List of traits affected by luck.

13

Comments

  • jimmorrison369jimmorrison369 Member Posts: 1,765
    So if that's true, then you can add accurate/sureshot/powerstrike to that disclaimer about piercing imo
  • PutchucoPutchuco Member Posts: 1,289
    @Shteevie is there a chance you can help us on this last item?

    Where exactly does Luck influence Crit Chance, esp when it comes to Accurate/Sure Shot/Power Strike

    We might as well get it 100% right while we are at it ;)
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
    jimmorrison369DBones
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    But I'm not sure.
    2 possibility's

    Critical chance = (base crit + accurate + sureshot/powerstrike) * (1 + luck/100%)

    Or

    Critical chance = (base crit) * (1 + luck/100%) + accurate + sureshot/powerstrike.


    I really hope it is the first one. ( That one includes those traits)
    PutchucoDBones
  • ShteevieShteevie Staff Posts: 1,335
    The combat code is actually more complicated than I will state it here, but in concept, it's really much simpler.

    Crit Chance = minimum of: (base chance + luck + accurate + Sure Shot or Powerstrike + Carol), (90%)

    This is a case where Luck works differently than it does for other Traits. Until this portion of the discussion occurred, I hadn't realized that this specific point of confusion existed. For that oversight, I apologize. I guess this might be the result of being too close to the issue.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    jimmorrison369Putchucomsapaev
  • DBonesDBones Member Posts: 783
    Geez, now I'm even more confused than I was before. @Shteevie, are you saying that the order in which these traits affect each other are as you stated, or are you saying that they all work together? In other words, since you have luck listed 2nd, does that mean that it affects base crit, but then only after that accurate/SS/PS/Carol stack on top of it? Or is the order in which you listed them completely irrelevant, and luck affects them all - i.e., (base crit + accurate + SS/PS + Carol) + [(base crit + accurate + SS/PS + Carol)*luck]? Sorry if my question is as confusing as your answer - I'm not always great at putting math into words :D

    PS: I am not even considering the 90% cap in this question - I don't think that's relevant to the issue I'm seeking clarification on. I understand that if all of those traits add up to a crit >90%, then you're stuck with the 90% cap.
    Board-certified slayer of the dead
    Proud elder of Dead Stalkers
  • DBonesDBones Member Posts: 783
    To try (as hard as I can) to be more succinct, are saying it is:
    (base crit * luck) + (accurate + SS/PS + Carol) = total crit?

    Or is it:

    (base crit + accurate + SS/PS + Carol) + [(base crit + accurate + SS/PS + Carol)*luck]?

    Hopefully I didn't screw up my "equations" to just make things worse, and hopefully you understand what I'm trying to ask. If not, please keep the conversation going with @jimmorrison369, because he is light years better at this than I am :)
    Board-certified slayer of the dead
    Proud elder of Dead Stalkers
  • DBonesDBones Member Posts: 783
    Yep, looking up at @jimmorrison369 's equations, I clearly f'd mine up. Just friggin ignore me, I can't do this, smh. Screw it, I'm just gonna go all assault on every map :D
    Board-certified slayer of the dead
    Proud elder of Dead Stalkers
    1RisMystiquebigbeanoEl_Sarge
  • nadecirnadecir Member Posts: 242
    > @Shteevie said:
    > The combat code is actually more complicated than I will state it here, but in concept, it's really much simpler.
    >
    > Crit Chance = minimum of: (base chance + luck + accurate + Sure Shot or Powerstrike + Carol), (90%)
    >
    Daryl's leader trait needs to be added in this calculation also
    DBonesPutchuco
  • msapaevmsapaev Member Posts: 461
    edited February 2018
    Shteevie said:

    Crit Chance = minimum of: (base chance + luck + accurate + Sure Shot or Powerstrike + Carol), (90%)

    @Shteevie,
    1) What is the base chance equal to and how it depends on the zombie level?
    2) Is Luck in the formula the Luck as is, e.g. 10% (15%, etc)?
    3) Is there in your formula a place for crit chance badges?



  • jimmorrison369jimmorrison369 Member Posts: 1,765
    So if I read this correctly.
    If you have 40% luck and there is 10% base critical. Total will be 50%.

    Where other traits have a relative increase. Critical has an absolute increase in %.

