I have not voted yet but so far I love the changes.
I find myself replaying rounds that I would have accepted to be just 2 stars in order to be able to move on, trying another tactic. So totally agree on that point.
I just commented to my guild on the in-game chat on this very point. I am presently 4 maps completed on L28.1, and I have 3-starred every single map thus far. I was only able to do that because I could replay maps that I got a bruise or injury on. Like @Jaden said, with the old system, I would simply move on with my two stars because I needed to push myself to my max, which would take the whole F'ing 5 days of constant playing to do (which was more laborious, and less enjoyable). Now, I can push myself to try to 3-star as far as I can because I have the time to do so by replaying maps if necessary. This is also significant because now, with fewer overall stars, every star has more value, so it's more important to try to get every star you can. THIS is what the challenge is intended to be!!
I voted in favor of the new system early on, because I loved the very idea of it from the getgo. Now, having gotten as far as I have thus far, I can say without a doubt that I absolutely LOVE the new system. In my opinion, keeping this new system would be one of the best moves NG will have ever made.
Board-certified slayer of the dead Proud elder of Dead Stalkers
I like the Ultimate Challenge & would like it to be permanent
I'm really hoping that even though this was called an 'event' that it was really just a tester with a view to making it permanent and NG doesn't plan on reverting to the old challenge. I think the consensus from most people on the forum (and in my guild) is completely in favor of keeping it this way.
Last week I got to 29.2 but due to playing the distance and xp scavenging to keep up with survivor/equipment upgrade demands I ran out of time to get further, that was wit h a gas booster one day too. I think I could have gotten further but I just didn't have the time and refuse to spend gold on healing, I'd rather save it to speed up much needed equipment upgrades. So far this week it's Friday and I'm a few maps away from beating 28.2 and have all weekend to try and push myself through 29 and maybe some of 30, I'll likely buy a booster to top up my exp reserves and play the distance but I'll also have plenty of time to chip away at the challenge without having to spend any money on gold
The RP bug kinda made me jaded about the challenge, with that being said, I do like it and one underrated thing about the challenge is by starting at higher level you have a better chance of usable gear in the mission crates when you complete a challenge mission.
I like the Ultimate Challenge & would like it to be permanent
I was first thinking of voting "I dont like" because making this permanent would probably drive me back from retirement... Scary thought, I was already starting to enjoy all the spare time.
I was first thinking of voting "I dont like" because making this permanent would probably drive me back from retirement... Scary thought, I was already starting to enjoy all the spare time.
You are back Skirm?
"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
I like the Ultimate Challenge & would like it to be permanent
Thanks to the encouragement I received here, I am playing Outpost now and I like it. I LOVE the Ultimate Challenge. I vote to keep it.
Even though I memorized this challenge the last time I played it, this time there are different walkers and surprises every round. The additional challenge keeps it fresh and new.
I like the Ultimate Challenge & would like it to be permanent
My "pro-ultimate" thoughts as I'm finally making my vote: - it's Friday and I'm already reached 24 lvl to which I rarely go - and I actually were able to nail 23 both first and second round, which is awesome; - it left me with nothing to do on weekend as I don't think I can go past 24 but wait the Distance but wait the scavenge; also I can, I don't know, read a book, go live a life or do some crazy things like that; - the lack of TG total from the challenge is a bit frustrating - so is life. Aaand I haven't noticed it actually.
My "con-ultimate" thought - some of guilds members may be frustrated because now the toughest levels are closer and maybe someone who were more likely to earn stars in RSL<SL pool weren't be able or willing to try it on a bit more harsh ground. It would be unfortunate to have this issue in a guild. But anyway to hell with it.
I like the Ultimate Challenge & would like it to be permanent
Stars, shmars. As long as the reward are kept commensurate with comparative attainment before, this is the single best change NG have done to the challenge. If they don’t keep this as permanent, heads need to roll. Kudos, those of us who wondered whether we would have to choose NML or choose life are free to make choices about where we spend our time, and gas. You won’t lose, NG. I guarantee it. You will keep battalions of players who were struggling with the balance.
I like the Ultimate Challenge & would like it to be permanent
Well I've finally put in my vote. As I suspected, my opinion hasn't changed.
