Reduce Repeating Maps

For some time I have noticed that there is a swap out of certain maps in challenges.
Please make it so there are 26 different map sets instead (52 weeks per year/2). Repeating a map set once per year is fine, but with the current amount of map sets we are seeing the same old done and dusted maps but under a different challenge name. Thank you for updating certain maps recently, however, if you want to keep us engaged, you need to consider offering us a bit more variety and helping us to reduce frustration and boredom whilst playing this game. Twice now I have said "not this again" and dropped out after attaining minimum stars.
Thank you for your consideration at this time.
Please make it so there are 26 different map sets instead (52 weeks per year/2). Repeating a map set once per year is fine, but with the current amount of map sets we are seeing the same old done and dusted maps but under a different challenge name. Thank you for updating certain maps recently, however, if you want to keep us engaged, you need to consider offering us a bit more variety and helping us to reduce frustration and boredom whilst playing this game. Twice now I have said "not this again" and dropped out after attaining minimum stars.
Thank you for your consideration at this time.
I plan for the best and I plan for the worst - Dbl Edge
Show and prove, otherwise humble thyself
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Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep
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https://www.facebook.com/Freak.Leader.J/
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Looking for a guild?
We are Killing Walkers in the guild "Freaky Nudist"
Level 69 or higher
Min 10 xs level (Status - Full)
06/05 -
05/29 - Fight It Out
05/22 - Teeming Graveyard*
05/15 - Welcome to Woodbury
05/08 - Overrun Compound*
05/01 - Army Base
04/24 - Fouled Prison
04/17 - Ka-Boom
04/10 - The Heavies
04/03 - Terminus
04/03 - Terminus
03/27 - Alexandria
03/20 - Farmlands
03/13 - Dim Forest
03/06 - Slaughterhouse
02/27 - After the Wildfire
02/20 - K.A.Z.
02/13 - Ghost Town
02/06 - Rusting Factory
01/30 - In the Dead of Night
01/23 - Memory Lane
01/16 - War & Revenge
01/09 - Fight It Out
01/02 - Hilltop
2018
12/26 - Fouled Prison
12/19 - Army Base
12/12 - The Heavies
12/05 - Terminus
11/28 - Farmlands
11/21 - Alexandria
11/14 - Teeming Graveyard
11/07 - Dim Forest
10/31 - Into The Dead of Night
10/24 - Welcome to Woodbury
10/17 - Rise Up Against Negan
10/10 - Rusting Factory
10/03 - Ghost Town
09/26 - War & Revenge
09/19 - After the Wildfire
09/12 - Memory Lane
09/05 - Hilltop
08/29 - In the Dead of Night
08/22 - The Slaughterhouse
08/15 - Alexandria
08/08 - Fight It Out
08/01 - The Freemen
07/25 - Farmlands
07/18 - Quarry Junction
07/11 - War & Revenge
07/04 - Army Base
06/27 - Rise Up Against Negan
06/20 - In the Dead of Night
06/13 - Welcome to Woodbury
06/06 - The Heavies
05/30 - Fight It Out
05/23 - Alexandria
05/16 - Rusting Factory
05/09 - Hilltop
05/02 - Fouled Prison
04/25 - Ghost Town
04/18 - Terminus
04/11 - After the Wildfire
04/04 - Teeming Graveyard
03/28 - The Heavies
03/21 - The Slaughterhouse
03/14 - Fight it Out
03/07 - Ka-Boom
02/28 - In the Dead of Night
02/21 - Army Base
02/14 - Alexandria
02/07 - Farmlands
01/31 - Memory Lane
01/24 - Ka-Boom
01/17 - Hilltop
01/10 - Dim Forest
01/03 - Run Away
2017
12/27 - Quarry Junction
12/20 - Army Base
12/13 - Overrun Compound
12/06 - Hilltop
11/29 - Farmlands
11/22 - Ghost Town
11/15 - Fight it Out
11/08 -After the Wildfire
11/01 - Alexandria
10/25 - Quarry Junction
10/18 - Ka-Boom
10/11 - Fouled Prison
10/04 - Terminus
09/27 - Dim Forest
09/20 - Farmlands
09/13 - The Heavies
09/06 - Army Base
08/30 - Run Away
08/23 - Overrun Compound
08/16 - Hilltop
08/09 - Slaughterhouse
08/02 - Ghost Town
07/26 - Fight it Out
07/19 - After the Wildfire
07/12 - Alexandria
07/05 - Terminus
06/28 - Ka-Boom
06/21 - Fouled Prison
06/14 - Quarry Junction
06/07 - Dim Forest
05/31 - Fight it Out
05/24 - Run Away
05/17 - Memory Lane
05/10 - Overrun Compound
05/03 - The Heavies
04/26 - Slaughterhouse
04/19 - Hilltop
04/12 - Ghost Town
04/05 - Alexandria
03/29 - Quarry Junction
03/22 - After the Wildfire
03/15 - Fight it Out
03/08 - Terminus
03/01 - Ka-Boom
02/22 - The Heavies
02/15 - Memory Lane
02/08 - Dim Forest
02/01 - Fight it Out
01/25 - Ghost Town
01/18 - Alexandria
01/11 - Scavenge
01/04 - Slaughterhouse
https://www.facebook.com/Freak.Leader.J/
Or
Looking for a guild?
