Hazard Suit Trait Question

Apologies if this has already been answered definitively:

Does the Lucky Trait make any difference in the Body Shot % calculation on the Hazard Suit?

Appreciate the help. Tagging @Kaz on this as well.



  • jimmorrison369jimmorrison369 Member Posts: 1,933
    I did ask this question, but got no response. From description this should stack with luck. I hope this time around somebody has the decensy to answer. Even if the answer is:. "we don't know ourselves" or "we want you to find out on your own".
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    edited February 2018
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    edited February 2018

    A question about luck and body-shots.

    Luck does not decrease the chance of a body-shot attack.
    Piercing does, but luck no.

    From that logic, the same should count for bullet-proof too.

    But now there is a new trait, it has a 20% chance at being a body-shot.

    Am I correct to assume this last trait CAN be helped out by luck?
    This trait literally is a chance right?

  • WellyLugaWellyLuga Member Posts: 1,883
    I can't remember where I read it but from what I understand the body shot chance on hazard suit worked just like piercing. In that it isn't affected by luck, gold piercing reduces body shots by a flat 30% and gold hazard increases body shots from enemies by a flat 20%.
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    edited February 2018
    It is all about the text.

    Piercing and bulletproof increase a chance that is already there by a set amount of %.

    Hazard suit is its own chance. Just like dodge.says:
    X% chance to dodge
    Hazard suit says:
    X% chance at body-shot.

    This difference is the whole explanation why piercing does not get increased (decreases chance at body-shot by x).

    Where NG to show any consistancy, then hazard suit should be handled exactly the same as dodge. Because descriptions are the same.
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    I know probably where you read it @WellyLuga . Someone tested it couple months ago and said it didn't work. But that was never denied or confirmed.
  • WellyLugaWellyLuga Member Posts: 1,883
    I must admit I can't remember ever seeing the body shot flash up. I haven't used my hazard suit armour too often but even at 20% on gold it's very rare for it to trigger
  • bladgierbladgier Member Posts: 2,036
    edited February 2018
    Piercing and hazard suit is affected by luck just like any other %CHANCE trait.

    Edit: nope it is not. Piercing that is. No luck effect on that.
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    bladgier said:

    Piercing and hazard suit is affected by luck just like any other %CHANCE trait.

    Not sure if joking.
    If not:
    Shteevie said:

    Luck's description reads:
    "Improves the chances that other traits will take effect by X%."

    Piercing's description reads:
    "Reduces the chance that your attacks will result in Body Shots by X%."

    Because Piercing works all the time, it cannot be affected by luck. This is similar to how Lethal or Iron Skin, other traits that use percentages in their descriptions, are not affected by luck.


  • jimmorrison369jimmorrison369 Member Posts: 1,933
    As you might not realize. There is a delicate nuance in how a sentence is build up.
    Piercing changes a chance by a set percentage, therefore piercing itself is not a chance.
    It only alters the percentage of a chance. This is not the same.
    As confirmed by shteevie in above post.
  • DoTakDoTak Member Posts: 1,964
    edited February 2018
    I realize this isn't quite on topic of the original question, but it could be useful for some people to have this info included here, given the thread title:

    Link to thread

    EDIT: THIS STATEMENT HAS BEEN FOUND TO BE INCORRECT. See comment further along in this thread
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    @Shteevie , @Kaz
    Is luck a factor in bulletproof and/or hazard suit trait?

    I think,

    "Improves the chances that other traits will take effect by x%"

    This means.

    Piercing "Reduces the chance your attacks will result in body shots by x%"

    Bullet proof"Increases the chance of body shot by x%"

    Hazard suit "All attacks against this survivor have a x%chance to be body-shots"

    Dodge "Has a x% chance of dodging"

    I really feel like last two are in a way very similar and thus I think luck interacts with both.

    I know piercing doesn't interact with luck. Bullet-proof is very similar in wording.
  • bladgierbladgier Member Posts: 2,036
    edited February 2018

    I was far from joking.

    Luck trait says "improves the chances"

    Piercing says "reduces the chance"

    Hazard suit says "all attacks have % chance"

    Hence why luck ought to affect all of the above.

    Doesn't matter if "increases" or "has %chance" or "reduces"

    All of the above should be affeced by luck by description.

    If not, this need to be clarified and refrazed by NG.

    Edit: NG did confirm and piercing isn't affected by luck.
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    I agree that it should be clarified.
    Piercing however, is a fact. Luck does not help piercing.
  • Japes87Japes87 Member Posts: 1,399
    This is important info , especially piercing . For me the survivor luck trait is far less important if true. I can't find the thread , but believe we were told long ago that luck affects all the traits with the word "chance" in them . Clarification would be great here
  • JackBauerJackBauer Member Posts: 1,550
    And the "melee attacks only" for the hazard thing is that also really true ? @Kaz
    Remember to use your charge abilities
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    So to conclude OT.
    No, luck does not help hazard suit.
  • mik81mik81 Member Posts: 360
    @jimmorrison369 Unless I'm reading it incorrectly. Luck affects Hazard Suit
    Kaz said:


    Lucky affects Hazard Suit, Bullet Dodge and Dodge.

    Lucky doesn't affect Piercing :(

  • jimmorrison369jimmorrison369 Member Posts: 1,933
    edited February 2018

    Well, he thought that was the case,
    but then Shteevie Chimed in.

    Luck does not help Hazard suit.
    Kaz said:

    msapaev said:

    @Shteevie, so was @Kaz wrong here with bolletproof?
    And what about Hazzard Suit trait (its chance of body shot)?

    It completely confuses me when you, guys, are answering vice versa and also when traits with similar description work differently :(

    Ignore me! Shteevie is right and I've just tested on my game. (Poor Glenn took a lot of hits for this test though). I've updated my previous list!
    Kaz said:

    Here's the list of the traits affected by Lucky:
    - Bullet Dodge
    - Charging
    - Concussion
    - Dodge
    - Incendiary
    - Interrupt
    - Silenced
    - Stun Resistance
    - Swift Strike
    - Threat Reduction

    For the Leader traits, it depends on the Hero, so Lucky affects only:
    - Silent Shot (Daryl's)
    - Good Out of Bad (Sasha's)
    - Mysterious Ways (Gabriel's)
    - Thinning The herd (Michonne's)
    - Second Chance (Carl's)
    - Bodyguard (Jerry's)
    - Aim For The Head (Carol's)
    - Mullet Time! (Eugene's)
    - Defensive Charge (Morgan's)

    Look here
  • mik81mik81 Member Posts: 360
    Lol sorry man too many posts talking about the same thing
  • AmBushAmBush Member Posts: 100
    edited February 2018
    mik81 said:

    Lol sorry man too many posts talking about the same thing

    Agreed, perhaps the devs should create an idiots guide for us n00bies & it could be stickied (I tried putting 'Lucky' in the search, 1000 results :open_mouth: )

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  • FirekidFirekid Member Posts: 1,951
    Do body shots work in the same way as dodge? I.E after a certain RSL there is no chance of bodyshotting? Could a level 30 walker bodyshot a level 1 survivor wearing this?
  • jimmorrison369jimmorrison369 Member Posts: 1,933
    Dodge don't work like body-shots.

    A dodge can be countered by a critical hit.
    A body-shot can't. A body-shot is end all, except for charge attacks.
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