Michonne + badges + math = head explode

Hoping @OneLessTitan or @jimmorrison369 or @AnyOtherMathGuru could assist in my quandary.
Using;
First, I have an Epic Michonne. She has a +12% damage with her Strong trait (This is part of the question)
I know in the long run that % damage badge will outlast a flat damage badge. However at this moment, I'm trying to figure out if a +11% damage, or +110 damage would for the time being assist more.
the +110 would be part of a set so it gets the +20% boost making it +132
A level 20 Epic warrior damage is 912. Michonne as a hero gets a 0.30 multiplier on damage, so now it's 1185 damage.
If I understand correctly, I am guessing the +11% is better simply by the image from OLT's post:

However, I don't know if strong bonus would be added to the +% damage and/or +# damage badge.
Would someone be kind enough to tell me if I am correct that +% in this example is still better than the + damage badge?
Using;
- https://forums.nextgames.com/walkingdead/discussion/33730/flat-value-or-badges-damage-and-health
- https://twdnomansland.wordpress.com/badges/
- https://twdnomansland.wordpress.com/survivor-base-damagehealth-values/
- https://forums.nextgames.com/walkingdead/discussion/comment/316345/#Comment_316345
First, I have an Epic Michonne. She has a +12% damage with her Strong trait (This is part of the question)
I know in the long run that % damage badge will outlast a flat damage badge. However at this moment, I'm trying to figure out if a +11% damage, or +110 damage would for the time being assist more.
the +110 would be part of a set so it gets the +20% boost making it +132
A level 20 Epic warrior damage is 912. Michonne as a hero gets a 0.30 multiplier on damage, so now it's 1185 damage.
If I understand correctly, I am guessing the +11% is better simply by the image from OLT's post:

However, I don't know if strong bonus would be added to the +% damage and/or +# damage badge.
Would someone be kind enough to tell me if I am correct that +% in this example is still better than the + damage badge?
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https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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Wish on of the mathematical players would have answered you.
But to recap...the 132 badge is slightly better at lvl 20 than the 11% badge is...but you will want to swap them out as you lvl her up...my opinion only...
Michonne has a boost of 0.3 - but you don't multiply an ordinary level 20 epic warrior's damage by 1.3. You add that 0.3 to the 1.2 boost of a level 20 epic warrior to get 1.5 and that is the figure by which you multiply the base damage of a common (1-star) level 20 warrior. I don't know of anywhere the mutilpliers for ordinary survivors are listed (maybe @CBgaming1969 does). It is possible to work them out by analysing and working backwards from the final figures on OLT's page.
A simpler way do do it: if you scroll further down the forum thread you linked to, you'll the post where OneLessTitan gives a fuller explanation of how those percentage multipliers work. If you look at the full graph he provides there, you'll see he shows the effective prestige (stars) that each hero gets at each level and prestige. Then look up OLT's ordinary survivor base traits page using that.
This graph:
(Visible again for the first time since the 2.9 update, although where it can be found other than that thread I don't know. Ask @CBgaming1969)
To answer your question...
Based on that base damage and assuming you have a decent weapon (e.g. legendary level 19 or level 20 weapon upgraded to level 22/23), then the 11% badge is better now, at her current level 20/epic status with Strong upgraded to 4, even if the 11% badge isn't part of a set (you didn't specify). She could get something between 100 and 300 extra damage from the %damage badge compared to the flat damage badge, depending on her weapon It's true even if she currently has no badges and still true if you have other %damage badges on her (the comparison in that case is more complicated because %damage badges apply after flat damage badges).
So give her the %damage badge. It's better now and will be much better when you level her.
Little help here someone...
Base damage 1000 and 132 flat damage badge = 132+1000=1132.
1132 is still higher than 1110...correct???
I'm really not sure where you're going with the rest of that.
Help me out here @jimmorrison369, @DLich, @OneLessTitan
So I'm not sure where the cascade effect answer is coming from...
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If a survivor has two %damage badges and I add a third, the first two %damage badges have no impact on how much damage the third badge adds, because their percentages are added together and then applied to the previous calculations. But if they have two %damage badges and then I add a flat damage, both %damage badges now have a bigger effect, because they both magnify the value of the flat damage badge.
With me so far?
When did I acuse you of anything???
Now, @CBgaming1969, Michonne's base damage at epic level 20 is 1123 (don't have the patience to argue that, calculations are available in the other thread). Strong 4 gives a 12% bonus raising that 1258. If there are no other relevant traits, then the best weapon a level 20 hero can have (legendary level 20 upgraded to 23) is 1265, raising the total to 2523.
So, if the other damage badges are all %damage badges or if there are no other damage badges, then an 11% damage badge adds 278 damage if it isn't part of a set and 338 if it is. Clearly a win over the flat damage badge.
If there are no other damage badges, then the 110 damage, being part of a set, adds 132 damage.
But if there are existing percentage damage badges, then they apply after the flat damage badge. So if there were already two 11% damage badges, adding up to 22%, then adding a 110 damage badge would actually add 181 damage, because the existing %damage badges would magnify it. That's what I mean by the cascade effect. It's still lower than the 11% badge, of course.
Clear?
In that I simple wondered why you would ask a question and answer it yourself while arguing with a person who was trying to help you @Boukephalos. That is a valid question and by no means is accusing you of being a "self-glorifying liar" you are out of bounds...
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From my understanding, universally damage% badges will work out better in the long run and contribute more to crit damage than +badges.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"