of mine was bleeding and I administrated bandage before exiting. I was rewarded 2 stars, that is "no injury" was taken away but the "no struggle" was rewarded. (in this particular example, no guarantees given) Yes, it seems as if he did need extensive healing in camp as well. I think that makes sense.
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Best to stay out of their reach!
If this was the first "weekly challenge" you tried I understand it was a new feeling. As you may have seen in the forum the new "human enemies" are meant to be a fresh change. But even if they are tough, I think you should not be too afraid of trying them out. If you stay in non-deadly missions there's not that big penalty of taking a loss, even if you believe the only benefit of going challenge missions instead of other missions is this chance to get to know the Raiders.
That said, the challenge maps usually change every week. I'm assuming this will happen again so if you try the challenge next week it would likely be maps that are more familiar, filled with the usual friendly Walkers instead (possibly some more hot than others).
Just wanted to tell you, so you don't make your decisions based on too little information.
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He shouldn't be in the "blood" stage with another 150 hit points to die. Once the human gets to 500 hit points on later rounds, then my 900 shooter can't kill him with one shot.