Human enemies movement op

in Bug Reports
(Picture in comment below this post because for some reason I Can't post it when creating a thread)
Bruiser that you can see right there ran all the way from the top, his spawn position to where he is in one turn, when I have overwatched on the bottom path.
This bruiser got it wrong, he's not a scout ain't he?
Bruiser that you can see right there ran all the way from the top, his spawn position to where he is in one turn, when I have overwatched on the bottom path.
This bruiser got it wrong, he's not a scout ain't he?
10
Comments
They must be flying freemen or something.
Isn't that too far?
I can somewhat live with that, but this much movement shouldn't be.
It's really pissing me off. Should be fixed as soon as possible.
Moves like a scout. Only map I’ve gotten a 2 star on so far cuz of that. Got bruised. Tried again, and got bruised again.
From the behavior, I think they’re getting two moves on their first turn. That would explain how they’re running up and getting an overwatch move. I’m all for some challenge, but this is pretty dumb.
Ya but “Every change NG makes is for the better.”
1 raider killed my survivor in 1 turn by attacking twice. Really pissed me of at the time.
Then couple of weeks back this happened:
As you can see, eugene did a bruiser charge attack. The savior that was wrestling got free, but didn't get stunned.
Freeman are bug infested.
Are any of the unemployed mods going to combine the two threads about the same bug?
Just asking for a friend.
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