3.4 Game Update Video Discussion

24

Comments

  • MacVMacV Member Posts: 127
    edited September 18
    @Fluxxx Edited to remove rant. Sorry.

    And thanks for the rest of the updates. Looking forward to it all . . . except Alpha. Just saying.
    MacV (Trinity)
    "The two most powerful warriors are patience and time." Tolstoy
    ShadowWalkerbigbeanoNezoJayZtjhookrChingiscaJadenjohnacuda
  • BenoitBenoit Member Posts: 50
    I'm guessing the star trait is like the bruiser trait that stun for 2 turns but for assault.
    romeoJenng
  • pirate1125pirate1125 Member Posts: 320
    Hoping he forgot to mention new challenge maps in his video, same ones every other week got old a year ago
    psychwolfZette
  • psychwolfpsychwolf Member Posts: 1,247
    Im holding my opinion until the update is actually released. The changes and new stuff are welcomed but to what extent will it improve the overall game experience? Tbd.
    Sg_DeathBill_ZRTTripodDrhoo
  • 8900rpm8900rpm Member Posts: 104
    @Fluxxx Will there be another free rebadging event soon after 3.4 drops? We would like to try out the new options...
    imacharlieJaden
  • KriegKrieg Member Posts: 219
    Alpha's leader trait is "Incontinence". She pisses all over the opposition :wink:
    Member LegionOfDoom
    dovey
  • BillbamBillbam Member Posts: 483
    @fluxxx rumor has it that prowl is going to be nerfed down, is this correct?
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  • rogueDSrogueDS Member Posts: 187
    Dont say that @Billbam might as well nerf rick to then. I like daryl trait more than rick. It is really fun.
  • BillbamBillbam Member Posts: 483
    Just what I am hearing...would make me sick I have spent many challenges learning prowl
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  • jrodrf2jrodrf2 Member Posts: 250
    edited September 18
    I hope there is no plans to nerf HD... That said, everything in the video looks fantastic to me. I'm interested to see what the percentages for Alpha's traits (more specifically, the "piercing-esque" part) and to see what those new traits will be. Master Stage was a great suggestion, Atlas-Z. Can't wait to see it play out.

    Edited because autocorrect changed "nerf" to "need"
    imacharlie
  • KarajocaKarajoca Member Posts: 68
    > @rogueDS said:
    > Dont say that @Billbam might as well nerf rick to then. I like daryl trait more than rick. It is really fun.

    Daryl's prowl is still OP and not working as intended.
    Pressing charge button while prowling with bruisers to get garanteed stun is not something that helps game to become better. Not to mention that Rick still get incredible % of critical hits while prowling.
    I really hope they fixed it
    WellyLugamaku11aquilaromeopsychwolfBWils
  • TimyunTimyun Member Posts: 179
    Unlocking Alpha needs 500 tokens. It means that we can get 250 from 10A missions and the other 250 from Golden Fall. Still wonder that is Alpha the only new hero of 3.4? Really appreciate it for NG purchasing new actor license. Besides, new version heroes like Archer Carol and Amazon Rosita are also expected to be shown.
    BWilsimacharlie
  • MudMoccasinMudMoccasin Member Posts: 308
    Grendel said:

    Pistol Whip! The ranged version of Punish. After a turn, the ranged survivor hits an adjacent walker with their gun with a chance to stun them.

    That would give Merle Dixon the ability to stab with his knife hand!!!!
    ShadowWalkerimacharlie
  • MudMoccasinMudMoccasin Member Posts: 308
    edited September 18

    Alpha does have a shotgun, so maybe that means we will get a new shotgun weapon (fingers crossed), but I agree Whisperers seem more like melee units.



    I am a little disappointed that her ability doesn't have something to do with moving around walkers, but I guess Drive by Daryl kind of takes care of that. Her ability looks pretty awesome though, and it's nice to a see an actual new hero.



    Beat me to it @Firekid lol

    That aforementioned shotgun feature for Hunters needs an updated version of this (as well as the Trusty Farmhand):

  • MudMoccasinMudMoccasin Member Posts: 308
    Hopefully the new "Badge Management System" will not only allow you to filter badges by Hero and Class teammates, but for pity's sake, grant us the ability to determine what badge type/position/plus bonus will result from component combinations!!!!!

