I have long considered starting this very thread, as I put a LOT of thought into my camp setup. I tried to make it make sense from realistic, logistical, and practical points of view. As you can see, I've got the campfire more or less central to the tents - this is so my residents can stay warm near their respective "homes." The hospital is also there for the same reason - plus, doctors may need to cauterize wounds, so having an open flame nearby can be helpful. Behind the tents are the farms - this makes for a short commute to work....a REALLY short commute. It also allows me to tap all xp and tomatoes in a 3x3 grid for maximum time-saving. Council is on the opposite side of the farms, relatively isolated so as to allow for privacy for the leaders of the camp to have their important meetings. Memorial is placed in its own area, near the Council - the reasons it's near the Council are 1) to allow the leadership to be constantly reminded of what they're fighting for and 2) to keep it far enough away from the common folk so they do NOT have to be reminded every day of the horrors of the world beyond the walls, but still close enough where they can pay homage to the fallen. Storage areas run along the northwest border of the tents/farms/council, allowing fast and easy access to food and water for my survivors, whether they need to cool down during a rough day of tomato-picking, or maybe the council needs a good meal to put their thoughts together, or maybe Jerry just wants to emerge from his tent for a tasty midnight snack. In the northeast corner of the camp are the training grounds, workshop, and craftsman - these are kept away from the residential part of town because the grunting of training survivors, the clanging of blacksmiths working on weaponry, and whatever sound badge-making creates can all be really annoying from an audible standpoint (*Note: yes, I considered putting a storage or two in this area, but I just wasn't crazy about the aesthetics of it - so I just imagine that these areas have their own underground storage in the dirt space between them and the wall). Lastly, to the east, we have the "outreach" section of town - the radio tower, mission car, outpost, and scavenger - all of these buildings are meant to go beyond our walls, either physically (mission car and scavenger) or virtually (outpost and radio tower). These are placed to the east for easy access to our wall entry points, and also to hook up to that gigantic radio tower for maximum range when calling new survivors. Beat that, friends!
Hey, I told you I put a lot of thought into this!
Board-certified slayer of the dead Proud elder of Dead Stalkers
@DBones - Nice Camp, love the thought you put ito it, making it fun. I am more practical, log in, hit the harvest and off to missions...
@Kasimir That is the best Lego model I have seen ever for walking dead! I am impressed, gonna show my 11 year and see if he can get on it, he only has 10,000 pieces!
My resources grid plus my outpost are centralized on the screen to always be easiest to collect.
Radio tower is handily to the left for daily radio calls. Hospital ios in view of center screen so I can at a glance know when survivors are still healing.
Training Grounds and Workshop are off to the left because I find their pop-up icons to be annoyong, and would often cover up another building(s).
Supplies Storage, Campfire, Scavenger and Council line the outer border since those buildings have little or no day-to-day functionality.
The Mission Car and the Craftsman buildings are where they are simply for aesthetics.
"Always be yourself unless you can be a capybara. Then always be a capybara". --> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Some of you put so much thought into your camps! Here’s the thought I put into mine. I wanted to collect all my goodies without having to swipe around so they are all centrally located. The places I don’t need to visit much are on the periphery. That’s all the thought I put into it and now I feel really lazy. 😜
I have long considered starting this very thread, as I put a LOT of thought into my camp setup. I tried to make it make sense from realistic, logistical, and practical points of view. As you can see, I've got the campfire more or less central to the tents - this is so my residents can stay warm near their respective "homes." The hospital is also there for the same reason - plus, doctors may need to cauterize wounds, so having an open flame nearby can be helpful. Behind the tents are the farms - this makes for a short commute to work....a REALLY short commute. It also allows me to tap all xp and tomatoes in a 3x3 grid for maximum time-saving. Council is on the opposite side of the farms, relatively isolated so as to allow for privacy for the leaders of the camp to have their important meetings. Memorial is placed in its own area, near the Council - the reasons it's near the Council are 1) to allow the leadership to be constantly reminded of what they're fighting for and 2) to keep it far enough away from the common folk so they do NOT have to be reminded every day of the horrors of the world beyond the walls, but still close enough where they can pay homage to the fallen. Storage areas run along the northwest border of the tents/farms/council, allowing fast and easy access to food and water for my survivors, whether they need to cool down during a rough day of tomato-picking, or maybe the council needs a good meal to put their thoughts together, or maybe Jerry just wants to emerge from his tent for a tasty midnight snack. In the northeast corner of the camp are the training grounds, workshop, and craftsman - these are kept away from the residential part of town because the grunting of training survivors, the clanging of blacksmiths working on weaponry, and whatever sound badge-making creates can all be really annoying from an audible standpoint (*Note: yes, I considered putting a storage or two in this area, but I just wasn't crazy about the aesthetics of it - so I just imagine that these areas have their own underground storage in the dirt space between them and the wall). Lastly, to the east, we have the "outreach" section of town - the radio tower, mission car, outpost, and scavenger - all of these buildings are meant to go beyond our walls, either physically (mission car and scavenger) or virtually (outpost and radio tower). These are placed to the east for easy access to our wall entry points, and also to hook up to that gigantic radio tower for maximum range when calling new survivors. Beat that, friends!
Note to self Next time I visit the lovelie kitty I should extort all his gold phones and TG in exchange for not making him mop the floor and start rebuilding from scratch
Comments
Hey, I told you I put a lot of thought into this!
Proud elder of Dead Stalkers
Kudos
@Kasimir That is the best Lego model I have seen ever for walking dead! I am impressed, gonna show my 11 year and see if he can get on it, he only has 10,000 pieces!
Radio tower is handily to the left for daily radio calls. Hospital ios in view of center screen so I can at a glance know when survivors are still healing.
Training Grounds and Workshop are off to the left because I find their pop-up icons to be annoyong, and would often cover up another building(s).
Supplies Storage, Campfire, Scavenger and Council line the outer border since those buildings have little or no day-to-day functionality.
The Mission Car and the Craftsman buildings are where they are simply for aesthetics.
Omg DoTak your camp is chaos
Fairly orderly; anything not needed out of the way.
--> Do you need a guild? ...send me a Private Message. My Recruiting den and my "Art Objects" in the Next Games Collection.
Interesting screen shot. I've not seen the trophy icon before. What's that for?
I'm also wondering whats behind the blacked out areas.
Proud elder of Dead Stalkers
Vir prudens non contra ventum mingit
Concordia
@DoTak I got lost in your camp and had to kill my way outta there
Since I had to mop all that blood, I figured I'd tidy things up for future "guests"
Try not to wreck the place next time
Next time I visit the lovelie kitty I should extort all his gold phones and TG in exchange for not making him mop the floor and start rebuilding from scratch