Badge Fragments drop rate unproportionally low compared to other materiais

NG, can you please check again the badge fragments drop rate. It is too much lower than materials, so you just keep acummulating materials and not being able to do anything with them, since you will be missing the badge fragments.
From this picture, you can see more than 20 of each type of rare material, but no badge fragment for you to be able to do anything with them.
In a few months I can bet there will be a lot of people with more than 99 of each material (common, uncommon and rare) , but without fragments at all. I believe this was not intended.

From this picture, you can see more than 20 of each type of rare material, but no badge fragment for you to be able to do anything with them.
In a few months I can bet there will be a lot of people with more than 99 of each material (common, uncommon and rare) , but without fragments at all. I believe this was not intended.

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The solution seems so simple: supplies for fragments. Two birds with one stone. I'll even make it easier by inventing a catchy name for it: "Fragment Fridays"
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It probably looks worse than it actually is though as 20 components vs onl 5 fragments are available.
Think the question that needs answering is do fragments & components have their own drop tables or share the same one.
By requiring a fragment for every badge craft, the value of fragments is raised. By restricting the drop rate of fragments, you can further drive up the value of fragments. Another valuable commodity means players have another item to chase even if they are content with everything else they have. You can see where this ends up, right?
Any thoughts NG?
Does any one at NG actually read these forums and take note of all the problems with this game ? definitely not.
I suppose once I max out on tomatoes, it might be a thing to do...? Most of them are common and uncommon, so I likely won't be keeping them, but scrapping for XP. I guess it's a way to turn food into XP.
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But in a vacuum and how it stand still right now, yes, the drop rate is not great. But I’ll be optimistic about what me be coming...for now...
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4 Common turn into 1 uncommon
4 Uncommon turn into 1 Rare
4 Rare turn into 1 Epic
4 Epic turn into 1 Legendary
You'd need 4 of the exact same type of components to turn it into 1 level higher (same type in/out)
This would ultimately allow you to turn 16 commons into 1 rare or 64 commons into 1 epic.
That's what I think it's for anyways.
*edited to add, currently there aren't alot of players that have 200+ of common/uncommon random components... As time goes on I believe some type of ability will be added like this "upgradable" ability.
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