Human enemy damage is excessive and doesnt represent the enemy level.
This lvl 13 warrior got half of her health taken away from a scout who would presumably be lvl 7 because the recommended lvl was 7. Now given the fact that no matter what (even with brain stab) we cant kill any lvl human enemy in one hit , isnt it unfair to let them damage us that much? Shouldnt we also have a "shield" health bar that only allows us to take damage after the first hit? It just seems really unbalanced to me , does this mean that when the human enemies are lvl 13 they are going to 1 hit me and have me bleeding? @Teeceezy @TK-421 @OldGoth any input on this would be helpful.
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