We are Killing Walkers in the guild "Freaky Nudist"
Level 69 or higher
Min 10 xs level (Status - Full)
Blind Spot - Get to Exit - 1 Tank, Fire Walkers, get to exit
Secret Factory - Kill all Walkers - 4 Fire Walkers, 1 Spike Walker, 6 Walkers
Approaching Horde - Escape through the Gate - 2 Spike walkers, 1 six turn Gate, walkers every turn
Junkyard Dwellers - Secure the Area - 1 Spike Walker, 1 two turn gate, 1 two turn cargo door, walkers every turn
Abandoned Camp - Collect Supplies and get Out - 1 Tank, Check 2 green crates & trunk. Tank pops out of tent at exit
Forest Farm - Find loot and get out - 7 crates to check, walkers every turn
Alexandria
Gate Crashing - Open Gate & Get In Alexandria - 4 turn gate to open, go back to exit
Good Neighbors - Loot boxes & get out - 2 Armored, 3 green crates
Yard Work - Kill All the Walkers - 2 Tanks, 8 Walkers
The Back Lot - Find the Loot & Get out -2 Tanks, 6 brown crates to check
Red Carpet - Get to Exit - 1 tank, get to exit
Big Boss Man - Kill Big Walker & its entourage - 1 Tank, 15 Walkers
Army Base
All Around the Watch Tower - Find Loot & Get Out - 3 Armored, 2 Exploders, 6 green crates to check, walkers every round
Out in the Open - Open Gate & Get to Exit - 2 Armored, 2 Body Piles, one 5 turn gate, walkers every round
Blow it Up - Set up Explosives & Blow the Gates Open - 2 Armored, 2 turns to set charge on Gate, 1 turn to blow charge (be away from gate), Armored and walkers come from gate after it blows open
Weapons Free - Kill All Walkers - 3 Armored, 5 Exploders, 16 Walkers, 5 (ish) rounds
Point of Entry - Get to Door & Get it Open - 3 Armored, 3 Exploders, walkers of all sorts every round, body pile, 2 turn door
M.A.S.H. - Get Loot & Get Out - 1 Armored, 2 Exploders, walkers every round, 3 crates to check
Dim Forest
Lost Bunker - Get to Bunker & watch for Traps - Tanks & Fire Walkers. Dirt graves with 4 tanks, 2 burning body piles, open gated area with 1 tank and exit
Double Trouble - Take Down Both Tough Tanks - 2 tanks , 1 to left and other to the right
Train Wreck - Search train debris & Beware of Burning Walkers - 2 Armored, Fire Walkers, (2 burning body piles 1 left, 1 right) 5 green crates to check (2 left & 3 right)
Cabin by the Lake - Search Around Cabin for Loot - 4 Armored, 3 crates to check, exit
Getting Burnt - Loot & Escape - Fire Walkers , 3 wood crates, 1 turn gate to exit
Into the Woods - Check loot & Get Out - 1 tank. Starting at left side , go all the way to the right with 3 black bags to check and tank, then return to left for the exit.
