I am a little disappointed with Critical Aim, if I am using a critical attack I am most likely killing my target, no need to stun. I think it would've been better if it was just a chance to stun with normal attack (increase the percentage though) and if it was allowed for assaults too. I suppose it would be a good trait against human enemies though.
> @Firekid said:
> Master stage - in atlas’s original idea completing other missions in the set reduces the difficulty of the master stage, is this still the case or will it always be at plus 6? As if you have to complete at +6 to move on that’s gonna stop people really early!
I agree. Perhaps that adjustment can be made later on? If there's enough feedback in that direction?
Truthfully tho, I don't think it's gonna matter a lot, assuming if you can do missions at difficulty 40, generally everything up to difficulty 34 (-6) is where your grind is, so that works out nicely.
Plus that they added the ability to go back if you got, say, 2-stars on the master mission, and play the individual missions if you think you can do better. That's a nice touch.
(Sorry for that other thread kid, forgot which I was in lol)
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Master mode. Doesn’t say anything about reducing its level when completing others. @ATLAS-Z if I get to RSl 40 and have to complete a 46 mission to continue I’m screwed.
Might not be @Firekid could get lucky on master stage? Would be an easy go or if run out of time at end can use master stage as a boost. Seems like master stage is more to help in the beginning of challenge. I just hope NG doesnt see less game play because in reality many would be done much sooner.
What do you mean? Like if I had the trait and wanted to reroll it?
Personally if I have it already I might just keep it. I don't think it's a must to get rid of, but I don't think it's a must to try to reroll for either.
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Hey rogue can you include the notes in your top post for reference too?
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Yes for me I say point blank be trait for survivor and critical aim be weapon trait. Would be perfect then in my opinion. I don't see critical aim being worth replacing a trait especially on a hero with only 4 spots for traits as leader trait being locked in.
But why improve badge management in the Craftsman building first instead of on the survivor screen? The pain point is selecting badges to equip on survivors. (I haven't redone badges in months because of this.)
@Firekid if I’m not mistaking you can still advance without the master stage 3 star. For example say you are at RSL 40 and mission 3 is the master stage rotation, if you cannot complete it 3 star to wipe the round you can still get whatever star you please and still complete the round manually and try next rsl on mission 4 etc etc.
Would be cool if you 2 star a master mission it automatically 2 stars all and then you can nitpick the ones you can possibly 3 star and move on. Cuts grind asap
Actually I’m thinking the Master Stage might be a bit exploited on the upper levels. Let’s say it’s on one of the easier maps at RSL 40. It might be much easier to play that map 5 times to get 3 stars (and thus 18 stars total) than getting 3 stars from each map separately. So the gold spenders will go even further now.
> @xbamfx said:
> Would be cool if you 2 star a master mission it automatically 2 stars all and then you can nitpick the ones you can possibly 3 star and move on. Cuts grind asap
From my discussion with Vane, you absolutely can do this!
⚔️ Leader/Elder TheHerdReborn/TheHerdReturned⚔️ 🌟IGN: Rene 🌟 Line ID: Mystique_01
@Firekid I’ve done it before but master stage at 46 will be 52 level walkers haha 😆 só definitely 1 Star on select maps and 2-3 star on certain maps to clean up 🧽
Scouts and bruisers already dominate. Warriors get a charge buff and the new DT. New hunter hero, hunter/shooter weapons, traits and status effect. Not a thing for assaults except for piggy backing on Alpha's LT. Did you forget about the 6th class NG?
Awesome things:
-New hero Alpha.
-New weapons Shotgun and Harpoon. It could "root" a tank.
-New traits Point Blank Shot and Critical Aim. It could stun enemies (freemen) from a distance.
-Master Stage. An option to play fast or to grind.
-Reroll Rework.
-Badges Management. Multi-filter is more than expected.
-Warriors are 100% critical at charge.
@Fluxx, List View on badges list please??
Even if it is limited in coloumn, it would be much easier to read rather than big icons.
An option to view as list or icon (just like file explorer) would be nice.
Comments
I am a little disappointed with Critical Aim, if I am using a critical attack I am most likely killing my target, no need to stun. I think it would've been better if it was just a chance to stun with normal attack (increase the percentage though) and if it was allowed for assaults too. I suppose it would be a good trait against human enemies though.
Point Blank looks like a good trait.
Warriors are going to be beasts now.
Badge filtering is a godsend.
Nice job NG.
> Master stage - in atlas’s original idea completing other missions in the set reduces the difficulty of the master stage, is this still the case or will it always be at plus 6? As if you have to complete at +6 to move on that’s gonna stop people really early!
I agree. Perhaps that adjustment can be made later on? If there's enough feedback in that direction?
Truthfully tho, I don't think it's gonna matter a lot, assuming if you can do missions at difficulty 40, generally everything up to difficulty 34 (-6) is where your grind is, so that works out nicely.
Plus that they added the ability to go back if you got, say, 2-stars on the master mission, and play the individual missions if you think you can do better. That's a nice touch.
(Sorry for that other thread kid, forgot which I was in lol)
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Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
What do you mean? Like if I had the trait and wanted to reroll it?
Personally if I have it already I might just keep it. I don't think it's a must to get rid of, but I don't think it's a must to try to reroll for either.
;-)
Heh
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Remember, search ZOMBREX SATISFIES. Check us out HERE
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Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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Also wondering if it's really worth taking point blank trait over destructive on a weapon.
Looking forward to finally crafting and replacing some badges again with the new system.
But why improve badge management in the Craftsman building first instead of on the survivor screen? The pain point is selecting badges to equip on survivors. (I haven't redone badges in months because of this.)
> Would be cool if you 2 star a master mission it automatically 2 stars all and then you can nitpick the ones you can possibly 3 star and move on. Cuts grind asap
From my discussion with Vane, you absolutely can do this!
🌟IGN: Rene 🌟 Line ID: Mystique_01
One of my worst troubles in this game is finding myself still at lvl 32 on sunday.
No way do I have time to get to lvl 40+ by then.
Scouts and bruisers already dominate. Warriors get a charge buff and the new DT. New hunter hero, hunter/shooter weapons, traits and status effect. Not a thing for assaults except for piggy backing on Alpha's LT. Did you forget about the 6th class NG?
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
-New hero Alpha.
-New weapons Shotgun and Harpoon. It could "root" a tank.
-New traits Point Blank Shot and Critical Aim. It could stun enemies (freemen) from a distance.
-Master Stage. An option to play fast or to grind.
-Reroll Rework.
-Badges Management. Multi-filter is more than expected.
-Warriors are 100% critical at charge.
@Fluxx, List View on badges list please??
Even if it is limited in coloumn, it would be much easier to read rather than big icons.
An option to view as list or icon (just like file explorer) would be nice.