# FYI Badges of 5%, 10%, 15% and 20% don't exist

mimica
Member Posts:

**345**
Yes, like you heard don't exist - what are you saying? if I've badges with those values - Yes, technically they exist I have them too but when you make a set that give to those badges the bonus of 20% you'll notice that

-The badges of 5% don't give you any bonus when has to give you 1%.

-The badges of 10% give you 1% instead of 2%.

-The badges of 15% give you 2% instead of 3%.

-The badges of 20% give you 3% instead of 4%.

(I added screen shots of all those examples)

I'm wondering why? Probably you at this point too, well the brilliant answer is coming from a support member (I added an screen shot of it too) what you and I actually have is a badge between 9.51 - 9.58 who was rounded to 10% (yeah you can laugh with me because that don't make sense) by his explanation a badge of 10% behind the scene is 9.51x1.20=11.412 so rounded to 11 any number after 9.58 would be rounded to 12 so all my badges of 10% are actually any value between 9.51 - 9.58 hilarious (the same apply to 5%, 15% and 20%).

So back to my premise, the badges of 5, 10, 15 and 20% don't exist.

This thread is just to let know what is happening, I know it will not be fixed because "is working as intended" my only question (which will not be answered) for @Teeceezy and @Shteevie would be why continue giving badges of 5, 10, 15 and 20 % if they don't give you the bonus correctly?

-The badges of 5% don't give you any bonus when has to give you 1%.

-The badges of 10% give you 1% instead of 2%.

-The badges of 15% give you 2% instead of 3%.

-The badges of 20% give you 3% instead of 4%.

(I added screen shots of all those examples)

I'm wondering why? Probably you at this point too, well the brilliant answer is coming from a support member (I added an screen shot of it too) what you and I actually have is a badge between 9.51 - 9.58 who was rounded to 10% (yeah you can laugh with me because that don't make sense) by his explanation a badge of 10% behind the scene is 9.51x1.20=11.412 so rounded to 11 any number after 9.58 would be rounded to 12 so all my badges of 10% are actually any value between 9.51 - 9.58 hilarious (the same apply to 5%, 15% and 20%).

So back to my premise, the badges of 5, 10, 15 and 20% don't exist.

This thread is just to let know what is happening, I know it will not be fixed because "is working as intended" my only question (which will not be answered) for @Teeceezy and @Shteevie would be why continue giving badges of 5, 10, 15 and 20 % if they don't give you the bonus correctly?

7

## Comments

1,357WATCH TOWER RoD5,526Great post @mimica thanks for sharing!!

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1,732The extra decimals are rounded off and sent to a secure offshore bank with strict privacy laws and no extadition treaties...

40Makes you wonder, does the weapon damage & armor health in the shop were also have decimal but rounded too?

Not just only people buy the pitchfork would think it's the same damage as other same level & rarity scout weapon, but the main reason was all the gears have decimal but was rounded higher value, so NG can get way the refund once people know the gears they bough with real money like the Morgan Staff was actually rounded too?

2994,501> what are those and how to get? (im new)

I'm guessing you mean badges. You need to be at council lvl15 to build Scavenge Building and Crafting Building.

You'll then begin to find Fragments and Components which are used to craft badges.

TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain582"I have good and bad news for you. First the good, WE KNOW so you don't have to worry about a thing. Thanks for letting us know our arithmetic is flawed though. Much appreciated. The bad news is math is very complicated... particularly multiplication... very very complicated. It's much easier to round up than to round down. Sucks to be you doesn't it?"

Staying plugged in w/ the forum for a good dose of daily entertainment ."You wanna impress me? You take the wheel for a little while mofo." --Eddie Murphy, Delirious455“Sheffield UK (SUK)” Group Our World.

1,7321,112455Crafted all blue twice, both came out green.

Crafted all green six times, 1 green, 5 brown.

Crafted all brown seven times, 3 brown, 4 grey.

Crafted all grey 5 times, all grey.

Either I am extremely unlucky or my game has a bug, I can’t believe after crafting 20 badges that NONE came out higher,

“Sheffield UK (SUK)” Group Our World.

345All this behind the scene system don't make sense to me but I'm used to the NG logic.

263displaybug which improperly calculates the boostonlyfor multiples of 5. For percentage values with a multiple of five, only a 10% boost appears to be applied, while for any other percentages it is 20%. Fortunately, it doesn't seem to affect the actual damage and health stat calculations - those show the right figures for all my toons even when they have x5% badges showing the wrong boost.@kaz, @Shteevie , I can't fathom what odd arithmetic causes the survivor display screens to get the boost wrong *only* for x5%. I realise it's only a display bug but there's enough paranoia and discontent about badges already and this surely doesn't help.

1,335I don't know why the system would treat multiples of five differently. We are rounding to nearest number for display purposes, because of course you will end up with odd and finicky fractions when applying percentage bonuses to any whole number. However, it should treat all possible values in the same way, so what you describe is very odd indeed.

Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.

4,501It's not a visual bug. % badges are rounded up or down to the nearest full percentage.

A 10% Badge could truly be anything from 9.5% to 10.49%

Confusing but apparently that's how it is.

TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain2633,402Thread + mind = ah hell

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360Although I took the values from the badge building and not what is showed on the survivor screen, since there is already rounded

263((Base damage

1123* Strong 31.1) + (Weapon1065* Silver Lethal1.1) + (Flat damage badge245* Set boost1.2)) * (1 + (%Damage badges(0.1 + 0.1)* Set boost1.2)) =3348.99So, there is

no wayfor those badges to have a value of anything other than precisely 10% (0.1) and be that close. If their actual value were high enough to round up to 10% on the Craftman's screen but low enough that the boosted value could be rounded down to 11% on the survivor badges screen (a value of 9.57 would round up to 11.4) the final damage would add up to3321, 28 points adrift.So

somethingon the survivor screen is lying to us. I'm betting on the survivor badges display, because the badges and the final damage/health stats agree perfectly with the damage calculation every timeexceptwhen a percentage badge is (before the set boost) a precise multiple of 5.@Shteevie Here are the details for my incarnation of Michonne to prove the mismatch between the badges and the stats:

263Following a hunch, I checked all the percentage badges I have in sets. It turns out that the boosted value is always rounded down, not to the nearest integer. For example, my Morgan has a 19% DR badge, which boosts to 22.8 which you would expect to round to 23% but it's displayed as 22% on his badges screen. That's a floor function being applied, rather than a rounding function.

So...

I suspect a bodged floor function which

alwaysrounds down to the integer below the given value. Even when the given value (the boosted badge value) is an integer. So we're seeing unexpected rounding figures for a lot of percentage badges but it's only been noticed for multiples of 5 because they are so obvious (a 20% boost to a multiple of 5 is always a whole number, from which the borked function is subtracting a big fat 1).The other possible explanation is that all the percentage value badges are not really integer values and that

allof mine are at the low end of the range. I do not believe that to be likely (see no value to NG in doing that with the percentage badges and the disparity in the displayed damage/health stats argues against it).@TJS , I suspect the "fractions being rounded to whole numbers" story came from NG support staff who misunderstood what they had heard from devs. I believe the %badges really do have integer values, that the rounding for display purposes is done to boosted badges on the survivor badges display screen, not on the Craftsman screen and that somebody in support misunderstood and miscommunicated.

1,934Funny how this stuff is still weird as hell.

Edit(it was a 14.4% showing as 15%.

2633,402Vir prudens non contra ventum mingit

Concordia

2633,402Vir prudens non contra ventum mingit

Concordia

3454,501Nice work. I'm still confused as to what exactly is going on with this.

TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain