Chance to not create threat

OohbabyOohbaby Member Posts: 48
Daryl has this skill, it’s also attached to several different weapon classes. Can someone explain it to me? Is it simply referring to the incoming monster count or does it do something else too like confuse the walker?


  • BoukephalosBoukephalos Member Posts: 263
    You'll have noticed that ranged attacks add extra walkers to the threat meter (if there is once and if it hasn't reached the maximum of 8); when the time for the next spawn arrives, that's the number of new walkers you get. Darryl's leadership trait means that all ranged survivors in the team have a chance *not* to add walkers to the threat meter. It's as if they all had weapons with the Silenced trait (which does the same thing). The weapon trait and Darryl's bonus stack.

    If you thought it might confuse an angry walker so that it is less aggressive or less able to find your survivors, no, it doesn't do that.
  • OohbabyOohbaby Member Posts: 48
    Roger roger
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