Abraham's hero ability
Hi, guys!
I have no idea how Abraham's hero ability works. I've looked up on the forum and found no related info. Maybe someone can explain.
So, Abraham has the third level of his special ability: +7% to the health & +12% to the damage. When he is the team lead, the heals of fire survivors increases by about 7% but the damage increases only by 3-6%!
I've attached the screenshot that also shows the comparison of stats of my assault survivors. On the first screen, the leader is Daryl; on the second screen, the leader is Abraham. Notice how slightly the damage is increased. For example, Rufus has no badges and his weapon and armor have no upgrades but his health is increased properly (7%) whereas the damage isn't (6%)!
How does Abraham's ability really work?
I have no idea how Abraham's hero ability works. I've looked up on the forum and found no related info. Maybe someone can explain.
So, Abraham has the third level of his special ability: +7% to the health & +12% to the damage. When he is the team lead, the heals of fire survivors increases by about 7% but the damage increases only by 3-6%!
I've attached the screenshot that also shows the comparison of stats of my assault survivors. On the first screen, the leader is Daryl; on the second screen, the leader is Abraham. Notice how slightly the damage is increased. For example, Rufus has no badges and his weapon and armor have no upgrades but his health is increased properly (7%) whereas the damage isn't (6%)!
How does Abraham's ability really work?

0
Comments
Just like lethal strong & marksman only increase survivor base damage without including weapon damage.
Health boost on armor also increase armor health without including survivor base health.
With Abraham as the leaded, his health is increased properly by 7% whereas the damage is only by 6%. Why?
JSS
I saw you made the same post in the Russian VK Group
Abraham’s leader trait only affects the base damage. He has (in my opinion) the best leader trait. So either upgrade his trait or your survivors to max misuse the effect
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
Health = (Survivor + Armor * (1 + Armorboost) ) * (1 + Hero boost + Badge %boost) + Badge flat value.
As mentioned by @Monsuta
Hero damage buff only is an increase on the survivor damage. That means that even the weapon is excluded.
Hero Health buff is an increase on Survivor damage + armor + armorboost
This decision did surprise me at first, but it is clearly balanced out.
Namely: There is a reason why the damage boost is a much higher percentage when compared to the health boost! I agree It is confusing to have different calculations for everything.
Where I start looking for an answer is this:
Survivors don't have a trait like marksman/strong for health.
This is somewhat compensated by incorporating all health in the hero-boost.
On the other hand, when you have badges. A + damage badge gets increased by a %damage badge.
With health this isn't the case. The + health comes last.
"In the end, it doesn't even matter"
Comparing damage to health is somewhat nonsensical and thus seeing a difference in calculating isn't that strange.
What is "Too bad" is this. We have to find out for our selves.
Health = (Survivor + Armor * (1 + Armorboost) ) * (1 + Hero boost + Badge %boost) + Badge flat value.
As mentioned by @Monsuta
Hero damage buff only is an increase on the survivor damage. That means that even the weapon is excluded.
Hero Health buff is an increase on Survivor damage + armor + armorboost
This decision did surprise me at first, but it is clearly balanced out.
Namely: There is a reason why the damage boost is a much higher percentage when compared to the health boost! I agree It is confusing to have different calculations for everything.
Where I start looking for an answer is this:
Survivors don't have a trait like marksman/strong for health.
This is somewhat compensated by incorporating all health in the hero-boost.
On the other hand, when you have badges. A + damage badge gets increased by a %damage badge.
With health this isn't the case. The + health comes last and thus doesn't get boosted by %health badges.
"In the end, it doesn't even matter"
Comparing damage to health is somewhat nonsensical and thus seeing a difference in calculating isn't that strange.
What is "Too bad" is this. We have to find out for our selves.
They can tweak the number a bit to make this happen.
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
Anyway I was really hoping bitchnuts worked, after spending that many radio's on him. DISAPPOINTED
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
> Well, you're reorganising letters, not just the words. I think there's a way to reorganise the words, and only one way. But one of the best ways to kill a joke completely dead is to spell it out. I'll just shut up now.
Wow did I misread that, I feel dumb. I am gonna shut up now also.
bunch tits
or my favorite
Bad to the bone!
The Notorious P.I.G.
"I'm stuck in forum prison, and time keeps draggin' on"
"I’ve never said I’m a perfect pig, nor pretended to be someone that I’m not."
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