# How badges affect survivors

msapaev
Member Posts:

**480**
I have an idea to organize in a single place all the formulas of how badges affect survivors (I have found some formulas in several topics on the forum).

@jimmorrison369 explained how the damage and health are calculated:

@Shteevie explained how the crit chance, which cannot be greater than 90%, is calculated:

Thank you guys for that awesome info!

The damage resistance, which cannot be greater than 80%, is calculated as follows (it's my assumption but it seems it's quite obvious):

Actually, I have only no idea of how Crit Damage is calculated. Could anyone be glad to help me and other players to understand that? @DLich, @OneLessTitan, @jimmorrison369, anyone else?

P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.

@jimmorrison369 explained how the damage and health are calculated:

**Damage**= (Base Damage * ( 1 + Marksman/Strong + Hero Boost) + Weapon * (1 + lethal) +**Badges Flat**) * (1 +**Badges %**)**Health**= (Base Health + Armor * (1 + Armor Boost)) * (1 + Hero Boost +**Badges %**) +**Badges Flat**@Shteevie explained how the crit chance, which cannot be greater than 90%, is calculated:

**Crit Chance**= Base Chance + Luck + Accurate + Sure Shot/Powerstrike + Daryl/Carol Boost +**Badges**Thank you guys for that awesome info!

The damage resistance, which cannot be greater than 80%, is calculated as follows (it's my assumption but it seems it's quite obvious):

**Damage Resistance**= Iron Skin Boost + Iron Skin Armor +**Badges**+ Defensive Stance (if triggered) + Jerry's Boost (if triggered)Actually, I have only no idea of how Crit Damage is calculated. Could anyone be glad to help me and other players to understand that? @DLich, @OneLessTitan, @jimmorrison369, anyone else?

P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.

2

## Comments

1,550Looking forward that @DLich puts that into a excel sheet one day so we can calculate if a +damage badge maybe is better then a +x%

Remember to use your charge abilities

1,3993,402I finally found out what that is. The forum has a built in anti spam system. If you edit a post too quickly and resend, or too often in a period of time, it automatically labels the post as spam. Is they do not seem to be released on any particular timeframe, I have started to copy my post if it’s an edit. That way when and if that appears again, I simply repost as a new message.

Hope that helps for future postings.

~ShadowAce

_{Happy Hunting}Vir prudens non contra ventum mingit

Concordia

3,402I add +damage to those who are meatshields but do less damage. Ie bruisers and assaults.

Just as I add +crit damage to shooters hunters and scouts because they are a guaranteed crit on charged attack. All others are simply possible crit, so I tend to add +crit chance to them.

However, I am a new guy, so the lords amoung us may disagree.

_{Happy Hunting}Vir prudens non contra ventum mingit

Concordia

1,188> P.S. I edited the formula (@kepler, thanks for your comment) and saved the initial topic and the topic disappeared. "Your discussion will appear after it is approved" but the previous discussion, which I posted a couple of weeks ago, has not appeared yet. It looks like an issue.

>

> Hiya @msapaev

> I finally found out what that is. The forum has a built in anti spam system. If you edit a post too quickly and resend, or too often in a period of time, it automatically labels the post as spam. Is they do not seem to be released on any particular timeframe, I have started to copy my post if it’s an edit. That way when and if that appears again, I simply repost as a new message.

>

> Hope that helps for future postings.

>

> ~ShadowAce

> Happy Hunting

If this happens, you can always pm a mod and ask them to check the spam filter.

3,402Vir prudens non contra ventum mingit

Concordia

480(Base Crit Damage * Boosts * Badge %) + Badge flat

or

(Base Crit Damage + Badge flat) * Boosts * Badge %

It seems that the second formula is more logical but sometimes twd nml doesn't fit the logic

Also this @jimmorrison369's comment makes me think that the second formula is closer to be truth.

1,550Remember to use your charge abilities

1,289I might well be wrong, but I don’t think ‘badge %’ works on top of ‘badge flat’, same for damage, health and crit damage.

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480480The base damage of a 5* level 22 hunter = 1127 (got here)

Weapon damage = 1534

Marksman = 1.15

Flat damage badge = 403

% damage badges = 1.35

According to the formula, Damage = (Base Damage * Marksman + Weapon + Badges Flat) * Badges %

Damage = (1127*1.15 + 1534 + 403) * 1.35 =

4365Oops The real damage is greater than calculated and equal to

4585@Putchuco, if I put the Badge % before the Badge Flat in the formula, the damage will be less than the previously calculated value (which is wrong too).

The base health of a 5* level 22 hunter = 1447

Armor = 1063

Flat health badge = 244

% health badge = 1.16

Health = (Base Health + Armor) * Badges % + Badges Flat

Health = (1447 + 1063) * 1.16 + 244 =

3156Oops again The real health is greater than calculated and equal to

33662774802,017I don't know for sure the multipliers though. @Monsuta tested that.

I Believe a assault and bruiser have a 125% critical damage.

Hunter, shooter, scout and warrior have 150% I believe. But a scout charge attack does about 225%.

(again all above numbers are not tested by my. I only tested on assault for a bit to find how to fit critical damage in the damage formula.

Damage= ((Base Damage * ( 1 + Marksman/Strong + Hero Boost) + Weapon * (1 + lethal) ) * (1 + classboost + destructive + criticaldamage% +~~powerstrike~~) +Badges Flat) * (1 +Badges %)2,017For damage, the flat value get's increased by the damage% in the end.

For Health, Not.

480At first, I could not understand why you added Power Strike to the crit damage multipliers but then I realized that the trait does not affect the full damage shown on the survivor screen. For simplicity, I replaced the damage formula with the damage shown on the survivor screen (Full Damage). Does the formula still valid?

Crit Damage = (Full Damage * (1 + Power Strike (if triggered) + Weekly Class Boost + Destructive + Ruthless + Critical Damage%) + Badges Flat) * (1 + Badges %)

2,017Now, I'm not sure about the weekly class boost, it can be either as an extra multiplier or together with the %badges. I suspect it to be seperate, but before flat badges.

Power strike may be separate too, not sure about that one.

If you want a challenge, try and solve for this damage.

2,017Base Damage*(1+Strong/marksman+HeroBoost)+Weapon*(1+Lethal))*(1+ClassCritBoost+CritB%+Destructive)*(1+RuthlesS+RuthlessA)*(1+PowerStrike)*(1+Charging) +FlatDamBadge+FlatCritBadge)*(1+DamBadge%)I didn't test this one on every level.

I'm pretty sure about most of it.

This is my best guess without testing extensively.

26333> I think @Monsuta figured it out but he was deleted. But If you look through his old posts you may find it.

>

> Looking forward that @DLich puts that into a excel sheet one day so we can calculate if a +damage badge maybe is better then a +x%

The best damage badge without is about 19% or 700.

set the damage as X ↓

x+2100=1.57x

x=3684

which means %badges are better when your damege(without badges) is higher than 3600.

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