NML 3.4 - What’s happening?

Ok so since I’ve revealed some of the things that won’t be in NML 3.4 as announcements, I thought it’d be good to aggregate things that I’ve said around the forum about the upcoming additions,
These aren’t concrete changes, that’ll have to wait until a bit later, but here’s some of the stuff that’s coming:

- Improved badge management system
- We’re going to alleviate the grind with a format that is based on, but not identical to what @ATLAS-Z had suggested before - the Master stage
- Improved early game progression
- The autumn campaign which will contain the Dragon Tongue and a really cool final reward.
- Some smaller improvements such as toggling auto-cover on/off and other combat UI improvements
Added after edit: - A couple new traits for ranged survivors/weapons - one that is an improvement to Critical hits.
- New weapons - one that comes with a new effect.
- Minor bug fixes with the network exploits in combat and getting XP in cinema ads while on a booster
- New weapon effect
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Comments
Hopefully that badge management becomes concrete. 😁 thank you for the sneak peek @Fluxxx ! It’s nice to semi know what we can look forward to and not just what we’re not getting.
Anyway, I'm curious and looking forward to seeing the changes
Encourage consistent play by making the game interesting and enjoyable, not by making players feel forced into playing because of what might happen if they don't.
All that aside, I'm more excited about the Dragon Tongue than anything else. Make warriors actually good at high level. Just needs a bit ranged/melee balance and I'll be happy!