Rick Leader's Trait Close Call Question.

I have some question about this Leader trait. (Your Survivors' attacks deal ..% more damage if the target is next to an ally)
How can I use it?
When I use Tara or Daryl as a leader, the word "Healing charge" or "No Theart" will pop up when I kill walker, It mean it work now.
But for Rick as a leader, nothing will pop up even though my target is next to my ally.
How can I use it?
When I use Tara or Daryl as a leader, the word "Healing charge" or "No Theart" will pop up when I kill walker, It mean it work now.
But for Rick as a leader, nothing will pop up even though my target is next to my ally.
2
Comments
I've ran some tests and it seems that the damage is not improved nor the "close call" text pops up.
Can anyone confirm that this leader trait is working as intended ?
I haven’t seen any prof yet that his trait his really working. A lot of people doubt it.
Remember to use your charge abilities
How EXACTLY does Rick's trait work?
Does we need two survivors adjacent to the walker or just one survivor next to the walker will trigger the bonus?
So those maps with small rooms the first layer of enemies would get the bonus bit the second layer wouldn’t unless you move an ally directly next to them.
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Trait name: Leadership
Trait properties: The leader traits of any other heroes in the party are active at X% of their original effectiveness.
Kills three birds with one stone. First, Rick gets an actually useful trait that is more in line with his role on the show. Second, this solves the ever persistent complaint about Heroes having a wasted trait when they’re not the leader. And third, it encourages players to experiment with different Heroes instead of bringing Sasha and Abe every time.
How cool would a Rick/Rosita/Aaron team-up be on maps where you have to kill a tough walker? Or Rick/Rufus/Sasha on some higher level challenge maps? The possibilities are endless. Since the game is moving towards being hero-oriented anyways, we might as well proactively work towards that with a logical rework of Rick’s trait.
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So yeah, Rick's trait is kinda tricky to explain, but basically, the answer to your both questions are "Yes". Haha.
If you are using Rick as the leader, and you want to buff a melee survivor attack. Yes, you need TWO survivors, one to be next to the walker and the other one to attack. Because fighting with your friend is better than fighting alone, I guess.
So like this:
As you can see, Glenn's damage is only increased when there's another survivor next to the walker.
However, if you are using a ranged one, then you only need one survivor next to the walker.
Hope it helps, mate!
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Remember to use your charge abilities
I never understood how his trait worked and you've not only answered but given us an example. This is exactly more of what the community needs.
I have to give thanks to @Teezceey for putting you on the forum team.
That is a beautiful explanation.... thank you @Kaz
Cheers!
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Any plans to add the popup when Rick's leader trait activates?
Thanks.