Ideas to help with Guild Wars issues and to improve the experience overall.

GrendelGrendel Member Posts: 190
Suggestions:
1) A war lasts 6 days instead of 2 days.
2) Instead of 6 keys allowing 50 minutes each of play time, give each player 300 minutes they can use anytime throughout the 6 days.
3) Instead of starting a new battle every hour, start a new battle every day (12 hours?)

Benefits:
1) Activity is spread out over 6 days, reducing demand on hardware resources.
2) No more minimum number of participants. New players will be able to play that weren't able to play before because of guild interest.
3) New tactical strategies involved. Players pick and choose which battles to jump into in order to win the most battles. (In a war, you don't allocate all resources to a single battle; you spread them out and reinforce as needed.)
4) Guilds will have more opportunity to clear higher-level maps.

I realize there will be some challenges with this (such as matching guilds), but I believe this format offers a lot more flexibility than the current forma and will attract many more players.
Troublemakerads888Deathwish19oldTomDSHerbergeMrLuckyanthony172R20ATLAS-ZRenopwnsUber

Comments

  • oldTomDSoldTomDS Member Posts: 15
    > @Grendel said:
    > Suggestions:
    > 1) A war lasts 6 days instead of 2 days.
    > 2) Instead of 6 keys allowing 50 minutes each of play time, give each player 300 minutes they can use anytime throughout the 6 days.
    > 3) Instead of starting a new battle every hour, start a new battle every day (12 hours?)
    >
    > Benefits:
    > 1) Activity is spread out over 6 days, reducing demand on hardware resources.
    > 2) No more minimum number of participants. New players will be able to play that weren't able to play before because of guild interest.
    > 3) New tactical strategies involved. Players pick and choose which battles to jump into in order to win the most battles. (In a war, you don't allocate all resources to a single battle; you spread them out and reinforce as needed.)
    > 4) Guilds will have more opportunity to clear higher-level maps.
    >
    > I realize there will be some challenges with this (such as matching guilds), but I believe this format offers a lot more flexibility than the current forma and will attract many more players.

    Think these are some great ideas and would bring a whole new interest in game.
    MrLuckyxbamfx
  • allent392allent392 Member Posts: 18
    I agree with Troublemaker. Allow a Guild Wars Guild system. Based on Timezones. I'm with a large guild. We would probably work the details within the Guild. Create our own GW timezone guilds. Gives players more opportunities to play. Roughly 18-20 hours per day of gameplay opportunity. Getting 5+ players per hour would probably be an easier task.

    3-4 days to play would be cool too!

    I like GWs. I'm sure you guys will work it out.

    Take Care

    Jack Ripper
    Mavericks RR
    Troublemaker
  • DrhooDrhoo Member Posts: 106
    6 Days?? Get a life
    ATLAS-Zbigbeano
  • GrendelGrendel Member Posts: 190
    edited August 2019
    Drhoo said:

    6 Days?? Get a life

    I'm proposing playing 300 minutes over 6 days whenever you want.

    You prefer playing the same 300 minutes in only 2 days? And I need to get a life?
    xbamfxm4s
  • R20R20 Member Posts: 7
    already have forecast for guild wars back ??
  • R20R20 Member Posts: 7
    1-put the guild wars Thursday or Friday until Sunday because 2 days nn da have fun
    2-put at least 5 players to start 1 battle and time is ok 1 hour
    3-place devalued carol knife hero weapons and various other weapons
    4-put more gasoline in the distance so you can not deposit that in my case unfortunately nn card and etc ...
    5-tbm put 1 mode online to have strip x1 with friends outside guild wars
    6-last if you can put 1 hero to unlock also at the end of the season of each war would be cool d + would give even more desire to play you would earn more money for the guys who would deposit to buy gas wars ...
  • GrendelGrendel Member Posts: 190
    Some of these Guild Wars changes sound strangely familiar... ;)
  • ATLAS-ZATLAS-Z Member Posts: 3,333
    edited December 2019
    Yeah, understanding the server strain being the primary motivator.

