Playing 24/7 and future thoughts

PlayOrangUtanPlayOrangUtan Member Posts: 37
There's been a lot said about the actual update. I quite like a lot of things like human enemies and the superior Level of Strategy needed for the Missions. Especially on higher Levels it's no more hack and slay with two Hunters and any random Guy/Girl. I appreciate that a lot. :) Also the reduced gas costs and faster improving Levels within the Challenge Missions are a nice idea. But only on one side of the medal. On the other side there are more Missions than before and two Challenges a week. Maybe it was the idea of letting us play a lot of new and fresh Levels with a lot of fun. But it doesn't seem wo work this way. It almost forces you to play 24/7 if you want to reach a high score. Furthermore it will be required to spend Gold on Gas because the time for a challenge is low. :neutral: This might work for some weeks in my eyes but what if the Challenges are becoming less interesting after playing a few times through them? In Addition there's nearly no Time (or better Gas) to play the regular Levels. I'd like the to see the Weekend Challenge prolonged from Sunday to Saturday as it was before. Then the 7 Missions would be a great deal. :)

A second point I want to mention is my concern about future upgrade costs. The last buildings ate already tons of Ketchup but the Outcome on the fields is decreasing in comparison. Same goes for the XPs we need for our Equipment and Survivor upgrading. Many wouldn't made it that far without the weekly glitch Event. :wink: IMO this will be a major issue to be solved when the next Council upgrade is rolling out.
«1

Comments

  • woodstockwoodstock Member Posts: 200
    I fully agree. Just imagine you can't play for two days. With a weekly challenge this is no problem as you can catch up the rest of the week. But with two challenges it is impossible to reach your normal amount of stars if you don't play each day. This will make it very hard for players to keep the status in their guilds.

    Next Games, thanks for your effort and I don't complain about the human enemies, even though they are a tough challenge. But I would really appreciate if you go back to a weekly schedule. Some of us have real lifes ...
    PlayOrangUtan
  • KaLiKaLi Member Posts: 426
    Two challenges a week is putting us in a endless and pointless grinding especially if we have to go through all the lower levels again. I really hope the schedule changes back.
    PlayOrangUtan
  • AmigaAmiga Member Posts: 3,770
    That's why treat this game as additional fun to kill free time. Why to think that we must play this game 24/4 because it has to be like that. No pressure folks. It's still just a game like many others :)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    argyleskinsmasherggbats
  • krosslekrossle Member Posts: 51
    just a bit math based on
    http://forums.nextgames.com/walkingdead/discussion/3740/changes-to-challenge-reward-tiers-gas-prices-and-difficulty-details#latest

    if you do missions up to lvl 17 walkers (which should be no problem with lvl 16 survivours with good gear)
    you have to do 11 missions per map in the best possible case where you always get 3 stars
    the gascosts for this missions are 3,3,4,4,4,5,5,5,5,6,6 which adds up to 50.
    Their are 7 maps in the current challange 7x50 is 350 so you have to spend the production of nearly 60 hours gas for this missions
    their are 2 possible challange timeframes one is 71h the other 95h with 3 oder 4 nights in each
    so if you dont suffer from insonia or use your alarmclock every 3 hours and sleep for 6-8 hours you will waste some of your gasproduction, but their is only a buffer of 11h during the 71h timeframe for 3 nights! so if you sleep for more then 6-7hours per night you have to have luck with gas from the boxes after the missions and you have to play the remaining 18h per day without wasting any gas, thats quite stressfull and with the next lvl on the council and higher surviours which can run higher lvl missions it will be more and more stress...
    i hope ng realizes this and adjusts something it will always be the same problem with progress in the game and better equip/survivours that allow you to do higher lvl missions the timepressure will rise, the only way to fix that would be a fastpath to higher lvls of missions the higher your sourvivour/gearlvls are
    PlayOrangUtanKalthor89
  • AysatyoPetAysatyoPet Member Posts: 1,168
    What's with the math? Why compare getting 7 personal reward on an old challenge that runs 6 days with the current challenge that only runs 3 or 4 days?
    Ok, if you want to compare the two, here's something to think about.
    -In old challenge getting 210 stars for a 7 personal reward is quite achievable (easy for veterans). But beyond that is too hard for most of us. So, in a week, you only get 7 personal reward.
    -now, in current challenges, let's just say getting 100 stars is the "quite achievable", which gives 4 personal rewards. In a week, you could get a total of 8 personal rewards because there are 2 challenges..
    Isn't 8 rewards better than 7 rewards? This is only for personal rewards and for 100 stars. Next is 140 stars, which might also be quite achievable.. now, do i have to compute the guild rewards for you to see the advantage?

