Improving Scouts...

Hi everyone... my idea would be at least let the Scout attack 2 times per turn and kill EVERYTHING with the Brain Stab... otherwise they are gonna keep loosing popularity... the mayority of players don't use them... and that's disrespecting Glenn or Carol... I mean CAROLLLL the troubled killer that saved everyone from being eaten!

You need to revive this class... especially since appears a lot "Killing 25 walkers with a Scout" in the daily quests, and that in the higher levels with the cost of gasoline, and the fact that you could use it for everything else is just anoying...

Is like the anchor of the quests...

What do you think community...? Do you still find Scouts useful...?


  • R2runfastR2runfast Member Posts: 332
    Scan the forum, you'll find your suggestion will fall on deaf ears.
    I on the other hand like your idea and have also thought the same about scouts.
  • bladgierbladgier Member Posts: 2,140
    Threat reduction and swift strike my friend.

    Especially together, very powerful.

    Also ruthless with critical damage badges.

    I'm not sure if majority players not using them statement is even close to be true.
  • JimiFaithJimiFaith Member Posts: 866
    Oh... I see them in a different light now... Thx...! Maybe I was disinformed... Would you agree that is the most "weak vulnerable" class?
  • crambert_neccrambert_nec Member Posts: 1,376
    All top players use scouts. One of the best classes with some of the best class-specific traits in the game. Load them up with damage and critical damage badges and you have a killing machine.
    Leader of WATCH TOWER RoD
  • ekimhclewekimhclew Member Posts: 779
    I feel like warriors should be improved over scouts
  • crambert_neccrambert_nec Member Posts: 1,376
    Warriors have come a long way. They've been buffed a few times now, I believe. Put some damage reduction badges on them and they are awesome. I think they could use another class-specific weapon trait to give them an extra edge, though.
    Leader of WATCH TOWER RoD
Sign In or Register to comment.