    Original GWs, as much fun as it was, caused too many issues on the back end.

    Spreading things out in a slow paced match up should remove that strain from the equation completely.

    Im not sure it'll be as much fun, but at least we'll have it. Trying to be optimistic at this point.
    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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    Renopwns
  • RenopwnsRenopwns Member Posts: 135
    edited December 2019
    It's gonna be better than it was before. This is NOT the game to be doing a speedrun-style game mode in. The difference in loading times between iOS and Android during the original GW fiasco proved that you need to have a cap on how many missions you can do in a certain time period, which I believe is how it is being presented based on the info in the sneak peek.

    Also, Fluxxx said that the RNG involved in finding the enemy teams to fight has been removed. I assume this means that EVERY GW mission is a PvP fight, which is exactly what I wanted. I don't even care if the enemy team is bots anymore, I just don't wanna waste my time stabbing MORE walkers when I get enough of that between Challenge and The Distance.
    TCBRITO
  • GrendelGrendel Member Posts: 190
    Renopwns said:

    Also, Fluxxx said that the RNG involved in finding the enemy teams to fight has been removed. I assume this means that EVERY GW mission is a PvP fight, which is exactly what I wanted. I don't even care if the enemy team is bots anymore, I just don't wanna waste my time stabbing MORE walkers when I get enough of that between Challenge and The Distance.

    Sorry, but I'll bet that we have to go through a specific number of Vs Walkers missions to get to the PVP round. It will just be a fixed number instead of random now.
    Renopwns
  • GrendelGrendel Member Posts: 190
    I'm not liking the info in the announcement video that said "5 players. No more, no less."

    But maybe it's necessary for the new format.
  • xbamfxxbamfx Member Posts: 1,088
    @Grendel if I had to assume the reason for that is to keep it fair for both sides where both teams use an exact amount of players every time.

    I also assume it will play a role in how you attack rival camps with your “attack” sword function for so many can be used per battle/war. I’ve played several mobile games that have some versions of this type of pvp and it is highly popular when it comes to time constraints for all members involved.
  • SoniaSonia Member Posts: 8
    Is it still 50 minutes
  • RenopwnsRenopwns Member Posts: 135
    @Grendel unfortunately you're probably right about vs walker missions for the first couple battles before finding a REAL fight. We'll just have to wait and see I guess.
  • Jess82Jess82 Member Posts: 1
    I disagree with the time you have to play the guild wars. There are players all over the world in the guilds. The all live in different time area.
    What i would like to have, is different times the guildwar starting. So everybody can participate.
  • PMTPMT Member Posts: 36
    You have 22 hour timeframe to arrange a team of 5 surely that's plenty of time to suit everyone regardless of starting time
    TCBRITO
  • Deja_Vue_NB_01Deja_Vue_NB_01 Member Posts: 1
    Same here it looks like guld war start at 9 am Amsterdam time: we Will all bevat the Office
  • FirekidFirekid Member Posts: 2,151
    You’ll have to play when you finish work then? You could also do a couple of missions on your lunch break, or choose a weekend battle to participate in.
    tabernacTCBRITO
  • ATLAS-ZATLAS-Z Member Posts: 3,333
    > @titus said:
    > One thing I like about this new Guild wars is that I don't have to stay on for 45 minutes straight! Do I go to the toilet or do I play guild wars? Thank you NG!

    Ummm... Both?

    **Pass the tissue please**
    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX SATISFIES. Check us out HERE
    EMAIL US --> [email protected]
  • warlock1271warlock1271 Member Posts: 111


    titusDanski_46
  • PMTPMT Member Posts: 36
    2 battles per person a whole week to choose from what's the fuss would you rather go back to 2 days when you have to rush to gather 10 people within an hour my complain is 2 battles per person in a week is not enough
    TeamDeadDeathwish19
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