    eetu
  • BarcodeJBarcodeJ Member Posts: 403
    Yeah, i only have lvl 10 survivors and i am up to 90 stars so far and have missed stars on a few attempts and it is only day one. The chalenges are almost too difficult already at my level so back to playing exploration missions tomorrow once i hit 100. People with maxed out survivors are a minority i think. 20 guild members getting 100 stars each will equal plenty of rewards for a reasonable effort.
  • misfit44misfit44 Member Posts: 484
    @Amiga the defender of ng is back!.....back on every single post telling us to chill.....we get it , it doesnt bother you. And yes its just a game...a game certain people pay for , so why shouldnt they be critical?
    Shut_Uphottexas
  • BarcodeJBarcodeJ Member Posts: 403
    Because the mods need to occasionally read a message from someone who isnt a troll...for their sanity. So they dont quit...so there are still people here to listen to us...you know, human decency and what not.
    hottexas
  • misfit44misfit44 Member Posts: 484
    I can accept that , but i think it might be money that keeps them from quitting instead of positive comments...just saying ive never paid bills with positive comments.
    masmith93
  • misfit44misfit44 Member Posts: 484
    edited February 2016
    And yes i realize its possible some mods arent getting paid.
  • misfit44misfit44 Member Posts: 484
    And for the work they do , i say thank you. Doesnt mean i have to like what they do.
  • AmigaAmiga Member Posts: 3,770
    @misfit44
    Are you complain on every game? I don't think that there is even one perfect game without any problems, bugs, glitches or anything like that. Every single game needs months or even years to be close to almost perfect game. Diablo 3 after 4 yrs still evolving...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • misfit44misfit44 Member Posts: 484
    First off ive been playing diablo since the first one and dont get me started on d3 lol. And i dont complain for every game , but when youre playing an app game that has pay to play options you need to realize that the goal will always be making more money (which it is in every business) so im looking at it in terms of taking away from gameplay to make more money. Id much rather just pay whatever price they want for the game then this. P.s. this update is the first time ive ever complained about anything besides video crashing , you can look at my posts.
  • misfit44misfit44 Member Posts: 484
    Now ive said my peace (its nice to do that sometimes) you wont see me say anything more about it , sry for blowing up your post @PlayOrangUtan
  • krosslekrossle Member Posts: 51

    What's with the math? Why compare getting 7 personal reward on an old challenge that runs 6 days with the current challenge that only runs 3 or 4 days?

    Ok, if you want to compare the two, here's something to think about.

    -In old challenge getting 210 stars for a 7 personal reward is quite achievable (easy for veterans). But beyond that is too hard for most of us. So, in a week, you only get 7 personal reward.

    -now, in current challenges, let's just say getting 100 stars is the "quite achievable", which gives 4 personal rewards. In a week, you could get a total of 8 personal rewards because there are 2 challenges..

    Isn't 8 rewards better than 7 rewards? This is only for personal rewards and for 100 stars. Next is 140 stars, which might also be quite achievable.. now, do i have to compute the guild rewards for you to see the advantage?

    okay lets compare this
    i think most of us accept the thoerie that making challanges should be more rewarding then exploration missions
    lets compare both if you do those 100 stars per challange you need about 14 or 17 stars per map (depending on 7 or 6 maps)
    thats 5 or 6 missions each
    with 5 missions on all 7 maps thats 18x7=126 gas
    with 6 missions on all 6 maps thats 23x6=138 gas

    a lvl 17 deadly exploration mission costs me 6 gas so we have 21 or 23 of them compared to 8 rewards
    from my personel experience i would say that doing over 20 deadly missions grants more golden rewards (espacialy while using the option to watch videos) and those missions also give good xp and food, compared to doing missons where the highest requiered surviour level is 9 only gives crappy rewards
    even if you double the rewards by accounting the guild i think explorationmissions are still ahead and thats sad
    Shut_Up
  • PlayOrangUtanPlayOrangUtan Member Posts: 37
    No problem @misfit44 As long as people are reading it... ;)
  • AmigaAmiga Member Posts: 3,770
    @misfit44
    It's how F2P games looks. It will never change. This kind of games are always constructed to make money on every step.
    Last update made good step lowering challenge gas cost which is good change.
    I can't complain on this update. For me is better than last one.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • I'm thinking 2 challeges per week is a bit much. There are some highly competitive players here who care very much about their standings on the leader boards. Something like this can burn them out becuase it will force them to play 24/7 in order to keep their rankings.