I must say this poll has had a great response. Thank You all who have participated! Some great comments from players, all with valid points no matter what their vote was.
I've enjoyed this challenge much more than the usual system. Having time to repeat mission to make up a lost star has been fun and helpful. To use the best survivors and strategy to complete a mission to the best I feel I can has given me much more sense of achievement than missing a few stars and skipping to the next round because I don't have the gas or time to waste.
I've used more combinations of survivors than ever before, bringing in survivors or heroes that normally sit on the shelf has been both fun and a good learning experience. I still have time to get through a couple more rounds also having time for the distance and other parts of the game.
I hope they do make the system permanent but I think there's probably some room for some improvements.
I think players who don't like the system have some valid points so I think this is why I believe there's room for improvement. The majority of my guild also like this new system. I did have atleast one member asking, "Why have they made the challenge so much harder?" It wasn't easy trying to explain everything, specially just in game chat but I now believe all my guild members would also like to see this become permanent.
Again, I like to thank everyone for their votes and comments. If you haven't voted or commented I encourage you to do so. Great to see a sense of community support.
(A high light here for me was reading how a player who didn't like outpost was encouraged, given support and advice, then to see that player come back and comment on their enjoyment was great.)
Well done everyone! And again, keep those votes and comments coming.
I have a second account that is low level.. I haven’t been able to play the Distance, scavenge missions or Story in quite a long time because the challenge uses all my fuel! I have never been able to max out the challenge to my potential until this week. Now I can finally play some of the other modes of the game... and I don’t feel burnt out, even tho I play 2 accounts!
⚔️ Leader/Elder TheHerdReborn/TheHerdReturned⚔️ 🌟IGN: Rene 🌟 Line ID: Mystique_01
I have 3 accounts, one has level 23 survivors, the other two have level 17 and level 12 respectively.
The challenge format is great no matter which account. I didn't have that much time to play this time and I still made the minimums easily, easier than before, and got great rewards, too.
Still don't get it how people can hate the new format. Maybe if you are too focussed on crates (that you can easily earn elsewhere) or on the star count... nah, still don't get it...
Leader of Morbid Sinners and Morbid Spirits
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
I voted I like it but would like to go back to old system. But if a few things were changed, I would love the new way.
They want feed back, and thats wonderful! I hope we can state how we feel with out it being taken wrong. I love that NG tries their best to give the greatest game. Bugs happen, they saw the problem fixed it. We all are going to feel differently, but thats ok!
They reduced the star amount we are possibly earning by about 30%. But they reduced what it takes to get to rewards by 30% also. Example 4 stars not 6 to first reward crate & 20 stars instead of 30 for first token crate. Thats a great balance! So far our 1200 to 1400 star players are in the 800s. I score around 1050 to 1100, and am at 650.
The part I think that is getting to most of us is that they Both decreased the rounds in upper levels AND started us at higher levels. If it had been one or the other the change would have been more fair. As in , start us a the higher RSL but keep the 3 rounds per level OR keep us at a lower RSL but reduce the numbers of rounds in each level. I feel the worst for our lower leveled gamers with this change. Would also lowering the gas to a straight 3 gas help in the grind issues?
I love not having the grind the whole weekend! I was able to play the Distance today which was great to not stress about guild stars!
Also would NG keep the rewards as they are right now if they do make this permanent? Should token amounts be adjusted, 8 Glenn at high levels (well any level lol) seems low, should they adjust it as we earn more stars.
These are just opinions of myself and other guild members. (not all but a lot). I visit guild pages and forums, and the feed back is so scattered. I know NG is trying to make everyone happy, which wont happen, but this is a step in the right direction. Just a couple minor changes and I think the system would great.
Open Info Page For All Players In NML https://www.facebook.com/Freak.Leader.J/ Or Looking for a guild? We are Killing Walkers in the guild "Freaky Nudist" Our players are all level 77! Level 70 or higher, Message me! 4 years open, over 5 Million Stars Min 10 xs level 🔥(Status - 1 Opening)🔥
It's really not as hard for lower level players as it may seem. And many people in the guilds I am in got to higher levels than they ever did. Of course, star count is lower. But with more time they also have more time to try something else.
I was really happy to be able to play Distance and I will still have enough time to try and finish another challenge round which would get me to the highest RSL I've ever made it to (if I make - if I don't I still made it to the level of my PB).
