3.1 - Patch Notes discussion!

KazKaz Member Posts: 1,423
Our content creators have announced it already, but we've added some more stuff there regarding Guild Wars rebalance/changes. :)

https://forums.nextgames.com/walkingdead/discussion/38950/update-3-1-patch-notes/p1
DLHmimicaSPC_TORRESTCBRITOxbamfxDeathwish19
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Comments

  • DeadheadsDeadheads Member Posts: 725
    @Kaz are whisperers random in all missions or only certain ones? Also, if your first survivor reveals a whisperer will your other two survivors still get to move before the whisperer or does the whisperer attack right away? Finally, once revealed, the human will be attacked by the remaining walkers correct?
  • TJSTJS Member Posts: 4,501
    @Deadheads
    From what I understand the Whispers will only be in the new season missions.

    (Maybe we'll see them in other places in the future.)
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    SPC_TORRESKazromeo
  • DeadheadsDeadheads Member Posts: 725
    Ah, that makes sense @TJS
    TJSromeo
  • TransmuteJunTransmuteJun Member Posts: 2,155
    I see a lot of great changes in this update, including more opportunity to earn GW gas, and preventing players from entering a war already in progress. I am excited to see what will be done with the Whisperers as well!

    However, like @PigBenis , I am concerned by the reduction to 5 red gas in normal Distance. Is that a mistake/typo, and shouldn't it be 10 red gas in normal Distance, as it was before?
    romeo
  • avelardezavelardez Member Posts: 1,300
    Why and what is so hard about giving out more gas to buy in the trade shop for free and why is NG so bent on charging players money for guild war gas? Once per War is outrageous. What is the purpose other than restrictions? Please explain the game mechanics on this decision and change it. No waiting on the next update or review.
    romeo
  • avelardezavelardez Member Posts: 1,300
    edited February 2019
    I count 100 gals of gas given out for free. That restricts players to 50 gals a day at 16-17 gals a battle. Players must play the Distance four times during the prep time and reach 1k stars both weeks to get the gas and save 12k TGs to buy GW in the shop once per War. I use 120 gals per day and 240 per War so I am forced to pay to play! If my numbers are wrong someone please correct. Might be missing a cinema GWGas or something.
  • KazKaz Member Posts: 1,423
    @PigBenis

    - We decreased the amount of gas available for casual/lower-level players because we want to prevent the scenario where they start stockpiling gas for not being able to spend all their gas due to the difficulty of the Guild Wars missions. We’ve seen that this is already happening, so now we want to reward a player based on their effort. Casual players will still get more gas than before (especially if they get to at least 1000 stars) including from Ads, season start and Guild Shop offers, so that should make up for the fact that they are not getting 10 per Normal Distance.

    - You can sign out of the battle 6 minutes prior to the Battle start.
    The situation in Season 1 was that the sign-up was working until the Battle starts, so it made the situation even worse - you could sign up for a Battle at the beginning of the War, and if the minimum required number of players was reached only at the end of the War, the battle would happen only then with everyone who signed up during that time, haha.
    Now, this is reduced to 4 hours, so after 4 hours the player who signed up should be automatically signed out. The 4h timer is still pretty much open for reviewing, and can be reduced, if necessary, of course. So if the battle doesn't start in the next hour or two for you, you can sign out and make space for others (but not after the lock happens, though). We will see how it goes, and then decide if we need to adjust this!

    - Players are getting more than double the amount of gas, so it means that this should already have an impact on what tier they reach. At the same time, we also decreased the number of VP needed to reach certain tiers. Not balancing the RP you get would mean that you would be able to buy all the offers available if you unlock them, which was never part of the design. Using all the gas you get, you will end up with more rewards unlocked and more Reward Points to use; we just ask the players to play more and go further in each battle instead with more gas available. The VP needed is decreased by around 10% for the top tiers. So it should be hard to get there still, but a lot more guilds should be able to reach it. We tripled (or multiplied by 2.7) the gas availability and we reduced the RP you get per mission by half.

    @Deadheads

    - Whisperers will be available only in Season Missions in this update. The plan is to redistribute them throughout the game in the future. The same goes for Metal Head Walkers. Maybe in a new challenge set, guild war missions or in old challenge sets that we haven't been using for a while.

    @avelardez

    - This is a big balance change and we increased the amount of gas everywhere in the game. Having more offers for TG was an option discussed, but we would really like to see how it goes first before going all berserk with free gas everywhere. As it's written on the patch notes, this is not permanent and we can still change if we feel that it's needed. Remember that you still get 5 extra gas after every battle you play. Also, more GW Gas will be available in the Guild Shop every war.
    DLHTCBRITODeathwish19romeo
  • tjhookrtjhookr Member Posts: 69
    2x20 ch
    4x10 distance
    1x10 gw shop (minimum)
    6x5 given back at end of battle
    1x20 for 12000tg
    1x40 for 1500gold
    +rnd from cinema

    that is 180+ or 120 if you don't want to spend gold or tg
    and more can come from guild shop
    for me that will be enough I think, I will be buying the ones for tg but not for gold
    TCBRITOromeo
  • avelardezavelardez Member Posts: 1,300
    edited February 2019
    What is this artificially inflating membership? Is this implying someone cheated in the game when only one guild reached master tier? How can that be possible. Someone was able to use my ideas and have an open guild and everyone played in it from their guild and got a high score? Yeah right. My friend crushed the GW and won it out right. Very interesting findings posted. But still vague on artificially inflating and how that is such a big issue. My TeamGW concept by no means inflated anything with the 3 battles of 6-7 players they fought one war.
  • General_QuatreGeneral_Quatre Member Posts: 990
    @Kaz I know many had the problem after a War of getting an in-game pop-up (several times in one log-in!) long after the War had ended. Can't remember the exact message, but when I messaged support, they said many players were getting this message and it would be addressed. Any update on if this will happen next War?
  • JayZJayZ Member Posts: 3,660
    Battle-joining Restrictions
    - Joining during a Battle - In a few cases, guilds were removing members from their roster when signing up for a match in order to affect the matchmaking process, and then those members would rejoin and participate in the battle once it was underway. This is not how Guild Wars were intended to be played, and so from now on, players who join a Guild while a Battle is underway will need to wait for the next sign-up period before they can join the Guild Wars list.


