Highest scout numbers

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  • Conan1976Conan1976 Member Posts: 758
    Almost 24 K :blush: no PS on this scout, golden ruthless on vest and golden destructive on knife
    24.png 406.1K
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  • MonsutaMonsuta Member Posts: 1,168
    @OneLessTitan We though you quit playing this game. can you show the exact value of badges of your scout before 20% set bonus applied & Rosita leader trait value too?
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • JayZJayZ Member Posts: 3,193
    Holy hell, that's insane @OneLessTitan. The only things that could potentially increase damage a little more would be: (A) Gold Charging trait on the Weapon, (B) Deadly trait on the weapon, and (C) Higher critical damage from your badges. Very nice job on building a killing machine!
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  • OneLessTitanOneLessTitan Member Posts: 1,273
    edited December 2017
    @monsuta - I pretty much quit for about about a month, only playing the season missions for the radios and tokens. Then the weather got cold, and I got really bored. Now the self-loathing is back because I apparently got sucked back in a little bit. Not going to be playing as much as I did, so trying to have fun when I play by seeing how high I can get my scout numbers!

    As for the badges, here are original values:
    NW: Health = 710
    W: Damage = 13%
    SW: Crit Damage = 18%
    NE: Crit Damage = 19%
    E: Damage = 10%
    SE: Crit Damage = 13%


    edit to respond to @JayZ -- yeah, I could stack all my best badges together for a little more optimization, but I ain't spending the gold!!! Would love to have all the stars align to see how high that # could get, but I'm sure there's someone out there who can top it!

    Edit #2: rosita trait is 21% I think...she’s legendary but leader trait is level 4.
  • JackBauerJackBauer Member Posts: 1,550
    Only 100k more and you can half kill a lvl43 freemen!!!
    -----------------
    Remember to use your charge abilities
    JayZ
  • MonsutaMonsuta Member Posts: 1,168
    edited December 2017
    @OneLessTitan Assuming your Rosita leader trait is level 4 21%.

    Scout base damage without strong, badge & weapon: 1760

    (1760*(1+(0.16+0.21))+2889)*1.43*(1+(0.13+0.12))*1.5*(2.2+0.6)*(1+(0.228+0.216+0.156))*(1+(0.30+0.29+0.12)) = 108,868.86

    108,868.86 ±15% = 92,539 to 125,199

    Your scout should do maximum 125,199 charge attack without moving.

    Edit for correction
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • capibaracapibara Member Posts: 5,809
    Holy crap! My Not_ Me has a max 20k when playing with Rosita or just 16k without Rosita... :/
    And is stronger than Arya....



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  • MonsutaMonsuta Member Posts: 1,168
    @capibara Not_ Me only do normal damage higher than Arya moving. If Arya didn't move then she's does more normal damage than Not_ Me.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    capibara
  • capibaracapibara Member Posts: 5,809
    Monsuta said:

    @capibara Not_ Me only do normal damage higher than Arya moving. If Arya didn't move then she's does more normal damage than Not_ Me.

    Yep, but how could i have 80k of critical damage difference??
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  • jimmorrison369jimmorrison369 Member Posts: 1,928
    @Monsuta
    I believe you are multiplying critical damage. It is (2.2+0.6 destructive +.55 badges etc....
  • MonsutaMonsuta Member Posts: 1,168
    capibara said:

    Yep, but how could i have 80k of critical damage difference??

    You need to stack ruthless & critical damage badge & destructive, these multiply the charge damage.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • MonsutaMonsuta Member Posts: 1,168
    edited December 2017
    Edit for correction
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
  • OneLessTitanOneLessTitan Member Posts: 1,273
    I have no idea how the damage #s are calculated, but my range was about 75-100k. Not knowing the exact math, if I do this, the numbers seem to be correct...

    Stated base damage = 6164 (this includes base weapon/survivor, damage badges, and strong trait.

