Avoid deadlies at all costs

My lvl 15 (uninjured) survivor just got in a struggle with a lvl 4 walker. on the first hit.

Humans being beefed up a little okay. But this.... Insane.

I have not lost any survivors yet on low lvl deadlies, but I have heard about it happening to others.

Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.

We need you! We want you!
ggbats

Comments

  • DreadDread Member Posts: 450
    wow that is unacceptably scary.
    he was uninjured and went to struggle with a single hit...?
    for a lvl 4 walker?!
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
  • warbirdwarbird Member Posts: 132
    Not touching deadlies
  • blynknzblynknz Member Posts: 1,988
    I didn't think previous injury mattered? Does it?
  • DreadDread Member Posts: 450
    blynknz said:

    I didn't think previous injury mattered? Does it?

    what do you mean?
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
  • JAGJAG Member Posts: 291
    blynknz said:

    I didn't think previous injury mattered? Does it?

    All survivors are fully healed when they go on mission, but of course if they get injured during the mission it will matter when they are attacked by the next enemy.

    @dread As for the "struggle" part I'm unsure. Say you have full 100 health and get hit with a 150 damage, will that cause struggle and "a full second life"?
    What if the survivor was already a little injured and had 20 health left. Would that be the same outcome or would the "second life" get more damage already?

    For bleeding it seems the initial health doesn't matter, right? The survivor always has "full health once more".
  • JazzJazz Member Posts: 125
    @JAG if they had the health boost increase trait on their armor, would that help with the survivor regaining some of their strength?

    I'm a bit confused as to how the health boost increase trait works..
  • AmigaAmiga Member Posts: 3,770
    Bruiser and shooter with interrupt do the job. I'm not afraid Deadly maps
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • JAGJAG Member Posts: 291
    @jazz as far as I know the health trait is simpler than that. It just counts as part of their initial health level.
    http://nomansland.wikia.com/wiki/Traits#Health_Boost_trait

    If the health boost is applied again after bleeding, that's an interesting question. My guess would be yes, but I have not made any experiments on it, pure speculation.
  • SlayerSectSlayerSect Member Posts: 634
    I might adjust my decision, as to no deadlies

    I was going with an all scout team, so closeness was required, but still a lvl 4 walker getting a struggle on a lvl 15 uninjured on the 1st hit is insane.

    I am sure ranged would be okay...... at least I am kind of sure..... ;)

    Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.

    We need you! We want you!
  • Don't go near any human enemies with a melee weaponed survivor unless you want to bleed :|
  • WalkerWalker Member Posts: 167
    Deadlies is the fun of the game
    Real danger <3
    I lost survivors (legendaries, epics and rares) but is fun, you can always find more

    Elder

    Top Venezuela

    Nada libera más tu mente que el disparo de un arco
  • DreadDread Member Posts: 450
    JAG said:

    blynknz said:

    I didn't think previous injury mattered? Does it?

    All survivors are fully healed when they go on mission, but of course if they get injured during the mission it will matter when they are attacked by the next enemy.

    @dread As for the "struggle" part I'm unsure. Say you have full 100 health and get hit with a 150 damage, will that cause struggle and "a full second life"?
    What if the survivor was already a little injured and had 20 health left. Would that be the same outcome or would the "second life" get more damage already?

    For bleeding it seems the initial health doesn't matter, right? The survivor always has "full health once more".
    @JAG this should be correct and the way they intend it to work.
    Once your first bar hits 0, your struggle/bleeding bar begins but it doesn't carry any additional damage over.

    I could be wrong, but it would also appear it doesn't even allow you to hit that hard. Example, if you hit a freeman who has 150 max health for 2000 damage, it shows the hit as 150. Has anyone else noticed this on freeman and/or survivors?
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
  • zosonzoson Member Posts: 2,216
    I guarantee "The Chase" is going to kill a lot of survivors. This map is so significantly more dangerous than ANY OTHER deadly mission before that's it's kind of silly.

    On the other hand, I feel like "Kill Room" may be the easiest deadly yet.
  • JAGJAG Member Posts: 291
    edited February 2016
    Dread said:

    JAG said:


    @dread As for the "struggle" part I'm unsure. Say you have full 100 health and get hit with a 150 damage, will that cause struggle and "a full second life"?
    What if the survivor was already a little injured and had 20 health left. Would that be the same outcome or would the "second life" get more damage already?

