What do you think about the new challenge schedule ?

Some people in my guild (including me) don't really like the new challenge schedule with 2 challenges in one week, leaving us not enough time to really reach our max level. And you, what do you think ? Do you like it ?
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WHMGTYSNNBC - Retirement Guild Leader
Coming soon to Finland to hug Teeceezy.
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Please change the weekly challenge back to one per week. 4 days of a challege (with some of the days falling on a weekend) and 3 days to gear up and prepare for the next chalenge, interact with other game systems or just chill out would be the sweet spot
For all those players buying gas, you now have to do it for two challenges. Idiots.
This is your own fault
No one is forcing you
No rewards for doing it
The guild challenge is in option that either you do or you don't.
Quit moaning and make your mind up
Click here to join RETRIBUTION guild
Click here to join RETRIBUTION guild
Yes, it's hard to get a ton of stars with the shorter time. Maybe that is the point. Maybe they think people are maxing out too quickly and they want to slow the process down.
People are saying how they don't have time to do two challenges a week because it takes so long to run through them multiple times. So don't.
I understand the addiction. I was away this weekend, in a place where I couldn't always get the signal I needed, trying to harvest my tomato cans, while people were laughing at what I was doing.
When I arrived here (late to the party), I noticed that people were upset about the exploit which apparently affected the stars which resulted in some guilds taking over the leader board. (or something like that.) This has lead to, or at least contributed to, people being very focused on getting their stars.
My suggestion: Wipe the leader board. With a clean slate, maybe some people will relax a bit and adapt to the 2 challenge a week schedule.
Improve the rewards and I will be really happy
Chat: http://forums.nextgames.com/walkingdead/discussion/8369/dosnbier#latest
As someone who has a real life full of work and family (no friends, already lost them cause of playing this game..^^) and in terms of casual gaming, I need to say that 2 challenges per week in a row are too much.
I also prefer one challenge per week, but if you really want to keep two challenges, then I suggest that players can skip the lower level missions somehow, e.g. all missions which are recommended for a level which is at least 5 levels below the highest survivor level.
http://forums.nextgames.com/walkingdead/discussion/4226/do-you-like-the-change-to-two-challenges-a-week#latest
Click here to join RETRIBUTION guild
I also would have preferred that the difficulty scaled slightly differently. It would be better if it ramped up 2 levels for every 3 stars up to a point (say recommended level 15) and then ramped up 1 level for every star thereafter. Although this would make it harder for lower level players to participate in the challenges, they would still be able to get a taste of them. In any case, I think low level players should be more focused on completing story missions and advancing their characters than doing challenge missions anyhow. Higher level players would benefit from being able to more quickly get through the early missions. The slower increase in difficulty would also better discriminate between more and less skilled players.
but for now i'm focused on building the camp and leveling my survivors. the challenges are a nice change between the supply runs.
After countless level 13 Rare Scout and Bruiser outfits, all with poor traits and tossed, the rewards are not high incentive. Also I do not care about being a top player or member of the guild which is [#x in whatever chart] so gaining stars in and of themselves does not do much for me.
Though, to be fair, I did pick up a decent weapon today at 180 Stars. And I enjoy the Guild I am in, speaking to people in it and working to see if we can make it to the next level on any given week.
Better yet we need a marathon of challenges!
Carl! Lori! Carl! Lori!