Farmlands
Vermin Control - Kill All Walkers - 2 Tanks, 1 Goo Walker, 7 Walkers
Porch Swing - Get to Exit & into Main House - 2 Tanks, Get to Exit
Hammer & Saw - Get the Loot & Get Out - 1 Tank, 1 Goo Walker, 3 Crates to check, Goo Walker appears when last crate is being opened
Needles & Haystacks - Get the Loot & Get out - 5 crates to check
Overgrown - Open the Gate & Get Out - 2 Goo Walkers - one 2 Turn gate, 2nd Goo Walker appears when gate is being opened
Straw Men - Take Down both Tough Walkers - 2 Tough Tanks
Fight It Out
Sweeping the Cellar - Kill All Walkers - 3 Tanks, 14 Armored
Deads End - Kill All Walkers - 2 Armored, 2 tanks, 7 Walkers
Back Alley - Kill All Enemies - 3 Raiders, 6 Walkers
Through the Wire - Kill All Walkers - 5 Armored, 2 Tanks, 7 Walkers
The Archives - Kill All Walkers - 1 Tank, 9 Armored
In the Compound - Kill All Walkers - 2 Tanks, 12 Walkers
Fouled Prison
Caged Goods - See if There is Anything Worth Grabbing in the Area - 3 Wooden Crates to Check
Reverse Escape - Stay Alive Long Enough to Open the Gate - One 6 Turn Gate to the Exit, Walkers Every Turn
The Room - Find The Supplies & Get Out Before You Get Bit - 9 Crates to Check, body pile
Shelves - Get the Loot - 3 Shelf Units to check, the Flashing red shelf = an armored coming out of jail cell
Handrails - Reach The Exit - 3 Raiders, Get to Exit
Sweeping the Cellar - Kill All Walkers - 3 Tanks , 14 Walkers
Ghost Town
Suburbia - Check for Loot & Get Out - 2 Tanks, check 2 blue crates & 1 blue car
B.B.Q. - Kill all Walkers - 7 Tanks
S.W.A.T. - Clear the Area - 8 Armored, 4 in the beginning and 4 in the truck
Parking Lot - Find Loot & Get Out - 6 cars to check, exit in open gated area
Main Road - Get to the End of the Street - 3 tanks. Start on left side of 3 turn gate with 1 tank and body pile. Right side of gate 2 tanks, body pile & exit.
Sunday Traffic - Check for Supplies - 1 tank, 1 Armored, check 4 vehicles, white chest & white van (van contains 1 tank)
The Heavies
S.W.A.T. - Clear the Area - 8 Armored, 4 in the beginning and 4 in the truck
B.B.Q. - Kill all Walkers - 7 Tanks
Double Trouble - Take Down Both Tough Tanks - 2 tanks , 1 to left and other to the right
Armored Compound - Kill All Walkers - 10 Armored, 1 Tank
Road Runner - Get to Exit - 2 Tanks, 9 Armored
Getting Burnt - Loot & Escape - Fire Walkers , 3 wood crates, 1 turn gate to exit
Hilltop
Main Gate - Open the Gate - 3 Tanks, Red flashing door opens in 4 turns. Walkers every turn, try and stay close to gate
Shut It - Close Gates & Kill the Rest of the Walkers - 2 Armored, 1 Tank, Two 2 turn doors, walkers every turn
Green thumb - Find Loot & Get to Exit = 1 Tank, 6 white planters to check
Museum - Kill All Enemies - 5 Raiders
Trailers - Get Loot & Get back Out Again - 3 white planters to check, get to exit
Next Door - Find Loot & Get to Exit - 3 white planters to check , to help, close the two 1 turn white doors, get to exit
In the Dead of Night
Nightly Visitors - Kill the Boss Walkers - 2 Tanks, get to exit
Deer in the Headlights - Find Loot & Get Out - 6 crates to check, walkers every round
Emergency Evacuation - Kill All Walkers - 3 Armored, 4 Fire Walkers, 6 Walkers
The Pyre - Reach the Exit - Fire Walkers, burning body pile, get to exit
Midnight Snack - Collect the loot & Get out - Tanks, Fire walkers, 3 crates to check
Narrow Path- Open the Gate & Reach the Exit - Fire Walkers, Walkers every round
Ka-Boom
Old Bricks - Get Loot & Get Out - 1 Tank, 3 Exploders, 3 green crates
Lock In - Secure the Area - 2 Exploders, close gates, 2 two turn gates
Perimeter Defense - Get Loot & Get Out - 1 Tank, 4 Exploders, 3 green crates, 1 turn gate to exit
Fire in the Hole - Get to Exit - Exploders, 1 Tank, Start has 1 tank & 2 Exploders (1 exploder comes every round) 1 turn gate to exit
Dark Corner - Kill all Walkers - 1 Tank, 2 Exploders, 17 Walkers
Fuse Box - Get Loot & Get Out - 1 Tank, 3 Exploders, 1 Turn gate, 3 green crates.
