Update 3.4 notes discussion.

2

Comments

  • ShayHaShayHa Member Posts: 213
    Lev said:

    Awesome things:

    -New hero Alpha.

    -New weapons Shotgun and Harpoon. It could "root" a tank.

    -New traits Point Blank Shot and Critical Aim. It could stun enemies (freemen) from a distance.

    -Master Stage. An option to play fast or to grind.

    -Reroll Rework.

    -Badges Management. Multi-filter is more than expected.

    -Warriors are 100% critical at charge.



    @Fluxx, List View on badges list please??

    Even if it is limited in coloumn, it would be much easier to read rather than big icons.

    An option to view as list or icon (just like file explorer) would be nice.

    I'd prefer to be able to get my list badge to an output excel file or something to do matches
  • mcjack44mcjack44 Member Posts: 838
    @Fluxxx
    Hope you included the option to scrap the badge directly when crafted, otherwise we still go back and forth.
    First crafting and then when you haven't got room for more badges, you need to scrap the ones you don't need.
    So please tell me that included this !!!

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  • ATLAS-ZATLAS-Z Member Posts: 2,465
    > @mcjack44 said:
    > @Fluxxx
    > Hope you included the option to scrap the badge directly when crafted, otherwise we still go back and forth.
    > First crafting and then when you haven't got room for more badges, you need to scrap the ones you don't need.
    > So please tell me that included this !!!

    I agree, but even without this feature scraping should be much easier now. You can just filter all junk badges and click click click done.

    I'll be happy to not have to scroll down for three hours to scrap four 1-star badges.
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  • DonCoquiDonCoqui Member Posts: 575
    Lost my round passes during a slow week last month so it'll be <500 star weeks for me until the update hits the street. Holding onto the game in life support until then. Hopefully guild lady boss won't kick me out for slacking even though I'm in the lowest guild.
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  • justinc222justinc222 Member Posts: 46
    I love the Master Mission idea and a bunch of other stuff sounds really promising as well.

    One question, how would the Master Mission work with those daily quests that say "complete 12 challenge missions"? Would the Master count as 6 for that?
  • BurmeliinisBurmeliinis Member Posts: 218
    I would guess it counts as one only. Also I think that already since the last update you don’t get any ”complete x challenge missions” (or Distance), it’s just ”missions” so any will do.
  • justinc222justinc222 Member Posts: 46
    I still get challenge specific quests all the time. I actually had it today even.

    12 master missions would be a lot for a daily quest. I'd probably just skip the reward instead of grinding through 12 regular missions once I'd have the option of the glorious master mission.
  • BloodfistsBloodfists Member Posts: 16
    Season missions only cost 1 gas and there are some that take less than a minute to finish.

    I plow through those first then do what ever else I'm going to do.
  • justinc222justinc222 Member Posts: 46
    Oh yeah totally. Those days when I get the generic "missions" quests I'm all over those quick season missions. But most of the days during the challenge I seem to get the challenge specific mission quests
  • GrendelGrendel Member Posts: 153
    edited September 21
    I like the Master Stage concept, but with +6 RSL it seems like it will only really be useful to:
    - Players who have a low round pass count for a week and need to catch up.
    - Mega-players who can 3* maps in the 40s.

    Let's say with round passes I start at 28, and I can get 3* through level 34. So I can play the Master Level for 28.1 and 28.2, get 3*, and save playing 10 maps. I normally play 150+ maps, so skipping 10 maps is not terrible, but it's also not great.

    The problem is that at 29, the RSL of the Master Stage is 35. If I can only get 2* on the Master Stage, then I only get 24 stars for the round instead of 36 (double stars from round passes). Very, very few players are going to take 24 stars over 36 to save playing a few rounds; especially when the rounds you are skipping would be quick/easy.

    If the intent of the Master Stage is to help players catch up after an off week and to help mega-players get to 2500+ faster, then mission accomplished.

    If the intent was to generally reduce the challenge grind for the majority of players, then I think it will fall short and NG should reconsider the scale of the RSL penalty. Or maybe automatically give 3* for completing the Master Stage, regardless of injury.
    TCBRITOBWils
  • TCBRITOTCBRITO Member Posts: 209
    @Grendel , You did a perfect analysis, I agree 100% with that.

    @Fluxxx , This master mission (+ 6) is a slap on our face, NG thinks we're stupid? Please do something real to reduce the grind, every day more and more players abandon the game because they no longer support the grind in the challenge.
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  • DeadheadsDeadheads Member Posts: 603
    Grendel said:

    If the intent was to generally reduce the challenge grind for the majority of players, then I think it will fall short and NG should reconsider the scale of the RSL penalty. Or maybe automatically give 3* for completing the Master Stage, regardless of injury.

    I like this idea, otherwise the master stage thing doesn't sound that great to me. Or have the have the +6 slowly be reduced the higher you get.
    BWils
  • justinc222justinc222 Member Posts: 46
    Yeah Grendel, I'm nowhere near your level so this will help me much more than it'll help you.

    I typically play 36 levels and get around 350 stars. I usually do the "complete 12 missions" daily quest 3x a week to get 3 full sets of daily quests, 3 round passes, and the reroll tokens that are around that star level.