    A bit bummed about this. I know that in Legacy Eh, we'd sign up for battle with whoever was available. Sometimes that would only be 6-7 players at the start of the battle. We'd get matched up against Mavericks, Wild Squad, or other top guilds that also only start with 6-7 players, and then both of our guilds would put in a call for help and see battles fill up as we try to defend our honor. Other times we'd be matched up 7v10 but be able to add players and end up having a competitive match.

    I hope the matchmaking process is rebalanced so that we won't have to add players mid-battle, now that it's impossible to do so.
    TJSTCBRITOxiaofei66TheCrabromeo
  • ATLAS-ZATLAS-Z Member Posts: 4,698
    I'm also super happy that players can't jump into a battle that's already started.

    Be on time, or wait until the next round.

    My guys know this already, and I don't let people participate in a battle they aren't scheduled for. Should be a nice change for us that other guilds can't pile on after it starts.



    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX SATISFIES. Check us out HERE
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    TCBRITOanthony172Deathwish19xiaofei66romeo
  • mimicamimica Member Posts: 368
    > @JayZ said:
    > Battle-joining Restrictions
    > - Joining during a Battle - In a few cases, guilds were removing members from their roster when signing up for a match in order to affect the matchmaking process, and then those members would rejoin and participate in the battle once it was underway. This is not how Guild Wars were intended to be played, and so from now on, players who join a Guild while a Battle is underway will need to wait for the next sign-up period before they can join the Guild Wars list.
    >
    >
    >
    > A bit bummed about this. I know that in Legacy Eh, we'd sign up for battle with whoever was available. Sometimes that would only be 6-7 players at the start of the battle. We'd get matched up against Mavericks, Wild Squad, or other top guilds that also only start with 6-7 players, and then both of our guilds would put in a call for help and see battles fill up as we try to defend our honor. Other times we'd be matched up 7v10 but be able to add players and end up having a competitive match.
    >
    > I hope the matchmaking process is rebalanced so that we won't have to add players mid-battle, now that it's impossible to do so.

    I think the restriction is for players that join the guild during the battle, if the players are already in the guild I think they can join and help the team and match that possible 10 vs 10

    Am I right? @Kaz
    TJSxiaofei66
  • aafr99aafr99 Member Posts: 161
    When will it be released?
  • TJSTJS Member Posts: 4,501
    JayZ said:

    Battle-joining Restrictions
    - Joining during a Battle - In a few cases, guilds were removing members from their roster when signing up for a match in order to affect the matchmaking process, and then those members would rejoin and participate in the battle once it was underway. This is not how Guild Wars were intended to be played, and so from now on, players who join a Guild while a Battle is underway will need to wait for the next sign-up period before they can join the Guild Wars list.


    A bit bummed about this. I know that in Legacy Eh, we'd sign up for battle with whoever was available. Sometimes that would only be 6-7 players at the start of the battle. We'd get matched up against Mavericks, Wild Squad, or other top guilds that also only start with 6-7 players, and then both of our guilds would put in a call for help and see battles fill up as we try to defend our honor. Other times we'd be matched up 7v10 but be able to add players and end up having a competitive match.

    I hope the matchmaking process is rebalanced so that we won't have to add players mid-battle, now that it's impossible to do so.


    I'm a little confused about this part exactly.

    I read it two ways.
    1) Guilds were banishing players (from the guild) before joining a battle. Then those players would rejoin the guild and then battle.
    Now players that join a guild during a battle won't be able to join that battle and have to wait until the next battle.

    2) Guilds were starting a battle with 6 players and then other players already in the guild would join.

    So @Kaz
    What exactly is all this? Guilds can still start a battle with 6 players and other players can still join? Just not players that join the guild during a battle.

    Or is it now once a battle has begun no players can join the battle?
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    TCBRITO
  • FirekidFirekid Member Posts: 2,759
    @Kaz it's not mentioned but I hope that there will be a huntsman Daryl call released in this update and shortly after it goes live. Is that right.
    TCBRITODeathwish19
  • sicronsicron Member Posts: 103
    Did I miss something? The amount of VP needed for higher tiers is reduced by 10% and the VP you get from completing a battle will be reduced by 50%?
    @Kaz Please tell me I understood something wrong.
    TCBRITO
  • FirekidFirekid Member Posts: 2,759
    Yeah I'm not happy with the increased difficulty, 33 was hard enough for the majority of people. However I see the TG offer as "free" so that's 23 GW gas per key for me, plus some random stuff from
    Videos and @kaz has already said that there will be more in GW shop than the 10 in the calculation. This will actually allow guilds to be tactical. If I had my way I would remove the ability to purchase any with real money to make it a level playing field. I know NG won't do that but it was horrible to come up against those guilds who you knew had whales in it who could just keep going and going. I was one of the few who could take on 33's so waited until sanc was unlocked and just worked on them. Will be nice to be able to help out with some of the easier maps this time.
    SCBMAATLAS-ZADPaq
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