Leader of Morbid Sinners and Morbid Spirits
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
I like the Ultimate Challenge & would like it to be permanent
Here I am on Sunday and I got to level 28 last night. My previous best was 27. I was able to get farther in the distance too. I even bought a gas booster yesterday when I usually never spend money: instead of feeling pressured to buy and being resentful, I bought one to allow myself to enjoy all the different play modes without having to wait for gas. This challenge gets me to the fun parts quicker and makes me use my tactical sense sooner. Last challenge it was just rinse repeat over and over.
Normally on the challenge I never have time to get to where it challenges me. I finish still getting 3 stars and am bored with the endless grind. Now I feel like I can really contribute to the guild and am still pushing when my team heals. I am at the top of my Forsaken 3 guild scores. And I look forward to moving up to Forsaken 2 next week if I can! Look out Forsaken 1 I am coming soon lmao.
I have gotten so used to this challenge system in just one week and like it so much it may force me to quit if it goes back to the old system. I just can’t stand the thought of running out of time still 3 starring while doing the same boring grind. I also love having 6 round passes so far to push me ahead again next week to start at more hallenging levels. Hell I may buy gas again next Saturday and really enjoy my day off! This is the single best idea you have come up with for players who want to be competitive but work 60 hours a week. I am in love with the game again.
I like the Ultimate Challenge & would like it to be permanent
100% want it permanent, even if they don't fix the tg loss. I enjoyed the challenge much more than I usually do.
Bad Pig Bad to the bone! The Notorious P.I.G. "I'm stuck in forum prison, and time keeps draggin' on" "I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Comments
I voted in favor of the new system early on, because I loved the very idea of it from the getgo. Now, having gotten as far as I have thus far, I can say without a doubt that I absolutely LOVE the new system. In my opinion, keeping this new system would be one of the best moves NG will have ever made.
Proud elder of Dead Stalkers
Last week I got to 29.2 but due to playing the distance and xp scavenging to keep up with survivor/equipment upgrade demands I ran out of time to get further, that was wit h a gas booster one day too. I think I could have gotten further but I just didn't have the time and refuse to spend gold on healing, I'd rather save it to speed up much needed equipment upgrades. So far this week it's Friday and I'm a few maps away from beating 28.2 and have all weekend to try and push myself through 29 and maybe some of 30, I'll likely buy a booster to top up my exp reserves and play the distance but I'll also have plenty of time to chip away at the challenge without having to spend any money on gold
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Even though I memorized this challenge the last time I played it, this time there are different walkers and surprises every round. The additional challenge keeps it fresh and new.
- it's Friday and I'm already reached 24 lvl to which I rarely go - and I actually were able to nail 23 both first and second round, which is awesome;
- it left me with nothing to do on weekend as I don't think I can go past 24 but wait the Distance but wait the scavenge; also I can, I don't know, read a book, go live a life or do some crazy things like that;
- the lack of TG total from the challenge is a bit frustrating - so is life. Aaand I haven't noticed it actually.
My "con-ultimate" thought - some of guilds members may be frustrated because now the toughest levels are closer and maybe someone who were more likely to earn stars in RSL<SL pool weren't be able or willing to try it on a bit more harsh ground. It would be unfortunate to have this issue in a guild. But anyway to hell with it.
I must say this poll has had a great response. Thank You all who have participated! Some great comments from players, all with valid points no matter what their vote was.
I've enjoyed this challenge much more than the usual system.
Having time to repeat mission to make up a lost star has been fun and helpful.
To use the best survivors and strategy to complete a mission to the best I feel I can has given me much more sense of achievement than missing a few stars and skipping to the next round because I don't have the gas or time to waste.
I've used more combinations of survivors than ever before, bringing in survivors or heroes that normally sit on the shelf has been both fun and a good learning experience.
I still have time to get through a couple more rounds also having time for the distance and other parts of the game.
I hope they do make the system permanent but I think there's probably some room for some improvements.
I think players who don't like the system have some valid points so I think this is why I believe there's room for improvement.
The majority of my guild also like this new system. I did have atleast one member asking, "Why have they made the challenge so much harder?" It wasn't easy trying to explain everything, specially just in game chat but I now believe all my guild members would also like to see this become permanent.