    While doing this I never see a zombie I can't annihilate and I go through several rounds of subpar reward crates. My main limiting factor is time to play, not mission difficulty. I could get way further but don't have the time for it usually. So for me now I'll be able to play some more interesting levels and get better rewards while doing it. I also won't need to play as many levels if I don't feel like it that week or I could play my usual number of levels and get better stuff. A killer for me is all the garbage weapons and armor I get while I'm going through these levels with the current challenge system. I'm reaaalllllly looking forward to actually finding some useful gear again since I'll be beating higher levels now.


    TCBRITO, I'm sure Fluxxx totally appreciates your combative post insulting his and NG's intelligence and motivations. That'll definitely make him extremely happy to help you out. Grendel made a good point about the situation for both of you (and other max type players) with this new feature/option, but why pile on in such a d!ckish way?
    GrendelbigbeanoFirekidDrhoo
  • AchillesVAchillesV Member Posts: 38
    An improvement I would suggest for the Master Mission, is every mission you've completed individually reduce that round's Master Mission RSL by 1, and the Master Mission is disabled when there's only 1 normal mission without any stars.
    justinc222
  • FluxxxFluxxx Community Manager Posts: 296
    As I've answered in the other question thread:
    (I will add some of the clarifications in that thread to the notes)

    The idea isn't to complete the whole challenge with Master Missions, it should allow you to quickly get to the point where the challenge is... well, more challenging. So for now, the Master Mission will always be +6. As some of you said, it's best to try it out first and see what kind of effect it has - we'll definitely be monitoring this and will be open to changes if necessary.
    However, the Master Mission will not contain extra rewards.

    (I will add some of the clarifications in that thread to the notes)

    @Lev interesting suggestion, I'll bring it up with the team.

    Unfortunately, there's no option to scrap badges directly when crafted. But with the new system and draggable scrollbars it will be much easier to scrap badges.

    imacharlieromeoBWils
  • FirekidFirekid Member Posts: 1,686
    @Fluxxx just to clarify a little be more - so you will always have to beat 1 map at +6 to complete the round?
  • FluxxxFluxxx Community Manager Posts: 296
    Yep, that's how it is set up now.
  • LevLev Member Posts: 23
    > @Fluxxx said:
    >
    > @Lev interesting suggestion, I'll bring it up with the team.


    Thanks @Fluxxx. Actually I dont own the idea. It came by when I was working with badge chart xls. I learn from you guys.
  • FirekidFirekid Member Posts: 1,686
    edited September 23
    @Fluxxx I’m not looking forward to that at level 39/40!! If that had been the breach this week I would have been screwed!!! But thanks for the clarification!
  • euchideuchid Member Posts: 154
    Fluxxx said:


    Unfortunately, there's no option to scrap badges directly when crafted. But with the new system and draggable scrollbars it will be much easier to scrap badges.

    Please put this in Update 3.5.
    I dont want to scroll down and search the badge every time.
    Scowley
  • rogueDSrogueDS Member Posts: 143
    Would plus 6 include .2 rounds. Would then be start 28 got to 31
  • TWDaddictionTWDaddiction Member Posts: 110
    No. He has already explained it will be +6 rsl. Not +6 “rounds”

    > @rogueDS said:
    > Would plus 6 include .2 rounds. Would then be start 28 got to 31
    rogueDSromeo
  • jimmorrison369jimmorrison369 Member Posts: 1,910
    We'll see about that...> @Firekid said:
    > @Fluxxx just to clarify a little be more - so you will always have to beat 1 map at +6 to complete the round?

    I think @Fluxxx misinterpreted your question.
    You don't need to finish the masterstage to progress, if you finish all 6 missions then you won't do the masterstage.

    Or am I misinterpreting your question?
    Burmeliinis
  • rogueDSrogueDS Member Posts: 143
    Must of missed that notes says differently. @TWDaddiction
  • FirekidFirekid Member Posts: 1,686
    edited September 23
    @jimmorrison369 I’m so confused so there are 6 maps and the master stage? And completing the master stage map will fill in the 6 “normal” maps with how ever many stars you got. Or you can just do the 6 normal maps and completely ignore the master stage? If that’s right then it’s all good and I think will work really well.
    Fluxxx
  • ignasignas Member Posts: 311
    I’m still confused how master stage will work, even with given explanations.

    On the other side. Can someone confirm if I correctly calculate critical chance on RSL+5 on 10 star hunter/shooter with SS and CB and gold piercing. 60% out of 90% = 54%?
  • TWDaddictionTWDaddiction Member Posts: 110
    > @rogueDS yes that clarifies it. It says the difficulty beside it in parentheses rsl 18 then says it will be (difficulty 24). Then It breaks down and says the .1 and .2 will still be the same difficulty of 24
  • BillbamBillbam Member Posts: 396
    @Fluxxx my head is spinning....will we or will we NOT be able to complete the map designated master map as a normal map?
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  • jimmorrison369jimmorrison369 Member Posts: 1,910


    @Firekid
    Masterstage is only needed to "skip"
    FirekidBurmeliinis
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