Misleading pre-mission screens

Hey @Fluxxx. Whilst no means a massive bug like the gate closing one, could you maybe fix the pre mission screens to show what can accurately be expected in a mission. Like I know some maps won't have a tank on a .1 round but have a chance on a .2, but can it be shown to say they might? Example:




It can be pretty frustrating to think you can safely wear a non stun resist vest due to what is shown in the pre mission screen only to see one as soon as you load up...




It can be pretty frustrating to think you can safely wear a non stun resist vest due to what is shown in the pre mission screen only to see one as soon as you load up...
Forever Wild Walking 😎
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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Comments
> That or take those F'ing tanks out of those missions!
>
> The randomness sucks because it changes the dynamic of play based on the luck of the draw. Especially in the mid lvl 40s....
This is a better suggestion, most definitely. I was just trying to be realistic with my request
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
In any case, perhaps adding a little tank symbol into the pre-mission screen which says that there is a chance rather than there being no warning at all.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Also, I've mentioned that long time ago (I think even before Kaz) that it would be nice to have actual map previews, so you could see what map you are entering. Like a mini map of the level, before you get in.
Sometimes I forget which map is which and what team I want to use, especially at first stages of the challenge. Sometimes I have to go trough our chats to make sure I'm entering the right map. Previews would be super helpful.
> (Quote)
> You're correct about this, and it's exactly the case with the tanks. It's something to make the .2 round more difficult than the .1 without actually increasing the levels of the walkers, but will investigate and evaluate options for this.
So how is your investigation, @Fluxxx ?
I will answer for you with screenshots (edited for adding another one):
I don't mind the armoured so much as it doesn't affect me going into the map without stun resist. The map is bad enough on it's own with out any extra RNG bullshit...
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Just had a Dexter moment
And a double Dodge on top
I tried but it didnt go well. Did not want all Survivors injured so....
Whilst we are being honest here..
Transparency is key... this is from September 2019...
How about a little more work on the 4 year cash cow?
You Cheeky Bastard!
Now I very SERIOUSLY doubt the in-game crate chances, purchase bundle prices compared to value, etc etc. Too bad, I had just purchased a weapon bundle a few weeks back but it's probably the last purchase NG is gonna see from me.
You don't think they can keep track of every ounce of gold spent with a simple program? 😊