Badge crafting odds - and what we should take away from it

I have put together a hopefully comprehensive overview of the most significant badge crafting odds:
(UPDATED)

The very first thing that might catch your eye:
- if you use anything less than a full set of Leg components in hopes of getting a legendary badge,
your chances drop SIGNIFICANTLY!
- crafting with lower level fragments, but mid-level components might help boosting your chances.
Anything else that jumps out at you?
Thx to all who have contributed to the data!
EDIT: fixed a small mistake on Com/R/R/R/R chances
(UPDATED)

The very first thing that might catch your eye:
- if you use anything less than a full set of Leg components in hopes of getting a legendary badge,
your chances drop SIGNIFICANTLY!
- crafting with lower level fragments, but mid-level components might help boosting your chances.
Anything else that jumps out at you?
Thx to all who have contributed to the data!
EDIT: fixed a small mistake on Com/R/R/R/R chances
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20
Comments
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It sux when unlucky but rocks if you roll a couple fours in a row.
Fill in crafting terms or gear traits...
Links to threads that are useful for beginners (and in some cases even for veterans)
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Guess what, it cuts the chances for a leg badge in half
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Other Leaders | Pic |
Tux77 |
KeepGen |
Stolen from Dlich
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Even if all 5* is 50% (which, I concur has certainly not been my experience, or that of my guildies before the recent event) then why should that be lower than the Epic chance for all Epic components, or Rare for all Rare? The difficulty is already built into the drop rate ffs!
If anything, Legendary should have a higher % chance because there's no chance of a higher tier reward.
- Left Side: possible combinations of components (skipped some useless combos like Leg Frag + UnC components)
- Middle: Crafting odds per in-game info
- Right: observed odds during event
Note:
- some crafting numbers are too low to draw any conclusions from them, ie anything less than 10x crafts is not very telling (# Crafts in Red)
- Observed results during the event that were the same as the predicted numbers are marked in grey, better than predicted (ie increased for event) are marked in green. Light green: small increase, dark green: large increase
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Hope this helps a bit
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Vir prudens non contra ventum mingit
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contact us via email at [email protected]
Vir prudens non contra ventum mingit
Concordia
Would you happen to have them in a spreadsheet format?
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> Yes, it has, i can see the rates and results in-game.
@Kaz Did I dream it or could we see the chances before? I only ask as I cannot find them anymore.
All LEG: 7 LEG, 2 Epic
ALL EPIC: 8 Rare, 27 Epic, 1 LEG
3* Frag, Epic ING: 16 Rare, 12 Epic, 1 Leg
All Rare: 4 Uncommon, 15 Rare, 5 Epic
2* Frag, Rare ING: 5 Common, 13 Uncommon, 15 Rare, 9 Epic
YouTube Channel
Any way the dev's can make is so we can sell junk 1* parts, or combine them to higher *'s ?
--
OurWorld: ScottMag14
OW Group: Ground Z.E.R.O.
I have crafted exactly 10 all legendary components and got 9 epic badges
Lot better luck last event....
@The_Jer and to that I’d have to say you are absolutely “special” since the highest rarity with all uncommon is epic ... lucky you tho
> > @Putchuco said:
> > Yes, it has, i can see the rates and results in-game.
>
> @Kaz Did I dream it or could we see the chances before? I only ask as I cannot find them anymore.
Ah 1Ris post above shows the info button I was thinking about. I didn't remember that I had to have the fragment and components added before it would appear. Panic over
I was able to make 56 badges from the ones I saved, including an epic or two and a handful of rares. I also replaced all the common badges in my inventory with uncommon or better (excluding the ones that are currently equipped).
I'm loving this event. While I didn't make any giant leaps, I definitely improved my overall badge setup.
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1 Common Common Common Common Common Common Damage +
2 Common Common Common Common Common Rare Health +422
3 Common Common Common Common Common Rare DR +8%
4 Common Common Common Common Common Uncommon Health +276
5 Common Common Common Common Common Uncommon DR +5%
6 Common Common Common Common Common Common Damage +82
7 Common Common Common Common Common Common Health +5%
8 Common Common Common Common Common Common Health +5%
9 Common Common Common Common Common Common Health +165
10 Common Common Common Common Common Common CD +128
11 Common Common Common Common Common Uncommon Health +297
12 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Dam +116
13 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon CC +6%
14 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Dam +165
15 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Dam +6%
16 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Dam +5%
17 Uncommon Uncommon Uncommon Uncommon Uncommon Rare CC +9%
18 Uncommon Uncommon Uncommon Uncommon Uncommon Uncommon Dam +5%
19 Uncommon Common Common Uncommon Uncommon Uncommon Health +8%
20 Uncommon Common Common Common Common Uncommon Dam +137
21 Uncommon Common Common Uncommon Uncommon Uncommon Dam +113
22 Uncommon Common Common Uncommon Uncommon Rare CD +502
23 Uncommon Common Common Uncommon Uncommon Common CD +5%
24 Uncommon Common Common Uncommon Uncommon Rare Dam +12%
25 Rare Rare Rare Rare Rare Uncommon Dam +6%
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