"Tête solide" ? a quoi ça sert vraiment!
Bonjour a tous,
Je penssais que c'était la faute à pas de "Chance" mais ça devient trop critique de mon côté! J'ai une veste de Cogneur avec: Combi de protection (argent). Bonus de santé (or). Tête solide (or). Ça fait plusieurs mission que je me retrouve à être contusioner par un Thank, parce qu'il m'étourdis 4 attaques à la suite. Et il est dit que tu as "75% de résister à l'étourdissement" ? Il faut revoir vos pourcentages parce que la je ne comprends pas!
Je penssais que c'était la faute à pas de "Chance" mais ça devient trop critique de mon côté! J'ai une veste de Cogneur avec: Combi de protection (argent). Bonus de santé (or). Tête solide (or). Ça fait plusieurs mission que je me retrouve à être contusioner par un Thank, parce qu'il m'étourdis 4 attaques à la suite. Et il est dit que tu as "75% de résister à l'étourdissement" ? Il faut revoir vos pourcentages parce que la je ne comprends pas!
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I'm hoping it's rng and there's nothing wrong with it.
I've had instances when I got stunned with 75% 4 times in a row. Which feels like somethings off but I'm afraid it might be the case of how rng works.
I'm thinking stun resist should be increased with the current 75% cap to about 85%.
Ergo, with 50% stun resist, in theory you can get stunned even million times in a row becasue chanxe exists.
The cap only serves to drag gold out of our pockets and blame it on bad luck since no amount of strategy in the world can account for continuous stuns.
You don't see a cap on the tanks stun resistance do you?
> I can see no reason why stun resistance should be capped at all. It's not like 100% SR would break the game, it would just allow you to execute your strategy as intended. RNG shouldn't even be a factor here.
>
> The cap only serves to drag gold out of our pockets and blame it on bad luck since no amount of strategy in the world can account for continuous stuns.
>
> You don't see a cap on the tanks stun resistance do you?
Exaxlty, if the enemy tanks can't get stunned which is a common practice in various games and nothing wrong with that, there should be ways of gaining 100% stun resistance on our side which also is a common practice.
So my idea would be to give that opportunity to bruisers and assaults to be 100% stun resistant because they're bulky by either armor trait or survivor trait.
Likewise, if you would roll a (6 sided) die a million times, each number will come up almost exactly one sixth of the time, or in your example, if you get hit a million times with 50% chance of stun resist, then you will resist that stun around half a million times, give or take a few. If that "few" gets above a certain percentage (I don't know the exact numbers), we're not talking about a "real RNG".
PV(bot)P
Can't recall.
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There's nothing "random" about it, Carl's death resist works 100% of the time for enemy on outpost and it NEVER works for me, not in challenge or distance or anything. I would bet money that Eugene's stun resist leader trait would allow the enemy on outpost to resist stun every single time also.
> (Quote)
> That's not how RNG (or chance) works... The higher the number of rolls, the more you get to the exact percentage. If we're talking about a true RNG (random number generator) that is, which I doubt they are using in this game.
>
> Likewise, if you would roll a (6 sided) die a million times, each number will come up almost exactly one sixth of the time, or in your example, if you get hit a million times with 50% chance of stun resist, then you will resist that stun around half a million times, give or take a few. If that "few" gets above a certain percentage (I don't know the exact numbers), we're not talking about a "real RNG".
I'm talking about rng as a chance.
Rolling that dice you've mentioned million times, you still have a chance of one number not showing even once, because there is a chance for that every time.
Each time that chance of one number not showing decreases but that doesn't mean it isn't possible for one to not appear.
> (Quote)
> Actually, because these RNG rolls are not interdependent your chances of getting stunned are 50% whether it's your first roll or your one millionth.
Exaxlty, that's what I mean.
> 5 in a row with gold stun, funny how after the struggle it manages to work again. Please ignore the rookie mistake which put Sasha into struggle.
Cest exactement ce qui m'arrive! Dans ce cas la a quoi sert d'avoir tête solide sur la veste A RIEN!!!!
Look, we just need to fush this independent events nonsense down the terlet like the shirt that it is. All of these properties and traits create the laws of the universe in which this game exists. The combined success and failure rates are the only way we can validate the horseshirt NG expects us to swallow. In the aggregate, they must conform, plus or minus 3 standard deviations I do believe, or they are lies told to make you part with your money. When outliers become commonplace, you know you got a problem. Yet we are told, and most of the sheep believe, there is nothing to see.
Y'all mofos is up in dark shiznit of poppin' off like mah dirty ass. Im shock tha ng sycophants aint insulted each n' every last muthafuckin one of you, biatch. Corporations is evil by nature, so tha hysteria goes yo, but somehow ng would never lie or run a cold-ass lil crooked table yo. Hell, I axed a simple question n' they grillpiece gots back slapped fo' givin a cold-ass lil complete bs copout answer n' shit. Great critical thankin game on display there.
Look, our laid-back asses just need ta fush dis independent events nonsense down tha terlet like tha hoodie dat it is fo' realz. All of these propertizzles n' traits create tha lawz of tha universe up in which dis game exists, n' you can put dat on yo' toast. Da combined success n' failure rates is tha only way we can validate tha horseshirt NG expects our asses ta swallow. In tha aggregate, they must conform, plus or minus 3 standard deviations I do believe, or they is lies holla'd at ta make you part wit yo' scrilla. When outliers become commonplace, you know you gots a problem. Yet we is holla'd at, n' most of tha sheep believe, there aint a god damn thang ta see.
Try to not spend a single gold piece for a week, u ll be seeing much less Razor, SR, dodge in play.
Try to spend over 2k gold, buy some boundles and big change will arive in the shape of better luck overall.