Please consider tweaking the scoring system. When it was first announced it was intended that as a guild we be efficient and co-ordinate so that we didn't all repeat the same missions and waste gas. The way it is now we are completing all or nearly all of the missions and still losing.
Whilst I can't say for sure but I think it's obvious that guilds are all piling on the enemy found missions as they award the highest points. What's the point trying to be strategic in a strategy game if you're going to design a game mode where mindlessly repeating the same mission is what wins?
What’s the reason for resetting your reward points you have earned with the money purchased to get gas and play to save for tokens later on to zero? So all that hard work just gets lost? Why is that decision being made against players?
For guilds that have a rough time getting enough players to join a war, can it be possible to kick members from the war list before it starts? Sometimes members sign up, but hours go by before the 6 minimum is reached. By the time the war starts, they are offline without plans to get online any time soon.
Example, you end up with 8 players on the list at the beginning of a war, but only 3 are available and active when the war begins. 5 more players(who were not signed up) log on during war. Can only 2 join? It would be great if all 5 could join to get to at least 8 active players instead of only 5 because 5 slots are taken up with players that aren't online.
If players were kicked from the list before the war started, they should be able to rejoin the active war anyway if they get online before the war ends and if the 10 maximum hasn't been reached.
Thanks ahead of time letting me know if wars should work this way already or if it can be considered going forward.
Help my game is crushed, reconecting 10 minutes now alredy...guild name Dwights Gang
Total crush...doesnt count points, always disconecting...
update, after that was it ok, so thank you I gues... I like the GW and the buggs are normal for the begining so I take it cool. Its everytime better with less buggs so go on like that!
@Kaz Hi... the issue with not hitting walkers surrounding metal head is not fixed yet. It works with assaults but every time i shoot with a hunter through walkers standing in front of metalhead they dont get hitten... even if theyvstand 2 steps closer
Can we reduce the number of players required to battle? We rarely seem to get enough and everyone is spread all over the world. So time zone issues cause us difficulty to get enough people. I’m still having issues with hunter and metal heads as well. It doesn’t even shoot the walkers in front of the metalhead walker
Still issues with keys. I did a war yesterday & still only have 2 keys when I woke today. The players that played with me in the war now have 3. There’s an issue.
@Deadkiller When did you log in to the game yesterday? The key reset time is different for each player, it resets 20 hours after receiving the first set of GW keys.
@Kaz, please consider lowering the guild minimum for Guild Wars. Assassins Guild currently has 10 members scattered all over the world. Every war we get at least 4 or 5 to join which does us no good. Needless to say this whole season we've been in 3 to 4 battles. Can the minimum please be lowered to 2? It's VERY frustrating not being able to participate.
@Kaz really liked the Guild wars. My guild consistently 2nd in our local area found it really hard to catch up as we are from a few different time zones. Don’t know how this can be fixed. Fuel was definitely an issue but glad you guys are looking into it. I unfortunately spent 1000 gold to get 20 fuel. And we ran out of time for another war. Will my 17 fuel be lost? Ps I REALLY wanted that Chain saw :-( my guild fell well short. Maybe next time. Thanks for trying to add something fun to an already great game
Comments
I appreciated it.
@Kaz still issue with red points. Gas is disappearing but points are not added.
@Kaz Edit: They played and why did they not earn points?
Please consider tweaking the scoring system. When it was first announced it was intended that as a guild we be efficient and co-ordinate so that we didn't all repeat the same missions and waste gas. The way it is now we are completing all or nearly all of the missions and still losing.
Whilst I can't say for sure but I think it's obvious that guilds are all piling on the enemy found missions as they award the highest points. What's the point trying to be strategic in a strategy game if you're going to design a game mode where mindlessly repeating the same mission is what wins?
Example, you end up with 8 players on the list at the beginning of a war, but only 3 are available and active when the war begins. 5 more players(who were not signed up) log on during war. Can only 2 join? It would be great if all 5 could join to get to at least 8 active players instead of only 5 because 5 slots are taken up with players that aren't online.
If players were kicked from the list before the war started, they should be able to rejoin the active war anyway if they get online before the war ends and if the 10 maximum hasn't been reached.
Thanks ahead of time letting me know if wars should work this way already or if it can be considered going forward.
Total crush...doesnt count points, always disconecting...
update, after that was it ok, so thank you I gues...
I like the GW and the buggs are normal for the begining so I take it cool. Its everytime better with less buggs so go on like that!
Issue with Metal Heads should be fixed in next update. (Mentioned in OP in this thread)
Regards pinhead37 (holandsglorie)
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