Two things that don't make sense.

First: Why raid scouting uses trade goods? And not supplies? I'm thinking this logically.

What are trade goods? I would assume they are non essential survival stuff. Magazines, cigarettes, accessories, gadgets, or other pleasure, entertainment or appearance related goods.

What are supplies? Food, drink, medication, bandages and such.

If you are going on a scouting mission, to look outposts or look for enemies, what do you more likely take with you? Food and water or porn magazines and cigarettes.

In other words, it would make more sense if raid scouting would cost supplies instead of trade goods.

Second thing: Why farm upgrade offer less production bonus than the previous level? This is stupid while the building upgrade requirements jump up drastically. While the upgrade requirements go up, so should the food production reasonably too. I am at the point where I need over 2 million food for upgrades. Getting supplies is very slow now, as others at this point know. I could get more food if I upgrade farms, but as the farm upgrades as well cost pretty damn much supplies, I don't see it being reasonable, because the bonus I'd get is pathetic, and upgradin 5 farms with a level or two would cost more than upgrading 2 buldings that need 1-2 million food. In other words, upgrading the farms would actually make it even longer to gather required supplies for building upgrades.


  • KwansaKwansa Member Posts: 78
    I would always take the cigarettes. Food is overrated ;)
  • ShadowaceAzShadowaceAz Member Posts: 3,402
    You can find food in nature, porn magazines are not longer easy to find...
    Descensus in cuniculi cavum
    Vir prudens non contra ventum mingit

  • hunter_xhunter_x Member Posts: 246
    The trade good should be alongside with 5s upgrade times (weapon, gear, level)
    Or even a component

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