Reduction in damage reduction?
Here’s a concern/problem I’m currently having with the badge system.
I just made 56 badges on my main account & 23 on my alt-account without getting a single damage reduction badge. That's 79 badges in total. With only 5 different types of badges, it seems the odds would dictate about 15 or 16 of these should have been DR.
This is not the first time this has happened to me, and after talking with other players they seem to be having the same problem.
I'm just wondering if the drop rates for these are significantly less than the others? I had assumed that the drop rates should be about the same for each type of badge. This is frustrating in the extreme.
I just made 56 badges on my main account & 23 on my alt-account without getting a single damage reduction badge. That's 79 badges in total. With only 5 different types of badges, it seems the odds would dictate about 15 or 16 of these should have been DR.
This is not the first time this has happened to me, and after talking with other players they seem to be having the same problem.
I'm just wondering if the drop rates for these are significantly less than the others? I had assumed that the drop rates should be about the same for each type of badge. This is frustrating in the extreme.
"A Rott's tough exterior is merely a protective shell that hides a wealth of sensitivity they have within"
Johnny "Drama" Chase
Johnny "Drama" Chase
10
Comments
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
You might find this thread helpful: https://forums.nextgames.com/walkingdead/discussion/39341/badge-recipes-results-from-crafting-127-badges#latest
Just wanted to also add I value the data that was collected but 127 across all possible recipes multiplied amount per recipe needed to gain an insight isn’t enough. If 10 or 20 people all see the same then it’s really valuable.
I’ll add that I crafted 3 badges yesterday with all chemicals and 2 were damage reduction.
Johnny "Drama" Chase
Damage: 28
Health: 22
Critical Damage: 18
Critical Chance: 11
Damage Reduction: 2
Although I’m thankful that CC was 2nd lowest, there seems to be a drastic drop-off following that. DR badges are quite valuable, and NG seems to be intentionally making them scarce.
Note: by the time I had composed this message, crafting fever had gripped me, so I crafted another 10. I didn’t record those but there was no more DR badges crafted.
"Badge shapes, effects, and conditions are all equally likely to appear."
(Maybe someone skilled at capturing/posting images can post the screenshot.)
So components are not supposed to matter at all.
But my experience has been that the badges are far from random.
- Shape: Yes this is random
- Effect: This means the value of the badge (e.g. a legendary damage badge will randomly be in a 14-18% damage increase interval)
- Conditions: This means that the boost (i.e. "if Aaron in team / if Strong / no boost") condition will be decided randomly
Note that the above says nothing about the badge trait.
Rchap: I understand your scepticism, but I think it is quite clear that DR badges are far less frequent than other badges and it also seems clear that some recipes work better than other. Also one NG developer said in the forums that recipes do matter.
I would call "+x" or "+y%" the value or the boost.
Has NG ever stated anywhere whether or not different component combinations cause the chances to increase/decrease for particular badge traits?
"throw your hands in the air and count to f*k"