    Wow, it does explain some tests where I found 90% crit chance, but couldn't explain it.
    ant
  • PutchucoPutchuco Member Posts: 1,289
    edited February 2018
    @Shteevie thx much, that makes sense and aligns with what I thought it was,
    ‘simple’ stacking of all crit chances (base, luck, accurate, ss/ps, carol/daryl).

    Edit: forgot luck, added
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    Putchuco said:

    Shteevie thx much, that makes sense and aligns with what I thought it was,
    ‘simple’ stacking of all crit chances (base, accurate, ss/ps, carol/daryl).

    Yes, but difference is that luck also stacks. Only for critical.
    So not critical * (1 + luck/100%)
    But critical + luck.

    That makes it even better.
    Putchuco
  • PutchucoPutchuco Member Posts: 1,289
    Agreed, i forgot to list in my previous post. Lol
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • DBonesDBones Member Posts: 783
    Ahhhh......This is REALLY helpful information. Thanks to everyone involved in this conversation, particularly @jimmorrison369, @Putchuco, and @Shteevie.





    Oh, and no thanks at all to that dolt, @DBones, who should've smoked a lot less before Mrs. Giordano's algebra class back in high school.
    Board-certified slayer of the dead
    Proud elder of Dead Stalkers
    jimmorrison369Putchucobigbeanoant
  • msapaevmsapaev Member Posts: 461
    @Shteevie, thanks a lot for clarifying!
    DBonesKazPutchucojimmorrison369
  • Japes87Japes87 Member Posts: 1,395
    @jimmorrison369 after what is now known , can we provide an example in this thread of a survivor with gear and traits + badges and how the calculation goes please ?

    I used to be a number cruncher in this game back in simpler times when gold luck + Gold dodge + Gold luck on survivor + Gold dodge on survivor = 80% dodge on all enemies . But this thread is very confusing for most how to apply all of this to their teams
  • PutchucoPutchuco Member Posts: 1,289
    Pls let me know if something isn't yet clear, or possibly wrong. I'd be happy to update.
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    @Putchuco
    Base chance of critical chance also depends on the lvl difference.
    When fighting low level walkers, you'll have critical hits all the time. (without the need for "xtra" critical chance.)
    When fighting high level walkers, it is capped at a minimum of 10% probably..
    bigbeano
  • PutchucoPutchuco Member Posts: 1,289
    Makes sense @jimmorrison369
    How would you estimate base crit chance above body shot limit?
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
    jimmorrison369
  • PutchucoPutchuco Member Posts: 1,289
    I edited the overview one more time for readability and consistency.
    I'm not a native english speaker, so pls let me know if something sounds funky.

    Thx to all for the contributions, awesome example of teamwork!
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
    jimmorrison369
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    Putchuco said:


    How would you estimate base crit chance above body shot limit?

    I'd assume it be a low number, like 10%, throughout all high level walkers.
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    edited February 2018
    I'm guessing.
    Critical chance base chance:
    RSL + 3
    10%
    RSL 0
    40%
    RSL - 5
    90%

    I'm not sure about the exact numbers.
  • dylanarenadylanarena Member Posts: 78
    @Putchuco, in your crit-chance calculation, you should also include badges (as @Shteevie mentioned above). Thanks for compiling everything like this!
  • PutchucoPutchuco Member Posts: 1,289

    @Putchuco, in your crit-chance calculation, you should also include badges (as @Shteevie mentioned above). Thanks for compiling everything like this!

    Good point, we shouldn’t forget about the badges.
    I’m not a super fan of +crit chance badges myself, and maybe i’m wrong on that, but they surely help.
    Thx
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • FacooFacoo Member Posts: 108
    For the Leader traits, it depends on the Hero, so Lucky affects only:
    - Silent Shot (Daryl's)

    Your team’s reared attacks have **% chance of not creating threat and **% better critical chance.

    Is Lucky suitable for both?

    jimmorrison369
  • jimmorrison369jimmorrison369 Member Posts: 1,765
    @Facoo
    Actually, lucky boosts critical chance.
    Daryl's silent shot also boosts critical chance.

    So lucky only boosts the "silence" part.
    The crit part is more working in synergy with luck.
    Facoo
Sign In or Register to comment.