Guild Wars, The real problem about it

I believe NG will eventually fix most of the current bugs if not all.
The main problem is that, device speed, thus shorter loading times, determine the success in GW the most.
A very skillful, fast playing, tactical genius can score less with a somewhat outdated device, than a someone constantly playing easy maps with his new (also probably ios) device.
Another thing is relatively strong players in their guilds can play a level 34 mission in the time they could have played 2-3 level 29 missions to help their guild complete sectors. Or instead everyone can rush to a low level map for a higher score and some more grind too of course, that is another option currently. Again faster devices win.
My suggestion is increasing the points awarded for harder missions and completing sectors hugely. Current few top scoring guilds of GW will probably object that. But adding some tactics and skill to GW should be considered in the long run. This mode can be working as intended, fast speed, dedicated time, spending some gold etc. but intentions may be changed.
And before someone asks; yes, i'm telling these because i consider myself a good player with a bad device and despite playing very fast and effective i can't score more than 500 due to loading times
The main problem is that, device speed, thus shorter loading times, determine the success in GW the most.
A very skillful, fast playing, tactical genius can score less with a somewhat outdated device, than a someone constantly playing easy maps with his new (also probably ios) device.
Another thing is relatively strong players in their guilds can play a level 34 mission in the time they could have played 2-3 level 29 missions to help their guild complete sectors. Or instead everyone can rush to a low level map for a higher score and some more grind too of course, that is another option currently. Again faster devices win.
My suggestion is increasing the points awarded for harder missions and completing sectors hugely. Current few top scoring guilds of GW will probably object that. But adding some tactics and skill to GW should be considered in the long run. This mode can be working as intended, fast speed, dedicated time, spending some gold etc. but intentions may be changed.
And before someone asks; yes, i'm telling these because i consider myself a good player with a bad device and despite playing very fast and effective i can't score more than 500 due to loading times

15
Comments
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
JSS
My guild has agreed with the next battle, the lower players will focus on the easier maps, with the stronger players focusing on the harder maps, even though it means a significant drop in RP. This is simply BS. More risk, more gold, more skill required, but the same reward. How does that work?
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It's also an unsupported platform so not the best idea.