Rosita in the lead with your best scout and shooter combo.
Dwight and Merle might also work for the leader slot.
"I always say, if you must mount the gallows, give a jest to the crowd, a coin to the hangman, and make the drop with a smile on your lips." -Birgitte Silverbow, The Fires of Heaven, The Wheel of Time
"Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
A shooter is best to take them down from distance. Sure shot and piercing will help you get more critical hits. Destructive on weapon and ruthless on armour then load with damage/crit damage badges and you're good to go
As your survivors are lvl 21, and the tanks in question are 26/27, you are at a +5/6 above you survivor level. Unless you have multiple pink stars, you are in 100% body shot territory, and that is why it take so many hits. Body shots negate any chance at a critical hit, so any crit chance or crit damage boosters from survivor/weapon traits or badges are rendered null. Piercing can mitigate the 100% body shots, and alternately Sasha as leader can help turn the body shots into charge points. Keep your distance and plug away.
Since I don't see it mentioned, fire damage is 10% of their total health every turn.
So if they start with 6,500 (RNG ha!)
You hit once and set on fire. I'm playing with you did 0 damage somehow and never hit again...
6,500-650-650-650-650-650-650-650-650-650-650=0
Just to show how fire kills while you run around and avoid. So even if you never hit again, no matter how much health they begin with, once on fire, they die in 10 rounds.
Descensus in cuniculi cavum Vir prudens non contra ventum mingit Concordia
Comments
Dwight and Merle might also work for the leader slot.
"Death is lighter than a feather. Duty, heavier than a mountain." - al'Lan Mandragoran, The Great Hunt, The Wheel of Time
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Try setting the big ones on fire and then do whatever you can to let it burn. Fire damage adds up real quick and is neccisary tactic moving forward
So if they start with 6,500 (RNG ha!)
You hit once and set on fire. I'm playing with you did 0 damage somehow and never hit again...
6,500-650-650-650-650-650-650-650-650-650-650=0
Just to show how fire kills while you run around and avoid. So even if you never hit again, no matter how much health they begin with, once on fire, they die in 10 rounds.
Vir prudens non contra ventum mingit
Concordia