    For bleeding it seems the initial health doesn't matter, right? The survivor always has "full health once more".

    @JAG this should be correct and the way they intend it to work.
    Once your first bar hits 0, your struggle/bleeding bar begins but it doesn't carry any additional damage over.

    I could be wrong, but it would also appear it doesn't even allow you to hit that hard. Example, if you hit a freeman who has 150 max health for 2000 damage, it shows the hit as 150. Has anyone else noticed this on freeman and/or survivors?
    @dread so you think bleeding and struggle works the same. I know they made that comparison in the announcement, but I'm not convinced yet. :)

    I can confirm that I've seen the "max damage equals enemy health" but I'm not sure if it's "max the initial health" or "max the current health bar". And this goes only for bleeding. My post was mainly about the struggle and I haven't seen it there (but I have paid less attention since it was not me causing that damage). I believe I have seen my survivors go down from a walker attack without any prior struggle (if they were low health at the time).

    PS. To me it doesn't make sense that the excessive damage doesn't carry over to "the second health bar". Letting it do so would have cleared a lot of the questions currently on the forum. Not doing so doesn't follow logic.
  • SlayerSectSlayerSect Member Posts: 634
    @zoson just did "the chase" with two scouts and a hunter. Yeah they were pretty high, and it was only the 3rd time I had done this mission, but still it was fun. Esp. since we never know what these humans and new walkers will/can do.

    Agreed though, regardless the lvl, need to be careful with this one!

    Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.

    We need you! We want you!
  • HelioHelio Member Posts: 522
    Im still trying to perfect the chase... I use hunter, war, scout due to not being able to use overwatch correctly on that map

  • Neil_JNeil_J Member Posts: 1,873
    Assault/2xHunter. These deadlies aren't that difficult.
    On The Chase, move 1 AP until you've killed the humans, then kill the pack at the right hand end.
    In the room, same combo wipes them all out in 3 turns.
    It's only when the walkers are at lvl 15+ it starts to get a bit tricky.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    Gregorios
  • SenoiaSurvivorSenoiaSurvivor Member Posts: 528
    Ok so I'm scanning through this thread and I don't see where anyone has actually addressed this - and now I'm confused as well. A level 4 WALKER should not cause a "struggle" on a 1st attack with a lvl 15 survivor with no previous injury. Even on a deadly.

    @SlayerSect did anyone actually answer your question? (In case I missed it). I'm asking because I've only played one deadly since the update. Nothing like that happened on my mission. If this is something new built in to the game - it would be good to know that.





    Jodipayneart
  • @SenoiaSurvivor

    it's not the walkers that are amped up its the human enemies that are and no, no one has answered the question of why that is as of yet in this thread. My best guess would be that they are more destrutive to balance out the fact that you can heal your survivor (at the cost of one complete AP) if they make them bleed.
  • JodipayneartJodipayneart Member Posts: 72
    @SlayerSect I had this happen also. My player was not damaged at all and the walker came towards me and I went into a struggle right away. It has only happened once to me this round of the "new" challenges I'm up to 170 stars at the moment and it just happened
  • DCBMETDCBMET Member Posts: 392
    For the chase, i've been using 3 hunters. Just inch up to pluck away at the bad dudes, when the herd comes in from behind, i use those kills to ramp up into 2 shot survivor kills. As long as i dont move too far into the map, the humans are happy to beat on zombies.
  • AysatyoPetAysatyoPet Member Posts: 1,168
    the chase is a bit tricky. you have to kill the raiders first before the walkers put them in a struggle state.. i kill first the walkers at the left, making my 2 shooters and 1 hunter charge up.. and then killing the raiders ASAP. my hunter put them in bleeding state and my shooters kill them. charge ability of shooters help me kill all the raiders in 1 turn especially if my hunter bleeds atleast 2 raiders.

  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 6,709
    For the Chase, the raiders scales with the challenge, if you clear the walkers behind you first then kill the first guy you can just follow the raiders and they do a good job of clearing the walkers until the fatties show up, you can make to the end before the Raiders get into a struggle.
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