SPEEDY-Quality

It's been said that they have little control over the speed discrepancies between the various platforms which kind of makes sense.
But I've heard it suggested that they try a cool down after missions? 30 seconds?
EDIT - rather than 30 seconds after a mission, make a 2 minute timer start when you begin a mission. If you finish early, you have to wait, if you finish late, well too bad lol
@Shteevie is there any way that would work?
(I'm certain many Apple users will be hitting that dislike button, which is ok)
But I've heard it suggested that they try a cool down after missions? 30 seconds?
EDIT - rather than 30 seconds after a mission, make a 2 minute timer start when you begin a mission. If you finish early, you have to wait, if you finish late, well too bad lol
@Shteevie is there any way that would work?
(I'm certain many Apple users will be hitting that dislike button, which is ok)
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3
Comments
It's too radical and bias I think.
I can't think of a better or any way to deal with this at all honestly.
But, I am disagreeing with it because having to twiddle my thumbs for 30 seconds between each mission would drive me absolutely mad!!
🌟IGN: Rene 🌟 Line ID: Mystique_01
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It's not fun to see other people fly away just because their device is different.
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#bringbackinterupt
#fixthetokeneconomy
#ridusofautocover
Now that's a guild war baby.
1st team to fry a server wins!
Remove duplicate scores from players doing missions they know another player is doing. We should be rewarded for co-ordinating with our guild of who is doing what mission so gas isn't wasted. If you complete a mission after the timer is finished then you get some RP but no VP. Similarly, if you complete a mission despite being prompted that another player is currently playing then you should earn rewards but it shouldn't contribute to your score.
VP/RP should be tied to the level of the mission rather than the sector it's in, with RSL24 being the least and RSL34 the most. I think there should be rewards based on 3 categories. Category 1) 24-27 award 12-14 VP. Category 2) 28-31 award 16-18 VP. Category 3) 34+ award 24 VP. These are just estimates of what I think they should be awarded. A player with a slower device but stronger survivors who completes more of the tough missions should be able to earn a similar score as a player with a fast device doing easy no brain missions.
I have an S6 that's a couple years old but it still works pretty fast and can average 650-700 per battle, more if I selfishly do nothing but easy missions and leave the tough missions to the rest of my guild. I enjoy the game mode but as it stands it's a bit of a joke IMO, I'll play it as it's an easy, free way to rack up Rick tokens but it doesn't really determine the best/strongest guild in any way.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I'm one of 4-5 in my guild that can handle missions difficulty 33-34... But they are way slower if you don't want to get murdered. As such, they should be higher value RP/VP.
I have guys doubling my score clearing easy shit. That's not ok. I'm busting my balls on the heavy stuff for way less reward.
Tie the points awarded to the mission difficulty, this will help a lot. Not 100% fix, but definite help.
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🌟IGN: Rene 🌟 Line ID: Mystique_01
I think I blushed a little for real ;-)
Seriously tho @shteevie @vane while you got the guild wars code already opened up in the OR maybe it's the perfect time to tweak those VP?
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