K.A.Z.
Hershell’s Farm - Kill All Walkers - 3 Tanks, 7 Walkers
Fish in a Barrel - Kill All Walkers - 6 Armored, 6 Walkers
Backyard Arena - Kill all Walkers - 2 Tanks, 19 Walkers, 4 rounds of walkers. Id take an assault
Big Boss Man - Kill Big Walker & its entourage - 1 Tank, 15 Walkers
Vermin Control - Kill All Walkers - 2 Tanks, 1 Goo Walker, 7 Walkers
Dark Corner - Kill all Walkers - 1 Tank, 2 Exploders, 17 Walkers
Memory Lane
Shine a Light - Get to Exit - 2 Armored, 2 Tanks, get to exit
Hershell’s Farm - Kill All Walkers - 3 Tanks, 7 Walkers
Woodbury - Get the Loot - 4 Raiders, 3 green crates, get to exit
Terminus - Find the Loot - 2 Armored, 2 tanks, 2 one turn to open gates. Left side = 1 gate, 3 wooden crates, 1 tank, 1 armored. Right Side = 1 gate 3 wooden crates, 1 tank, 1 armored
Killing Zone - Make Your Way To The Exit - 1 Tank , get to exit
Hilltop - Kill All Enemies -1 Armored, 2 Tanks, 5 walkers
Overrun Compound
The Delivery Man - Find Loot & Get Out - 2 Raiders, 8 Green crates to check
Car Crash - Secure Area by Pushing Cars & Kill Whats Left of Horde -1 Tank, two 1 turn cars to move, walkers every turn
Push On - Free the Path & Get to Exit - 3 Tanks, left & right side divided by a 1 turn car to move, start on left side with 1 tank, right side 2 tanks & exit
Inside & Out - Get Loot & Run Back Out - 2+ Tanks, 3 tall filing cabinets to check,walkers every turn, start with 2 tanks, more tanks show up almost every other turn
In the Compound - Kill All Walkers - 2 Tanks, 12 Walkers
Data Center - Get the Loot - 2 Tanks, check 3 white filing cabinets
Overrun Compound (Revamped)
The Delivery Man - Find the Loot & Out - 2 Tank, 5 normal crates & 1 red flashing crate to check, red crate releases a Tank, go to exit
Car Crash - Secure the area - Kill All Walkers - 13 Walkers
Push On - Find & Kill the Tough Walkers - 2 Boss Tanks, go to exit
Death Trap - Reach the Exit - 1 Tank, a 2 turn door to open, exit
Rat Race - Reach the Exit - 2 tanks, start top left, go down, then up, then down then over to exit on right side
Data Center - Get the Loot - 2 Tanks, check 3 white filing cabinets, now with second exit at beginning
Quarry Junction
Quarry Gate - Get to Exit - 3 Tanks, 1 Exploder, 1 body Pile, 1 three turn Gate
The Box - Get The Loot & Get Out - 1 three turn gate, 5 Exploders, 2 Armored, exploders every round after crate is being opened
Something Useful - Gather Loot & get Back out - 1 Tank, 2 crates and trunk to check, tank comes after loot is checked, get back to exit
The Odds - Find Loot & Get Out - 2 Armored, 4 Exploders, 5 crates to check, get to exit
Army of 3 - Kill Boss Walkers - 2 Armored, 1 Tank
Quarry Crossroad - Get To Exit - 1 Armored, 2 Tanks, 1 Exploders, Get to Exit
Rise Up Against Negan
Graveyard Shift - Kill All Walkers - 1 Tank, 1 Armored , 11 Walkers. Kill all waves of walkers, have someone with an action left after each wave is killed
Breakdown - Survive the Horde - 2 Tanks, 1 Armored, 3 waves of walkers, then open the 1 turn RV door
Daryl's Nightmare - Quiet the Noise & Get Out - 3 Tanks (2 In last Radio Room), Turn off 3 radios and get to exit
Boom Box - Quiet the Noise & Kill All Walkers - 1 Armor, 24 Walkers, 1 turn car Radio to silence, kill all walkers
Jagged - Kill the Spike Walkers & Get Out - Kill the 2 Spike Walkers then open 2 turn gate to exit
