Shut them out! Kill 150 walkers but not SINGLE one more!!!

Found that "Shut Them Out" is by far more easy when taking out the walkers to the right first. Then I recognized that the walkers coming through the gate didnt lv up (The Farmer In The Dell...).
Look what NG came up with for me after 150 kills. I leave that without comment ;-)
Look what NG came up with for me after 150 kills. I leave that without comment ;-)
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Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
My worst fecking nightmare come true
@Neil_J Sorry for giving you an image to your nightmare! Sleep tight, dont let the fatties bite!
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Took one fatty with me!
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Member of the Empty Memorial Club- Elite Survivalist
Founder of the Lucille Level 18 Club
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This is one such measure.
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https://us.v-cdn.net/6025874/uploads/editor/u0/mb3koh2250z3.jpg
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That said, the best games usually encode a way for the anit-cheat measure to be dismissed by a conscious player. In some games, it is done by a random event that requires varying actions to complete. Maybe here, they could do something like pop up a lever at a random location on the screen. Have a warning pop up that you have 2 turns to pull it. If you don't pull it in time, the tanks come out. Since where it pops up is random, bots could not be programmed to activate it. Then, people that are consciously farming would get another 150 kills before having to pull it again.
I only had the one hunter in the team (next time atleast 2) and only gave up from boredom.
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