Again, I like to thank everyone for their votes and comments. If you haven't voted or commented I encourage you to do so.
Great to see a sense of community support.
(A high light here for me was reading how a player who didn't like outpost was encouraged, given support and advice, then to see that player come back and comment on their enjoyment was great.)
Well done everyone! And again, keep those votes and comments coming.
TJS
*edit to fix mutible spelling mistakes etc.
I have a second account that is low level.. I haven’t been able to play the Distance, scavenge missions or Story in quite a long time because the challenge uses all my fuel! I have never been able to max out the challenge to my potential until this week. Now I can finally play some of the other modes of the game... and I don’t feel burnt out, even tho I play 2 accounts!
🌟IGN: Rene 🌟 Line ID: Mystique_01
I have 3 accounts, one has level 23 survivors, the other two have level 17 and level 12 respectively.
The challenge format is great no matter which account. I didn't have that much time to play this time and I still made the minimums easily, easier than before, and got great rewards, too.
Still don't get it how people can hate the new format. Maybe if you are too focussed on crates (that you can easily earn elsewhere) or on the star count... nah, still don't get it...
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
They want feed back, and thats wonderful! I hope we can state how we feel with out it being taken wrong. I love that NG tries their best to give the greatest game. Bugs happen, they saw the problem fixed it. We all are going to feel differently, but thats ok!
They reduced the star amount we are possibly earning by about 30%. But they reduced what it takes to get to rewards by 30% also. Example 4 stars not 6 to first reward crate & 20 stars instead of 30 for first token crate. Thats a great balance! So far our 1200 to 1400 star players are in the 800s. I score around 1050 to 1100, and am at 650.
The part I think that is getting to most of us is that they Both decreased the rounds in upper levels AND started us at higher levels. If it had been one or the other the change would have been more fair. As in , start us a the higher RSL but keep the 3 rounds per level OR keep us at a lower RSL but reduce the numbers of rounds in each level. I feel the worst for our lower leveled gamers with this change. Would also lowering the gas to a straight 3 gas help in the grind issues?
I love not having the grind the whole weekend! I was able to play the Distance today which was great to not stress about guild stars!
Also would NG keep the rewards as they are right now if they do make this permanent? Should token amounts be adjusted, 8 Glenn at high levels (well any level lol) seems low, should they adjust it as we earn more stars.
These are just opinions of myself and other guild members. (not all but a lot). I visit guild pages and forums, and the feed back is so scattered. I know NG is trying to make everyone happy, which wont happen, but this is a step in the right direction. Just a couple minor changes and I think the system would great.
https://www.facebook.com/Freak.Leader.J/
Or
Looking for a guild?
We are Killing Walkers in the guild "Freaky Nudist"
Our players are all level 77!
Level 70 or higher, Message me!
4 years open, over 5 Million Stars
Min 10 xs level 🔥(Status - 1 Opening)🔥
It's really not as hard for lower level players as it may seem. And many people in the guilds I am in got to higher levels than they ever did. Of course, star count is lower. But with more time they also have more time to try something else.
I was really happy to be able to play Distance and I will still have enough time to try and finish another challenge round which would get me to the highest RSL I've ever made it to (if I make - if I don't I still made it to the level of my PB).
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
Normally on the challenge I never have time to get to where it challenges me. I finish still getting 3 stars and am bored with the endless grind. Now I feel like I can really contribute to the guild and am still pushing when my team heals. I am at the top of my Forsaken 3 guild scores. And I look forward to moving up to Forsaken 2 next week if I can! Look out Forsaken 1 I am coming soon lmao.
I have gotten so used to this challenge system in just one week and like it so much it may force me to quit if it goes back to the old system. I just can’t stand the thought of running out of time still 3 starring while doing the same boring grind. I also love having 6 round passes so far to push me ahead again next week to start at more hallenging levels. Hell I may buy gas again next Saturday and really enjoy my day off!
This is the single best idea you have come up with for players who want to be competitive but work 60 hours a week. I am in love with the game again.
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Thanks again everyone for participating!
@Fearofabotplanet @Teeceezy @Shteevie
I hope the information and feedback here helps in any decision to change or keep the challenge system.
Could you please close this thread now @David_H79