    If I multiply that by the damage boosts (21% rosita, 43% power strike, 50% scout bonus), that gives 15,301 (6164*2.14).

    Then multiply 15,301 by each % of critical damage increase...1.16,
    1.21, 1.22 (for badges), 1.59 for ruthless, 1.6 for destructive, 1.12 for charging, 1.5 for the increase in critical attack over normal attack damage gives me 96,540.

    Variance used to be 20% for all non assaults, but either way, I’ll use 15%. That gives a range of 82,059 to 111,020.

    Not exactly what I saw, but I fully realize I may have missed something or done something wrong...but it’s pretty close to the range I observed.
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    edited December 2017
    Monsuta said:

    @Monsuta

    I believe you are multiplying critical damage. It is (2.2+0.6 destructive +.55 badges etc....

    If it's 3.4 instead of 2.2*2.2, how to breach 100k with +15% variable?
    (1760*(1+0.16+0.21)+2889)*(2.2+0.6+0.6)*(1+0.27+0.3)*1.12*1.45*(1+0.12+0.13)*1.5=86151
    (D*(1+Strong+Rosita)+2889)*(2.2+CritB%+Destructive)*(1+RuthlesS+RuthlessA)*(1+Charging)*(1+Powerstrike)*(1+DamBadge%)*1.5

    +- 20%
    So in between 68920 and 103381
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    If variable is 15% then 73228 to 99073.
    There might be more to it but, Critical is all added in one. Really
    (2.2+0.6+0.6)
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    Pretty sweet testcase this btw.
    I would've thought that charging would be added in the ruthless part. But Looking at these numbers the most viable outcome is when you calculate Charging separate from ruthless.
  • MonsutaMonsuta Member Posts: 1,168
    @jimmorrison369 @OneLessTitan
    OK this should be correct now (not 100% sure):

    (1760*(1+(0.16+0.21))+2889)*1.43*(1+(0.13+0.12))*1.5*(2.2+0.6)*(1+(0.228+0.216+0.156))*(1+(0.30+0.29+0.12)) = 108,868.86

    108,868.86 ±15% = 92,539 to 125,199
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    jimmorrison369
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    Monsuta said:

    @jimmorrison369 @OneLessTitan
    OK this should be correct now (not 100% sure):

    (1760*(1+(0.16+0.21))+2889)*1.43*(1+(0.13+0.12))*1.5*(2.2+0.6)*(1+(0.228+0.216+0.156))*(1+(0.30+0.29+0.12)) = 108,868.86

    108,868.86 ±15% = 92,539 to 125,199

    I am also not 100% sure, But I do know.
    The bold part should be (2.2+0.6+0.228+0.216+0.156).
    Critical, destructive and Criticalbadges are all within the same brackets.
    Monsuta
  • MonsutaMonsuta Member Posts: 1,168
    BTW my earlier testing suggest that scout is at least doing 14% variable, body shot was 65%, critical 150%, charge 220% (at least my scout does charge from 1.911508951 to 2.48286445 of damage).
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    jimmorrison369
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    @Monsuta
    Also Keep in mind @OneLessTitan mentioned he observed damage in between 75K and 100K.
    You significantly overshoot with your calculation.
  • jimmorrison369jimmorrison369 Member Posts: 1,928
    There is lots of stuff we don't know about the calculations. Some things are hella hard to test.
    I simply don't have the time to test all independent variables. But that is exactly what we should do if we truly want to know for sure.
  • MonsutaMonsuta Member Posts: 1,168
    edited December 2017
    @jimmorrison369 I did more than 170 charge attack of my Glenn, his damage was 3910, lowest charge attack was 7474, highest charge attack 9708, without any badge & any other weapon/armor trait to the mix.

    Shooter & hunter have at least 11% variable, warrior was at least 13% so far.
    There is NO higher rarity when we use all legendary to craft the badge, we are being punished for having a chance to get LOWER rarity.
    This is NOT WORKING AS INTENDED & it's UNFAIR.
    jimmorrison369
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