    TeenahGeeNezo
  • MudMoccasinMudMoccasin Member Posts: 308
    tristaniz said:

    She's coming >:)


    They totally gotta have Beta as an unlockable not long thereafter.... Gotta include him if Alpha is available!!!! He should be a Scout!!!
    Jenng
  • MudMoccasinMudMoccasin Member Posts: 308
    New Walker type???? Hopefully this will be available in Outposts as well as Winslow and exploding walkers.... Me thinks the tennis shoes on it imply something blatantly obvious....

    Jenng
  • KarajocaKarajoca Member Posts: 68
    Oh you read me so well @JayUGin. I do hang with ranged guys.... as long as they work, to keep things interesting.
    Then when gets heavy, i unleash this to help my guild be again on spot where we belong.

    Now, don't pretend and act like you don't know how things in this game works. If it's working as intended then why i can't press charge button when someone else is in lead and get garanteed stun?

    Don't start with critical hits, that i have no proof of, but it's still strange working to me. I ask you about garanteed stun with bruisers? Is this why you decided to invest in Daryl? If they going to fix it, they fix it for everyone. Your money put in him still gives you advantage compared to others who spent less.
    As i heard and hope, ranged will get back in action soon anyway, so we can finally play with something else then Daryl, Rick, Glenn...
    You should be happy about it, not moaning

    Peace
    ✌️
  • magicmagic Member Posts: 117
    I am guessing the stars are x% chance of stunning, and the man with the bullet hole is just Alpha's leader trait.
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  • FirekidFirekid Member Posts: 1,822
    No alphas leader trait symbol is the one shown here. That’s a new armour or survivor trait picture
    imacharlie
  • Dbl_Edge_DEPDbl_Edge_DEP Member Posts: 491
    Stars above a person's head in a Looney Tunes animation normally denotes being dazed, you'll notice th Looney Tunes theme in the background hinting at that. I would say it is likely what @ATLAS-Z suggested, confused status, attack own allies or attack self, or travel in opposite direction to us.
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  • booshboosh Member Posts: 344
    @WellyLuga I think that about the new slim walker is dead on. Not excited about it being spawned every turn if that be the case. A level 36+ walker struggles all the same. :#
  • JayUGinJayUGin Member Posts: 6
    @Karajoca Hmm, good luck charging your top bruiser when playing high levels. If it’s not Morgan, of course. Lucky we had them charged, but it’s a rare case. Still, properly rerolled Eugene or Morgan or your top bruiser are of great use even uncharged. Get yourself a pair of nice Kingdom Spears instead of Daryl Knives. Things will be a lot more interesting.
    In fact, my SR and HD are 2 pink stars. SR is armed with a speak and HD has the traits as yours, though usually armed with his knife.
    Yet, I had a question for you. Why does my Rufus not get a charge point when I reduce threat playing scouts? It says (not intended) he should. But only when the Threat Counter reaches zero by the end of the round. That brings us back to the intentions. I am not quite sure, that the new development team and support team are well aware of how the traits work. That was mentioned in prior discussions when it came to Carol’a leader trait.
  • GrendelGrendel Member Posts: 155

    Stars above a person's head in a Looney Tunes animation normally denotes being dazed, you'll notice th Looney Tunes theme in the background hinting at that. I would say it is likely what @ATLAS-Z suggested, confused status, attack own allies or attack self, or travel in opposite direction to us.

    In this game, stars above a walker's head denotes that it is stunned. Maybe question marks would indicate confusion?
    Dbl_Edge_DEPimacharlie
  • FirekidFirekid Member Posts: 1,822
    @JayUGin are you saying that if there are no incoming walkers that when the threat counter reaches 0 rufus doesn’t get a charge point? I’m pretty sure he does for me.
  • JayUGinJayUGin Member Posts: 6
    @Firekid , not exactly. It works the way you described, even when there are no incoming walkers. What I say, is that Rufus doesn’t get a charge point when I reduce the threat counter to zero with arms like Daryl’s Knife. Imagine, you have Daryl, a shooter with a non-silenced gun and Rufus. I reduce the threat, attract a walker, reduce the threat and and once again. Who do I have? Fully charged Rufus! But it does work this way, though the description gives a rather vague idea of how Rufus’ leader trait can be wittily used 😅 That would be in-te-resting.
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