I believe we need:
• More daily quests, definitely.
• Private messages
• Global chat / Server chat
• Better Guild menu
• Able to see Guild members if are online or offline
• Cheaper radio prices. 50G for 1 Radio ?

• In-game avatar (of our choice maybe?)
More to come..
Comments
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No cheaper radios! Cheaper radios = decrease in the droprate. Please not! ;-)
Your other ideas are great!!
But buying radios is not fine.
750 gold for 15 radios.. 750 gold is 7.5€. So 7.5€ for a "chance" to get a good survivor is way tooooo expensive.
-green/ red icon for guild members online be sufficient.
-3 daily quest. More variants.
-replayable story mission (deadly) once per day
-random trap containers in sum scavenger missions
-random survivor outfit change from presets for a small gold cost.
-More interaction with base ( example random event zombies break thru walls, giving option to play a defend mission or assign 3 survivor to fend off for reward us successful.)
-Could also make event playable(deadly) lvl based on council lvl.
-just few idea off top of my head. Would like to see options that keep more people in game other then use gas and leave.
I agree, i would most of all like to see a walker attack towards your base where you have to fend them off. Or every time you wanna clear these walkers by tapping them (And instantly killing them), let it be like a mission only they're all coming towards you and you're cornered.
Name: Ralph (Conn)
Email: [email protected]
1. a daily log in bonus ;
2. option to gift your guildmates with gas, xp or supply (your choice) atleast once a day ;
3. a 2nd more powerful skill when, lets say, you kill 10 zombies without using the first skill.
4. Additional knockback for bruiser's gold concussion trait. (This is for the big walkers who are immune to stun).
What about a scoop? Something new in the series first seen in the game... Lots of fans will join a guild desperately!
- More detailed survivor stats; kills, struggles, missions, challenges, days alive (shouldn't have to wait til they die)
- player stats; how many survivors you have/ had, deaths, kills, missions/ quests & challenges completed and or failed,
- Weapons database so we know what we have and don't have also so we know when our workshop is getting full
- golden ticket purchasable levels for a special weapon or character
- Free roam town to be able to search for special survivors or items
- A never ending walker mission not to farm for xp points but maybe a challenge just to see how far you can get; with bonuses for the weekly best or something
contact us via email at [email protected]
Who would want to?
I do see a benefit in seeing stats for all my survivors, living, dead or retired, but low-lvl characters I never used?
contact us via email at [email protected]
Name: Ralph (Conn)
Email: [email protected]
contact us via email at [email protected]
I like the idea of special event for the camp. Survivor passing by the camp and we have to decide to trade with them or not (both case could be good/bad at random), zombies herd trying to enter the camp, human trying to steal your ressource, special mission against humains instead zombies (better AI and they carry weapons).
I think a junck ward markett could be good. There you could buy equipment for a specific class but you don't know the quality you'l get.
It would be fun to have more interaction when you recruit a survivor. Maybe your survivor don't want more people, maybe they don't want to be retired, what happen if you don't recruit the survivor that followed your radio call (he can try to steal from you, kill or injured your others survivors, just leave and more)
Do you get raided, does someone come to the gate being persued by a herd..
Ohh by the way, the mission with the scout you have to save.... on the way to eden
Maybe telling us that the AI ISN'T controlling it would be a BIG help, your guys telling them to run took me three dead hunters to figure out...
Wait, the scout ISN'T moving