The rewards for the hardest levels of sanctuary should be increased
The hardest sanctuary level (34 for my guild with level 25 players) is quite challenging. Only about a third of my guildmates can beat this level. I'm one of those who can and I can say this is not an easy walk
I'm happy if my survivors are only bruised
Completion of level 34 missions takes more time, spends more gold, and finally gives fewer Reward Points and Victory Points than if I complete level 29-31 sanctuary missions.
I do think the hardest sanctuary levels should be rewarded more than easier ones (at least with 50% additional RP).


I do think the hardest sanctuary levels should be rewarded more than easier ones (at least with 50% additional RP).
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Comments
At this point I do everything to avoid playing those 34s because it's simpy not worth it.
I can 3 star rsl 36 ,maybe 37 on the challenge but that takes time and even few tries of slow and cautious play.
Having no time playing gw, well I mean limited time there's no time for that hence getting injured or even heavy can happen pretty easily when playing fast.
Pay 50 or more gold for about 3 more rps and 6 vps per map simply doesn't compute.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Also, I seriously doubt that ANYONE who has common sense wanted an increase from L33 to L34 as NG claimed when they said that players complained that the maps weren't challenging enough. Yes, make the rewards HARDER for us to get...that's what the players wanted NG. Halve our RP earned, charge MORE RP for rewards in the Guild Shop, AND make RP harder to obtain by increasing level difficulties and offering unlimited gas weekends so your servers overload and shit breaks EVERY GW weekend.
Players want to play GW like Season 1 and not be given compensation bundles every 2 weeks. Put the shit back to how it was in Season 1. Everything was MUCH better with GW then.