    It would be better if we had 1 weekly challege that last 4 days. That way people can play the regular episodes and grind to level up survivors, gear and/or buildings inbetween the challenges. The pace as it is being set now by having 2 challenges is taxing on the veteran players and not even a possiblity for the newer players.
    misfit44[Deleted User]PimpOfTheDead
  • robzombierobzombie Member Posts: 75
    From what I've experienced so far the intensity of a 2 challenge pw schedule is a lot higher. And it could certainly result in burnout or at least, less overall enjoyment.

    I really liked having more time to flexibly contribute to my guild around my work and personal life. To me, the guild contribution is important because I enjoy the social aspect of it. To be honest, I probably would have deleted the game in recent weeks were it not for the laughs in line.

    I also preferred having more than an hour between challenges to enjoy the rest of the game and manage recruitment etc.

    That said, I'm going to hold off on too much judgement until I've gone through a cycle or two.
  • misfit44misfit44 Member Posts: 484
    @robzombie youre prob right about holding off judgement and i usually would. Just the non stop challenge and the human enemy damage mixed with being bored on an overnight shift made me want to post about it.
  • robzombierobzombie Member Posts: 75
    @misfit44 no worries, that comment wasn't directed at you. :smiley: I'm just a chilled guy
  • misfit44misfit44 Member Posts: 484
    @robzombie i didnt think it was directed at me ;) i just didnt want to come off like im freaking out , only bringing up a point.
  • PlayOrangUtanPlayOrangUtan Member Posts: 37
    Maybe we can do part time jobs now in our Guilds. Weekdays or Weekends. However you like. :blush:
  • misfit44misfit44 Member Posts: 484
    Im the leader of a full guild and i just told everyone to vote when they want to skip a challenge. A rotation could definently work though , but i dont see playing 24/7 for me.
  • Neil_JNeil_J Member Posts: 1,873
    I think I'll pick the challenge that easier to get to the decent rewards and not bother with the other.
    Our guild (of 4 people) are never going to threaten any leaderboards anyways - we just play for the fun of it.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    [Deleted User]
  • AysatyoPetAysatyoPet Member Posts: 1,168
    @krossle if you want to do the exploration mission rather than the challenge because you think it gives more better rewards, then do so.. its your game, your choice..
    I can still do both. Once i reach my limit on challenges, that's the time for exploration missions. I can help the guild and i can help myself.
    Let's just say the target is 100 stars.. im sure you already know, many players already pass 100 stars by now..even me as a f2p are on 90+ now.. and its not even 24 hours since challenge stars. So i still got 2 days to do exploration missions..

    BarcodeJLawdog
  • ishish Member Posts: 72
    Its about competitiveness. People should be able to compete weather they spend gold or not. Yes its always easier to spend, but it shouldn't be the only way to stay on top. Right now even if you somehow manage to keep with maxing your stars on 2 challenges per week, which will be hard to do every week you wont have time to farm xp or tomatoes and you will end up way behind with your gear or survivors lvl. So you either need to spend on gas to get any time for farming, or you need to spend on upgrades or forget about leaderboard. And leaderboard, either single or guild one is why alot of people play this game.
    - ish
    TRINITY
    BarcodeJ
  • AysatyoPetAysatyoPet Member Posts: 1,168
    ish said:

    Its about competitiveness. People should be able to compete weather they spend gold or not. Yes its always easier to spend, but it shouldn't be the only way to stay on top. Right now even if you somehow manage to keep with maxing your stars on 2 challenges per week, which will be hard to do every week you wont have time to farm xp or tomatoes and you will end up way behind with your gear or survivors lvl. So you either need to spend on gas to get any time for farming, or you need to spend on upgrades or forget about leaderboard. And leaderboard, either single or guild one is why alot of people play this game.

    I think all of us are on equal footing here.. you're not the only one who suffers the change.. paying players always got the advantage whether it's the current challenge set up or the old challenge set up..
    like I said, many players already got 100+ stars in less than 24 hours. with difficulty increased and with human enemies, I think the star limit of all players now are reduced. if you can do 240 stars before, maybe now you can only do 140 stars. And with this decreased star limit, the number of days you can achieve your limit also decreased. So you don't need the whole 3 or 4 days to get to your limit. i think 2 days is more than enough. So you still have time for grinding exploration missions..

  • mackmack Member Posts: 29
    Wow I can't believe people r complaining about being able to play more?? Sorry u can't keep up
  • shAdshAd Member Posts: 268
    +11111111 @krossle
    Very proud first officer of "<a hred="http://forums.nextgames.com/walkingdead/discussion/27/dead-angels#latest">Dead Angels</a>"
This discussion has been closed.