Glenn's LT killing fair play

Players who pay should have little advantage then f2p, of course, i get that. Myself, i pay too, probably much less then some top players but i regularly buy gas booster, some gear i like, etc. But i never liked to pay a lot gold per challenge to fast forward healing times.
I look to expand my roster, have many useful survivors which i can rotate and save gold. If some players want to play only with 3-4 heroes and heal them all the time, i say ok, their choice. But with bruiser Glenn introduced in game we have another type of game players here - flee to win guys.
Here is how it works, you enter mission with Glenn in lead, he don't charge your team, or spawn is bad, you immediately flee, pay 25 gold, go back, all charged now and you massacre all the zombies. Bravo - you are master of this game
It's cheap, not fair, luck based "style" of play that let people with not so much skill climb leaderboard. I just wonder do you realise how far this can go?
Challenge scoring system should involve fleeing. Player who pass level 43 from 1st try is better then someone who repeated that map 50 times.
Some kind of solution is needed...
I look to expand my roster, have many useful survivors which i can rotate and save gold. If some players want to play only with 3-4 heroes and heal them all the time, i say ok, their choice. But with bruiser Glenn introduced in game we have another type of game players here - flee to win guys.
Here is how it works, you enter mission with Glenn in lead, he don't charge your team, or spawn is bad, you immediately flee, pay 25 gold, go back, all charged now and you massacre all the zombies. Bravo - you are master of this game

It's cheap, not fair, luck based "style" of play that let people with not so much skill climb leaderboard. I just wonder do you realise how far this can go?
Challenge scoring system should involve fleeing. Player who pass level 43 from 1st try is better then someone who repeated that map 50 times.
Some kind of solution is needed...
5
Comments
They want money and milking players wallets is the way to go.
It's easy to see and say that introducing the new heroes and Razor broke the metagame completely and was a big mistake. The game was unbalanced before, but is even more unbalanced now. And most mechanics works on "chance of", which puts players on a gamble loop (and money spending for hospital, radios etc).
So I take it more as "it is what it is" instead of hoping for some sense by NG. Unfortunately.
Mavericks Guild Family
I want fair play too, but I gave up lol
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Not something effecting me much, but it is sad to see some legends trying so hard to stay on top.
Of course it is a huge income for NG and we can't expect it to be stopped.
Maybe a fleeing penalty for star counts can be applied as suggested above. That would save everyone's playing style, NG's income and players' efforts.
If you can't please all of the people, all of the time, at least please most of the people, most of the time?
Some shit like that.
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Edit: changed rsl46+ to 41-42 I hardly play to 46 unless it’s NW 🤣.
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> Players who pay should have little advantage then f2p, of course, i get that. Myself, i pay too, probably much less then some top players but i regularly buy gas booster, some gear i like, etc. But i never liked to pay a lot gold per challenge to fast forward healing times.
> I look to expand my roster, have many useful survivors which i can rotate and save gold. If some players want to play only with 3-4 heroes and heal them all the time, i say ok, their choice. But with bruiser Glenn introduced in game we have another type of game players here - flee to win guys.
> Here is how it works, you enter mission with Glenn in lead, he don't charge your team, or spawn is bad, you immediately flee, pay 25 gold, go back, all charged now and you massacre all the zombies. Bravo - you are master of this game
>
> It's cheap, not fair, luck based "style" of play that let people with not so much skill climb leaderboard. I just wonder do you realise how far this can go?
> Challenge scoring system should involve fleeing. Player who pass level 43 from 1st try is better then someone who repeated that map 50 times.
>
> Some kind of solution is needed...
Glad that some one talk about that, but why no one say that about NW? so who have more gold thats team win! NW not NW its just CreditcardWars thats how it should be called!
And team should be called:
USA debit card team
GERMAN debit card team
RUSSIA debit card team
And others....
There should be some gold spend limit per challange! If we want to see best Nation there should be some fair resource for each team, and only strategy and right hands will show who the best!
There will always be a gap between those who spend the gold and those who don't. Even players who have the best badges and gear then buy a booster will hit a wall where it becomes a 2 hour gap between maps and progress stalls until you run out of time. Players who can heal to their hearts content will likely always beat them. It isn't limited to Glenn and it's unlikely they will overhaul the entire healing system as it is probably their biggest earner.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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I only spend ~250 gold per week on speeding up some healing when my hospital is full, and most of that gold I collect in post-mission crates, cinema, quests, etc.
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> I've heard of people with bottomless gold piles doing this with RGG but it's their money. I'd like to see a challenge event with zero healing times. You can replay and replay. Even at +15 RSL you can still 1* maps if given enough trys. At the end it is hospital time that stops most people not impossibility.
Can we Call it The Divorce Challenge?
Sounds fun to me!
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> @ATLAS-Z I'm not married.. may be a coincidence.
Haha maybe ;-)
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I do agree that players who pay more of course should have some advantage and its hard to compete with them.
My point is, that even that buying advantage should be limited, its not normal to have to pay 10k+ gold per challenge. We moan about big grind but limited gold spending on healing times would actually end grind.
Every new council update will create even bigger difference in scores.
And why NG should bother about this? Players who are currently paying 10k+ gold per challenge, will still find a way to spend on something(more tokens, phones, re-rolls) while some may also start buying gold if its limited and more affordable.
Me, for example would look to spend 2k per challenge if i know others won't spend more.
Buying advantages to help you play better is one thing, but buying something that directly help you in most important game mode, and give you unlimited tries over and over again while others wait for healing is totally not ok.
That's my point of view here. Thanks for listening
If you burn 250 gold at the hospital you have already spent more than by purchasing one gas booster.
Plus they have the data that they love so much to argue with players' feelings.
It's our will to make it fail! bwahahah
#peace
Mavericks Guild Family
Edited for grammar.
If you use a Driving Car Race as an analogy...
In a race, some drivers have better cars, better equipment etc, but, if it's a Formula-1 race, then everyone at LEAST has a Formula-1 race car... right?
The Leaderboards of this game are akin to if that race had no rules on what type of car you used, as long as you bought it yourself. So you end up with guys in Formula-1 cars racing against guys in an old Buick LeSabre.
Then proud as peacocks that they dominated a competition that they know was stacked bought and paid for but they don't care because they're the ones buying and paying for it.
for the middle guy like me not to get seriously irritated every single day and just quit only way out is just not really pay much attention to the leaderboards.
It's not a Fair competition it's never going to be a Fair competition and you just have to be okay with that or move on.
Cheers
Edit - I do reserve the right to come in and complain every now and then about the unfairness, a guy has to vent every now and then right? ;-)
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It all depends on where you sit, I guess. Perspective.
I'm not sure it's possible for the challenge competition to be actually fair. There are too many limiting factors and variables: Time, Money, Skill, etc.
(Hopefully the new format will at least address the time/grind factor)
And most of the time, truly, I don't mind that's it's not fair. I have come to terms with pay-to-win. It is what it is.
The only time I usually get seriously tweaked is when a player shelling out tons of cash, looks down his nose at the rest of us as though he is a heavenly body of Apocalyptic divinity. Proud as an arrogant peacock saying "Look at me you unworthy bitches!"
And I'm grateful that most of our Leaderboard residents don't act this way usually... But we all know one or two, and I won't mention names. Blessed be the golden ground they walk on.
For those of you who do carry on with a measure of humility and grace, I thank you. As I said, I'm grateful.
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