In this post I will release my own designs of TWD heroes who are not in the game up to now. I will give the portraits, classes and captain skills. For now they are just my creations, but I hope that Next Game can accept my thoughts and put them in reality.
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Comments
Beth-Season 4
Class-Scout
Rarity-3 (green)
Captain skill-Asshole Stabber: The attacks made by human which survivors suffered have a chance to be body-shots. (30%, 40%, 50%)
Lori-Season 3
Class-Shooter
Rarity-3 (green)
Captain skill-Legacy of Love: When a survivor's health bar turns red, both of his teammates get a restorage of health. (20%, 40%, 60%)
Feeling Lost, Click Here!
> So your team with Lori would almost never die according to how you wrote her skill. As soon as a teammate went into the red health everyone else gets an increase in health and whenever either of those goes red the other 2 get an increase...dumb idea.
>
You forget the skill of Tara, if a health bar turns red, it can never return green again. There are 3 survivors in team, so this skill can only be activated for 3 time. Think more and say less please.
"I'm loving this thread"
> I must say
> "I'm loving this thread"
Thanks! The following heroes are all from Season 1-5, maybe some little roles in 6 or 7, and you can see more familiar faces. My temporary plan: Hershel, Shane, Andrea, T-dog, Bob and Tyreese.
> Yes! Im surprised Andrea hasnt gotten a hero yet or Tyrese
Merle and Governor came to game in highlight missions, and I think that there must be a new highlight after season 8. Time to call back our old friends.
Hershel-Season 3
Class-Shooter
Rarity-3 (green)
Captain skill-The Third Leg: Survivors can move farther with the first movement point. (1 meter, 2 meters, 3 meters)
T-Dog-Season 1
Class-Warrior
Rarity-3 (green)
Captain skill-Lost Key: When a survivor is dealing with a gate, he has a chance to skip this round. (20%, 30%, 40%)
> Lost key is a great trait idea. The possibility to open a gate or loot in one or two less turns would be huge. Hope that skill gets added!
Thanks for your support! When I finish my disigns I will apply to submit them.
Morales-Season 1
Class-Bruiser
Rarity-4 (blue)
Captain skill-Brilliant Legend: If 2 survivors at least belong to the same class in team, they cause more damage. (30%, 45%)
Remember to use your charge abilities
> You missed one Trait epic has four traits
Thanks for reminding. I will correct it now.
> I would like to see what you come up with for Dr. Jenner.
As a specialist, his trait must be related to the dead.
> Captain skill-Brilliant Legend: If 2 survivors at least belong to the same class in team, they cause more damage. (30%, 45%)
>
> It's a nice idea, but the percentage of boost would be too overpowered, maybe 20%-30% would be more reasonable compared to other damage boosting hero.
Yes, this trait is just referring to Abraham's and Jesus's. They make survivors cause 12% more damage and have 7% more health. Morales doesn't boost their health so the damage increases significantly as compensation. 20% will be the proper limit, thanks you for your suggestion.
> > @Timyun said:
> > > @PigBenis said:
> No, I fully understand Tara's skill and it requires that a survivor uses a charge move. It takes at least 1 turn to fill a charge move...sometimes 2.
>
> The way you wrote the suggested trait is WHENEVER a survivor goes red, the other 2 get 60% of their health with a maxed trait. I could use math to prove you incorrect since I've taken 4 calculus courses and fully understand limits, but seeing as how you don't even comprehend the math in what you wrote, it'd be a pointless task.
Seems that you want to find some bones from the egg. This task is only about plus and minus. Calculus and limit is prepared for the multidimensional system. My conditions are just triggers and results. You have only 3 chances to recover health with Lori, because each survivor has only one chance to reload his health bar. 0.6*3*=1.8, that is all. And Tara can infinitely recover health with charged attacts. You can see who are more extreme. If you want to discuss about math you should visit your teacher but not show it off here whether it is proper or not.
You like that disagree button?
Does he help you feel better about areas where your lacking?
@Timyun
Your ideas will never please all and unlikely become part of the game but don't let that stop you.
Some of the trait ideas are actually really good & your dedication to put character profiles together is great.
Some of your percentages are a little off but hey, who cares, ideas are good.
I appreciate your creativity!
> @PigBenis
>
> You like that disagree button?
> Does he help you feel better about areas where your lacking?
>
> @Timyun
>
> Your ideas will never please all and unlikely become part of the game but don't let that stop you.
> Some of the trait ideas are actually really good & your dedication to put character profiles together is great.
> Some of your percentages are a little off but hey, who cares, ideas are good.
>
> I appreciate your creativity!
Many thanks for your wise and fair opinion! I always welcome friendly suggestions like yours and adjust my thoughts. Maybe this post won't be accepted by Next Game, but it is really a great experience and practice for me. Results are the fur, but the processes are the souls.
Ideas and creativity are what makes the world grow!!!
> I'm looking forward to your next creation.
> Ideas and creativity are what makes the world grow!!!
I can foreshow my plans:
For Shane, he is supposed to be a hunter, who is good at ranged attack. For Tyreese, he is supposed to be a scout, who is good at melee attack. They have twinning traits working for different classes. Besides, Andrea, Bob and Jenner is also coming soon with interesting traits. Thanks for your attention and concern.
> Yes! Beth Andrea Hershel !
Andrea is under doing, the next is her.
Andrea-Season 3
Class-Shooter
Rarity-3 (green)
Captain skill-Smart Feet: While a survivor is struggling against a walker, he has a chance to kick it away but causes no damage. (20%, 25%, 30%)
Shane-Season 1
Class-Hunter
Rarity-3 (green)
Captain skill-Ricochet: If a shot made by a hunter, shooter or assault fails to kill the enemy, the bullet has a chance to bounce to another closest enemy with no loss of damage but no farther than the basic range. (20%, 30%, 40%)