Beach Life - Get off the Beach - 2 Goo Walkers, Make your way to the left to exit
Run Away
Lost Bunker - Get to Bunker & watch for Traps - Tanks & Fire Walkers. Dirt graves with 4 tanks, 2 burning body piles, open gated area with 1 tank and exit
Opposing Forces - Get to Exit but be aware, death lurks behind every Corner - 2 Tanks, 2 Armored, 3 Raiders at start, 1 turn gate, get to exit
The Delivery Man - Find Loot & get out - The Delivery Man - Find Loot & Get Out - 2 Raiders, 8 Green crates to check
The Traverse - Get to Exit - 3 Raiders, get to exit
Main Road - Get to the End of the Street - 3 tanks. Start on left side of 3 turn gate with 1 tank and body pile. Right side of gate 2 tanks, body pile & exit.
River Cabin - 2 Tanks, 3 turn gate to exit
Rusting Factory
Locker Room - Find the Loot & Get Out -Body pile, 8 cabinets to check
Through the Wire - Kill All The Walkers & make this place safe again - 2 tanks, 5 Armored, 7 Walkers
Empty Hideout - Find the loot - 3 crates to check, get to an exit (theres 2)
Opposing Forces - Get to exit, but beware, death lurks behind every corner - 2 tanks, 2 Armored, 3 Raiders, 1 turn lever to open gate to exit
Two Ways - Get the Loot & Get Out - 2 Tanks, 6 crates to check
Kill Room - Clear the room of the lurkers - 2 Tanks, 13 Walkers, kill all walkers
Scavenge
Shelves - Get the Loot - 1 Armored, 3 shelves to check, 4 open cell doors
Suburbia - Check for Loot & Get Out - 2 Tanks, check 2 blue crates & 1 blue car
Cabin by the Lake - Search Around Cabin for Loot - 4 Armored, 3 crates to check, exit
Deadly Boneyard - Grab Loot & get Out - 4 Raiders, 3 green crates
Data Center - Get the Loot - 2 Tanks, check 3 white filing cabinets
Left Behind - Get the Loot - 3 Raiders, 3 green crates
The Freemen
Handrails - Reach The Exit - 3 Raiders, Get to Exit
Raiders Hideout - 6 Raiders, each side has 3 raiders and 3 crates and a 1 turn gate, check crates and get to exit
Dead Stroll - 4 Raiders, get to exit
Museum - Kill All Enemies - 5 Raiders
Left Behind - 3 raiders, 3 crates to check, get to exit
The Delivery Man - Find Loot & Get Out - 2 Raiders, 8 Green crates to check
The Slaughterhouse
The Loading Bay - Open door & make your way in - 2 Tanks. 2 Rooms split by 3 turn door. Start in right side 1 tank, & body pile, left side 1 tank & exit
Fish in a Barrel - Kill All Walkers - 6 Armored, 6 Walkers
Behind Corners - Find Loot & Get to Exit - 1 Tank, 6 crates to check, 1 body pile
The Archives - Kill All Walkers - 1 Tank, 9 Armored
The Nest - Find Loot & Get Out - 6 crates to check, 1 body pile
Killing Zone - Make Your Way To The Exit - 1 Tank , get to exit
Teeming Graveyard (missed info 1st go round)
Protective Measures
Forgotten Cache
Helping Hand
Deadly Stroll
Behind Bags
Deadly Boneyard
Teeming Graveyard (Revamped)
Protective Measures - Open the Gate & Get to Safety - Whisperers! 3 Turn Gate to get to exit
Forgotten Cache - Find the Loot & get Out - Whisperers! 5 crates to check, get to exit
Helping Hands - Protect the looter from Walkers - Whisperers! Protect the looter while he checks a 4 turn crate, got to exit
Deadly Stroll - Reach the Exit - Whisperers! Get to exit
Behind Bags - Reach the Exit - Whisperers! Make your way to the exit
Deadly Boneyard - Grab the Loot & Get Out - Whisperers! Check 3 crates & get to the exit.
