Consider using Governor for lead on all Surplus Scavenger raids. Since I started placing him as lead, I’ve been shocked at the difference he makes on farming. I am able to often gain enough *mystery plants to just about start another build when first one finishes.
Why mystery? Ahhh today’s lesson in science!
The confusion about 'fruit' and 'vegetable' arises because of the differences in usage between scientists and cooks. Scientifically speaking, a tomato is definitely a fruit. True fruits are developed from the ovary in the base of the flower, and contain the seeds of the plant (though cultivated forms may be seedless). Blueberries, raspberries, and oranges are true fruits, and so are many kinds of nut. Some plants have a soft part which supports the seeds and is also called a 'fruit', though it is not developed from the ovary: the strawberry is an example.
As far as cooking is concerned, some things which are strictly fruits, such as tomatoes or bean pods, may be called 'vegetables' because they are used in savoury rather than sweet cooking. The term 'vegetable' is more generally used of other edible parts of plants, such as cabbage leaves, celery stalks, and potato tubers, which are not strictly the fruit of the plant from which they come. Occasionally the term 'fruit' may be used to refer to a part of a plant which is not a fruit, but which is used in sweet cooking: rhubarb, for example.
So, the answer to the question is that a tomato is technically the fruit of the tomato plant, but it's used as a vegetable in cooking.
Descensus in cuniculi cavum Vir prudens non contra ventum mingit Concordia
I concur with ShadowaceAz, I use the gov on all scavenge missions and you can really rack up supplies/xp fast, especially during reduced/free gas times
My survivors are at levels 10 11 and 12 I am not able to train them higher until I upgrade my council can I still win challenges against higher level walkers even if you can't level up your survivors
@Rich56 In my opinion order of upgrading... Council, Workshop, Training, Hospital, Mission Car, Farm, Outpost, Storage, Tents, Radio. You want to get Council to lvl 15 as quickly as possible this will open Scavanger and Craftsman. Build the Walker pit when you can but never upgraded or waste trade goods on increasing level or number of walkers. (You will either thank me later or be upset you didn’t listen to me.)
I strongly recommend upgrading Council to lvl 15 as quickly as possible. Getting scavanger will allow badge material while your farming and craftsman will allow you to make badges allowing easy farming on hard mode.
Yes, run Gov in leader position on as many scavenger, challenge, season and chapter missions as you can. Assuming you have Gov. and use Glenn in leader position on as many of the normal Distance and outpost raids as you can.
Upgrade armor with as high % of training gear as you can.
At your current level Upgrading buildings follow Council, training grounds, workshop, mission car, farm, tent and storage just enough to hold what you will need pay for the next council upgrade. Then upgrade which ever building is cheapest tomatoes to get the building points you need to just get that next building lvl requirement.
Eventually around mission car holding 19 or 21 or so gallons you will drop mission car to after farm, tent and storage.
Watch cinema for free stuff, it resets every hour and also for the free videos for 3 extra crates is about 4 videos an hour.
WordPress.com TWD No Man's Land has a building cost list for all the buildings at thier different lvl's plus other good information.
If you don't have the Governor or Glenn, those are the one's you want to get the resources you need without making purchases.
Comments
Why mystery? Ahhh today’s lesson in science!
Vir prudens non contra ventum mingit
Concordia
I strongly recommend upgrading Council to lvl 15 as quickly as possible. Getting scavanger will allow badge material while your farming and craftsman will allow you to make badges allowing easy farming on hard mode.
Upgrade armor with as high % of training gear as you can.
At your current level Upgrading buildings follow Council, training grounds, workshop, mission car, farm, tent and storage just enough to hold what you will need pay for the next council upgrade. Then upgrade which ever building is cheapest tomatoes to get the building points you need to just get that next building lvl requirement.
Eventually around mission car holding 19 or 21 or so gallons you will drop mission car to after farm, tent and storage.
Watch cinema for free stuff, it resets every hour and also for the free videos for 3 extra crates is about 4 videos an hour.
WordPress.com TWD No Man's Land has a building cost list for all the buildings at thier different lvl's plus other good information.
If you don't have the Governor or Glenn, those are the one's you want to get the resources you need without making purchases.
Good luck and happy walker killing!!!
Don't waste resources on upgrading walker pit till the very end or it's the cheapest to move you up to player level requirements to upgrade council.
Once you upgrade hospital to hold 3 then stop upgrading it to the end.
Upgrade outpost quickly with main essential buildings as quick as you can for max trade goods.