# New & Improved Badges (% Max Value %)

ATLAS-Z
Member Posts:

**2,695**Ok, so these are all badges crafted BEFORE the update and recent upgrade of the Craftsman building

I'm curious if anyone out there has gotten higher % numerical value badges since the update?

If so, please share.

I know FLAT BADGES got a big boost, but I'm curious to see what the community is getting for % badges.

Thanks!

-ATLAS

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## Comments

491I plan for the best and I plan for the worst - Dbl EdgeShow and prove, otherwise humble thyselfCatch me on LINE app - Line ID: dbledgedep21836~~I'll be happy if people can post more exceptions to the bonus rounding issue, so far it works for the numbers I have seen.~~Edit: Thanks to @jimmorrison369 for explaining the display bug, chart updated accordingly.

1,929When (main effect - 2)/8 = integer, then the bonus value SHOWS rounded down.

For the calculation however, it is rounded just like all other values. This shows in damage calculations.

So there are no exceptions, the bonus value is 25% of the main one and it is rounded.

When in a set, the (rounded) bonus value is boosted with 20%, not rounded.

1,92936Just to double check my understanding with an example:

A damage badge with main effect of +10%, will have a bonus effect that says +2%, but is actually +3%?

When the bonus condition is met, the effect would be (10%+3%) = 13%

When the set bonus is also met, the overall effect would be (10%+3%)*1.2 = 15.6%

Right?

1,929Yes, exactly. The proof is a little harder. But for health and damage calculations this is the only way to get exactly the damage and health values shown on your survivor screen.

491I plan for the best and I plan for the worst - Dbl EdgeShow and prove, otherwise humble thyselfCatch me on LINE app - Line ID: dbledgedep1,796Here: https://forums.nextgames.com/walkingdead/discussion/39764/new-improved-badges#latest

In my experience, based on what I have and what I've seen it looks like crit damage, crit chance and damage reduction were bumped up to the previous max you could get with a health badge. Previously 23+5 with set bonus but I've seen a 26+6 crit damage and I crafted a DR badge which becomes a 25+5 with set bonus. The previous max damage badge was 20+4 in a set and I crafted a 21+4 badge.

I've not seen whether health badges have been given a higher max.

https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members

811,929The chart is for badges that do have a bonus. It is mentioned in the chart that without a bonus it can be 10% higher. So that 24% is 22+2 and the other one is 21+2

81I missed that part.

2,695> I'm not sure @ATLAS-Z is the type for the numbers and math behind the scenes. There was a thread a little while ago with some examples of improved badges.

I'm not sure if I'm suppose to be offended or not? Lol.

I aced 4.0 all my math/science calculus, Physics, chemistry, etc in college, but that was a long time ago haha.

BUT... No I don't crunch a lot of behind the scenes for NML.

I'm gonna choose not to be offended ;-)

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1,796Since you only asked for examples of what the community had gotten rather than the math behind it. I've never seen you talk about the number crunching side of the game anyway

https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members

2,695But if you guys want be crunchy on this thread, I encourage it.

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1,357My question is this, however: I'm a little baffled by the matching set bonus values. Almost all of them seem to be 1% lower than they should after adding 20% of the regular value to itself. Why is this happening? Is it a display bug and they are in fact 1% higher? A few of them seem to follow the (main value - 2)/8 rule, but not all of them (unless I'm missing something). Any chance you can shed some light on this? @jimmorrison369 any insight on this as well? Thanks guys!

WATCH TOWER RoD1,929My statement about the calculation holds true for both display bugs:

When badges are in a set.

You can only calculate the shown damage and health on your survivor when you apply 20% to your base values. (Found in your craftsman building)

When there is a bonus on your badge.

You can only calculate the shown damage and health on your survivor when you apply 25% to your base values and round.

If then the badge is also in a set. Add the 20% on the rounded number unrounded.

Now for the (main value - 2)/8 rule.

It only applies to the bonuses.

Edit

After looking at your data and comparing with a few of my badges.

For whatever wicked reason...

Set bonus = +20% rounded UP - 1

But it is all display bug.

1,357WATCH TOWER RoD1,92926*1.2= 31.2

So maximum is 31.2%