Terminus
Shine a Light - Get to Exit - 2 Armored, 2 Tanks, get to exit
The Laundry - Check crates & get to exit - 2 tanks, 2 Armored, 6 crates to check
Deads End - Kill All Walkers - 2 Armored, 2 tanks, 7 Walkers
Safe Haven - Secure area by closing containers & fence - 1 armored, 2 three turn red containers, 1 three turn gate
Only Way Out - Get to Exit - 2 body piles, 1 six turn gate to exit
Last Box Before the Highway - Find loot & get out - 1 body pile, 1 three turn crate, 1 turn gate to exit
War & Revenge
Room Service - Search Room & Get Out - 2 Tanks, three 1 turn doors to check, Walkers every Round
Sanctuary - Cross the Yard & Get Into the Sanctuary - 1 Tank, Make your way right & get to the 3 turn door to exit, walkers every round
Alexandria Nights - Kill the Freemen - 4 Raiders (2 at start, once killed, 2 more show up) Walkers every round, alot of walkers come from the right!
Knee Deep - Cross the Swamp - 2 Goo Walkers, Get to exit, Dirt piles have walker & if you walk over them a walker will emerge, walkers every round
Closing Time - Escape the Deathtrap - 1 Tank, Raiders, one 3 turn gate to open to exit, walkers every round, unknown number of raiders at end
Outbreak - Kill All Walkers - 1 Tank (sometimes 1 Armor), 29 walkers
Welcome to Woodbury
New Home - Close off the yard & get into the cell block - 1 Armored, a 1 turn dumpster to push and block breeze way, a 2 turn door to exit. A scout is useful for distance to move/open door. An assault of good for the number of walkers
Prison Cellar - Regroup & Escape - 1 Tank, 3 separate rooms each with 1 member of your team,make your way from right to left, walkers every round, tanks & exit in last room
Fenced Off - Get out Together - 1 Tanks, start with 1 team member in grassy area & 2 inside fenced area, tank is in the grassy area, a 4 turn gate to open, walkers every round. I would take an assault & take a warrior to put in your 3rd slot (who ever is in the last slot will be in grassy area)
Backyard Arena - Kill all Walkers - 2 Tanks, 19 Walkers, 4 rounds of walkers. Id take an assault
The Breach - Kill All Walkers That Broke Through the Fence - 2 Tanks, 11 Walkers, close the 2 turn door on the truck, walkers every round
The Tank - Set Up the Explosives & Blow Up the Tank - 3 Armored, two 1 turn panels on the tank to disarm, walkers every round, BEFORE BLOWING THE EXPLOSIVES after disarming tank, move 1 to explosive box, and the others far behind the fence, otherwise you will get damaged when the tank explodes Take an assault
https://www.facebook.com/Freak.Leader.J/
Or
Looking for a guild?
We are Killing Walkers in the guild "Freaky Nudist"
Level 69 or higher
Min 10 xs level (Status - Full)
i posted on the wrong thread
into challenge sets.
@Killdozer187_ agreed. Something could be done with some GW maps, however someone brought up the point of us getting tired of seeing the same old GW maps once the mode comes back.
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep
Hopefully they can give us some inventive new challenges soon! Like the revamped over run compound really enjoyed the mixture of maps there.
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep
Mavericks Guild Family
Show and prove, otherwise humble thyself
Catch me on LINE app - Line ID: dbledgedep