How badges affect survivors
I have an idea to organize in a single place all the formulas of how badges affect survivors (I have found some formulas in several topics on the forum).
@jimmorrison369 explained how the damage and health are calculated:
Damage = (Base Damage * ( 1 + Marksman/Strong + Hero Boost) + Weapon * (1 + lethal) + Badges Flat) * (1 + Badges %)
Health = (Base Health + Armor * (1 + Armor Boost)) * (1 + Hero Boost + Badges %) + Badges Flat
@Shteevie explained how the crit chance, which cannot be greater than 90%, is calculated:
Crit Chance = Base Chance + Luck + Accurate + Sure Shot/Powerstrike + Daryl/Carol Boost + Badges
Thank you guys for that awesome info!
The damage resistance, which cannot be greater than 80%, is calculated as follows (it's my assumption but it seems it's quite obvious):
Damage Resistance = Iron Skin Boost + Iron Skin Armor + Badges + Defensive Stance (if triggered) + Jerry's Boost (if triggered)
Actually, I have only no idea of how Crit Damage is calculated. Could anyone be glad to help me and other players to understand that? @DLich, @OneLessTitan, @jimmorrison369, anyone else?
P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.
@jimmorrison369 explained how the damage and health are calculated:
Damage = (Base Damage * ( 1 + Marksman/Strong + Hero Boost) + Weapon * (1 + lethal) + Badges Flat) * (1 + Badges %)
Health = (Base Health + Armor * (1 + Armor Boost)) * (1 + Hero Boost + Badges %) + Badges Flat
@Shteevie explained how the crit chance, which cannot be greater than 90%, is calculated:
Crit Chance = Base Chance + Luck + Accurate + Sure Shot/Powerstrike + Daryl/Carol Boost + Badges
Thank you guys for that awesome info!
The damage resistance, which cannot be greater than 80%, is calculated as follows (it's my assumption but it seems it's quite obvious):
Damage Resistance = Iron Skin Boost + Iron Skin Armor + Badges + Defensive Stance (if triggered) + Jerry's Boost (if triggered)
Actually, I have only no idea of how Crit Damage is calculated. Could anyone be glad to help me and other players to understand that? @DLich, @OneLessTitan, @jimmorrison369, anyone else?
P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.
2
Comments
Looking forward that @DLich puts that into a excel sheet one day so we can calculate if a +damage badge maybe is better then a +x%
Remember to use your charge abilities
I finally found out what that is. The forum has a built in anti spam system. If you edit a post too quickly and resend, or too often in a period of time, it automatically labels the post as spam. Is they do not seem to be released on any particular timeframe, I have started to copy my post if it’s an edit. That way when and if that appears again, I simply repost as a new message.
Hope that helps for future postings.
~ShadowAce
Happy Hunting
Vir prudens non contra ventum mingit
Concordia
I add +damage to those who are meatshields but do less damage. Ie bruisers and assaults.
Just as I add +crit damage to shooters hunters and scouts because they are a guaranteed crit on charged attack. All others are simply possible crit, so I tend to add +crit chance to them.
However, I am a new guy, so the lords amoung us may disagree.
Happy Hunting
Vir prudens non contra ventum mingit
Concordia
> P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.
>
> Hiya @msapaev
> I finally found out what that is. The forum has a built in anti spam system. If you edit a post too quickly and resend, or too often in a period of time, it automatically labels the post as spam. Is they do not seem to be released on any particular timeframe, I have started to copy my post if it’s an edit. That way when and if that appears again, I simply repost as a new message.
>
> Hope that helps for future postings.
>
> ~ShadowAce
> Happy Hunting
If this happens, you can always pm a mod and ask them to check the spam filter.
Vir prudens non contra ventum mingit
Concordia
(Base Crit Damage * Boosts * Badge %) + Badge flat
or
(Base Crit Damage + Badge flat) * Boosts * Badge %
It seems that the second formula is more logical but sometimes twd nml doesn't fit the logic
Also this @jimmorrison369's comment makes me think that the second formula is closer to be truth.
Remember to use your charge abilities
I might well be wrong, but I don’t think ‘badge %’ works on top of ‘badge flat’, same for damage, health and crit damage.
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The base damage of a 5* level 22 hunter = 1127 (got here)
Weapon damage = 1534
Marksman = 1.15
Flat damage badge = 403
% damage badges = 1.35
According to the formula, Damage = (Base Damage * Marksman + Weapon + Badges Flat) * Badges %
Damage = (1127*1.15 + 1534 + 403) * 1.35 = 4365
Oops
@Putchuco, if I put the Badge % before the Badge Flat in the formula, the damage will be less than the previously calculated value (which is wrong too).
The base health of a 5* level 22 hunter = 1447
Armor = 1063
Flat health badge = 244
% health badge = 1.16
Health = (Base Health + Armor) * Badges % + Badges Flat
Health = (1447 + 1063) * 1.16 + 244 = 3156
Oops again
I don't know for sure the multipliers though. @Monsuta tested that.
I Believe a assault and bruiser have a 125% critical damage.
Hunter, shooter, scout and warrior have 150% I believe. But a scout charge attack does about 225%.
(again all above numbers are not tested by my. I only tested on assault for a bit to find how to fit critical damage in the damage formula.
Damage = ((Base Damage * ( 1 + Marksman/Strong + Hero Boost) + Weapon * (1 + lethal) ) * (1 + classboost + destructive + criticaldamage% +
powerstrike) + Badges Flat) * (1 + Badges %)For damage, the flat value get's increased by the damage% in the end.
For Health, Not.
At first, I could not understand why you added Power Strike to the crit damage multipliers but then I realized that the trait does not affect the full damage shown on the survivor screen. For simplicity, I replaced the damage formula with the damage shown on the survivor screen (Full Damage). Does the formula still valid?
Crit Damage = (Full Damage * (1 + Power Strike (if triggered) + Weekly Class Boost + Destructive + Ruthless + Critical Damage%) + Badges Flat) * (1 + Badges %)
Now, I'm not sure about the weekly class boost, it can be either as an extra multiplier or together with the %badges. I suspect it to be seperate, but before flat badges.
Power strike may be separate too, not sure about that one.
If you want a challenge, try and solve for this damage.
I didn't test this one on every level.
I'm pretty sure about most of it.
This is my best guess without testing extensively.
> I think @Monsuta figured it out but he was deleted. But If you look through his old posts you may find it.
>
> Looking forward that @DLich puts that into a excel sheet one day so we can calculate if a +damage badge maybe is better then a +x%
The best damage badge without is about 19% or 700.
set the damage as X ↓
x+2100=1.57x
x=3684
which means %badges are better when your damege(without badges) is higher than 3600.