Bring Back Deadly Missions (with a twist) and Adjust Outpost

vshield50vshield50 Member Posts: 1,973
@Fluxxx,

Can NG bring back Deadly Missions but if we lose a survivor we get a majority of our tokens back?

Also perhaps a slight adjustment to Outpost raiding where if our defense wins we gain TG as well as influence?

Right now Outpost (legal name Outhouse) really is not very exciting. We upgrade walkers in out outpost to help the enemy charge (since the walkers suck) and it is a nothing burger...
jrodrf2SleeperyJeemJenngShadowWalkerbigbeanoromeoMrLuckyTHCrossTripodanthony172

Comments

  • jrodrf2jrodrf2 Member Posts: 249
    I definitely do not want deadly missions back. It's taken far too long to get a team of survivors that I consider near perfect... And I'm still working on getting them to a decent level to be able to participate.
    Jenngvshield50romeoTHCross
  • SleeperyJeemSleeperyJeem Member Posts: 96
    What a terrible idea. Why not just ask for more tokens back if you retire a survivor, instead of sending them to a slaughter mission? Of course you won’t get that either, but still, bleah.

    Jenngvshield50bigbeanoromeo
  • ReeconnReeconn Member Posts: 365
    No No No
    JenngbigbeanoTHCross
  • ShadowWalkerShadowWalker Member Posts: 261
    Yes, Yes, Yes.
    JenngTHCrossUrbanjesusanthony172
  • vshield50vshield50 Member Posts: 1,973
    @Jenng could not throat punch any more than steven hawking could pollvault!
  • MrLuckyMrLucky Member Posts: 379
    Just send out a team of free call survivors. A bunch of red shirts you don't care about anyway!
    I'm in. >:)
  • NerfZone187NerfZone187 Member Posts: 546
    edited August 19
    Let's add 20 freeman with flaming crossbows and have our entire guild team up to save the baby.
    Guild wars style!
    (without the constant glitches of course)
    bigbeano
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