Forcing Round Pass usage penalizes low level players and discourages us challenging ourselves

I started playing a week and a half ago. I bought myself full gas for a day and pushed myself in the challenge, netting 341 stars.
Now we are at the next challenge. I am level 15 and all my survivors are maxed for my level, at level 7. I haven't unlocked Warrior or Assault.
But because Round Passes are forced, not a choice, it starts me at Round 6, difficulty 9.
This means that, at my starting level, it is difficult or impossible for me to 3 star any of the challenge missions. It means that fighting just one battle leaves me with one or more injured heroes, and at this level my hospital beds are maxed out at 2.
There is absolutely no reason to buy gas this time around because I can't even get through the gas I have. I'm getting stalled just starting the challenge, and I can't see any way I'll even come close to getting the stars I made last week. Getting double stars doesn't matter much if you are forced to start so high up that you struggle to get 3 stars on the fights.
It feels like I'm being penalized for having challenged myself to try difficult levels in the previous week's challenge. I don't know if the Round Passes balance out better at higher levels only, but they are awful for someone just starting out.
Or am I being penalized for starting later than most, for being low level? Do you want to push new players away?
It is not fun or inspiring to be forced to start at a level that is quite difficult, and which makes it nearly impossible for to repeat past performance. The Round Passes, in my case, are not a perk, but a punishment.
Please, at the very least, make using the Round Passes optional. That would greatly improve the low level experience.
I was enjoying the game, but this is highly frustrating. I've been playing The Walking Dead: Our World for months. Our World does a great job balancing play for both lower and higher levels, so I was expecting that from this game too, since it's also by Next Games Oy. I am disappointed that this game doesn't balance nearly as well.
Now we are at the next challenge. I am level 15 and all my survivors are maxed for my level, at level 7. I haven't unlocked Warrior or Assault.
But because Round Passes are forced, not a choice, it starts me at Round 6, difficulty 9.
This means that, at my starting level, it is difficult or impossible for me to 3 star any of the challenge missions. It means that fighting just one battle leaves me with one or more injured heroes, and at this level my hospital beds are maxed out at 2.
There is absolutely no reason to buy gas this time around because I can't even get through the gas I have. I'm getting stalled just starting the challenge, and I can't see any way I'll even come close to getting the stars I made last week. Getting double stars doesn't matter much if you are forced to start so high up that you struggle to get 3 stars on the fights.
It feels like I'm being penalized for having challenged myself to try difficult levels in the previous week's challenge. I don't know if the Round Passes balance out better at higher levels only, but they are awful for someone just starting out.
Or am I being penalized for starting later than most, for being low level? Do you want to push new players away?
It is not fun or inspiring to be forced to start at a level that is quite difficult, and which makes it nearly impossible for to repeat past performance. The Round Passes, in my case, are not a perk, but a punishment.
Please, at the very least, make using the Round Passes optional. That would greatly improve the low level experience.
I was enjoying the game, but this is highly frustrating. I've been playing The Walking Dead: Our World for months. Our World does a great job balancing play for both lower and higher levels, so I was expecting that from this game too, since it's also by Next Games Oy. I am disappointed that this game doesn't balance nearly as well.
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Comments
I guess what @deb1hd said seems correct at this point and unlocking all classes should be your top priority.
I wish they'd fix this though, because the game does seem to have a lot of good things going for it. I searched around and while others may have different reasons, I am not the only player frustrated at the inability to decline use of Round Passes. Being able to choose not to use them would greatly improve the experience for some players, and I don't see any way that it would hurt anyone else.
Also find your self a good learning guild for strategy. That makes all the difference.
Good luck!
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Not sure it will ever happen but if it will, then after guild wars is released because right now, the focus is on getting that ready and live.
But no matter if it ever happens, I can assure you it gets better quickly. At your level in the game, you can upgrade everyone and everything quite fast.
It's a shame it feels so unbalanced for you, and penalizing, too. But if you stick around and focus on story missions to get all classes, it will quickly even out. And at some point, you will be happy to have the round passes for sure.
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
However, like everyone else is saying your priority should be playing story mode and season missions anyway.
Being maxed isn't, once ou get there you're there and that's it.
So what I'm saying is that you will appreciate the system when you'll level up.
If you wish to use them, then use them and that's it.
If you wouldn't wanna use them, then don't and loose all round passes earned. Start from lowest lvl according to your survivor lvl. Earn round passes from the beginning.
I think that wouldn't interfere the game mechanics in any way.
An Update:
I took all but the last 24 hours of the current Challenge to level up my camp, play Season challenges, and level my heroes as much as possible, getting most up to level 9.
I then pushed as hard as I could in the Challenge. In doing so, I ate through most of my gold healing my survivors, due to limited time and the fact that it was hard to complete any challenge without ripping my survivors to shreds.
I did not spend any gold healing my survivors the first week playing challenges.
Challenge Stars my 1st week, without passes: 343
Challenge Stars this week: 260
The difference in cost (gold for healing and a great deal of frustration) coupled with the difference in stars that I was able to contribute to my Guild really does make the Challenge Passes feel like a penalty.
With the story missions, I'm stuck on Mission 4 in level 7. It is difficulty 12 and I can't figure out any way to survive it with any combination of survivors. I guess it will still be a while before I unlock Warrior or Assault.
/ nettiK-a :: a-Kitten
Same with the story missions, sometimes the combination of survivors or your gear isn't the problem, it's just your level. Build up your camp, level your survivors to 10/11 and try again
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Others are right that you'd probably get better success completing other parts of the game, but you should be able to play all parts of the game if you want to.
The handrail mission scouts get me to red in one hit as do the walkers... using the walkers to kill them isn feasible bc beat case i get 2 level 30walkers strolling towards me. Two full team barrages had limited effect and they put 2pf my guys into struggle assuming a freemen blade hadnt got one of em first.
Reverse escape ive been using negan to try to live longer (survival instinct) and as a bruiser he can sometimes take a hit from a walker that gets past his two “guards” as guards the best jve found are assaults and hunters but they bodyshot (both have piercing weapons....) its simply not possible to hold them off for 5 turns
I dont know if this is due to the passes or if im just screwed at my level but thats where im at....
That way, you can begin again at levels that dont immediately cost you heal time, and gold spending. Maybe go the next week by playing challenges with no gas booster, or gold healing, and see where you end up. It will average out your starting point for the following weeks with where you are "expected" to end up.