“The box” is broken

What in hades is up with the respawns after you open the box on the bridge? I mean, it’s assault week and you had better use one or two there, but with metalhead AND exploding zombies too? Come on.


  • rogueDSrogueDS Member Posts: 611
    Haven't use assaults while challenge at 39. Use daryl rick and glen. Only go at box once all walkers are done. Try to open box so you are free to move before spawn. At 1 turn on box left take bruiser and rick or daryl to end clearing. Open box with scout thay does not have charge up. Might need charge to clear an exit spot.
  • SleeperyJeemSleeperyJeem Member Posts: 113
    That’s just it, there’s no “all walkers are done”. Once you open the crate, every turn sends reinforcements, and so many of them that I don’t think it’s intentional. If it was one the timer it would be fine, but it’s every turn, which has you fighting against the tide.
  • magicmagic Member Posts: 197
    Nice for collecting xp when its double xp weekend then I guess, for those that stay on a low level and farm.
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  • Danski_46Danski_46 Member Posts: 1,096
    This challenge mission is seriously unbalanced, @Fluxxx please tell ng it needs a major tweak, it's virtually impossible unless you get lucky with the end spawn.

  • avelardezavelardez Member Posts: 1,326
    This dirty spawn like really.

  • TWDaddictionTWDaddiction Member Posts: 491
    Yeah it doesn’t make sense. If there was a balance to it or a way to strategically get an advantage, cool.

    But it’s all complete garbage luck. What’s the strategy to purposely blocking an exit lmao Come on NG I know you want our gold but you can do better smh
  • Danski_46Danski_46 Member Posts: 1,096
    No consistency at all!

  • avelardezavelardez Member Posts: 1,326
    This is a semi spawn block just better have enough to clear the walker.
  • Danski_46Danski_46 Member Posts: 1,096
    @avelardez, in that first pic I had RGG where Daryl is, he was opening the crate.
  • SleeperyJeemSleeperyJeem Member Posts: 113
    edited December 2019
    I’ve been opening the crate with a scout, and making sure my other survivors (shooter and assault) are within one turn’s run of the green zone when the crate opens. Then I clear a line for the scout and everyone runs for the exit. The metalhead that spawns is all WHAAT? NO FAIR

    Sometimes you still get stuck though, depending on what appears where. Total cluster. And GOOD LUCK doing this with only melee. Though scout Darryl’s skill of slipping by ... hm, I think I need to badge him up.

  • SleeperyJeemSleeperyJeem Member Posts: 113
    avelardez said:

    This dirty spawn like really.


    Well, I stand corrected. I did not realize that the spawns from the left didn’t continue until you started opening the crate, and it looks like, on the right, eventually you get so many walkers that they block their own spawns. Stepping off the green zone gets it instantly filled though. Cool video!
  • RiotZappaRiotZappa Member Posts: 98
    Kill everything that spawns on the left, when they've all gone move 2 survivors to the exit and leave them there (I leave middle exit free) and THEN open the box.

    Nothing spawns on the right.

    Don't fully cross the bridge though till you're ready to open the box, do it all in one move (2 to exit and 1 to open).
  • Danski_46Danski_46 Member Posts: 1,096
    @TWDaddiction that's true, you can do this mission one time and the end spawn is normal walkers, the next time you'll have exploders and metalheads filling the exit, broken mission for sure.
  • ATLAS-ZATLAS-Z Member Posts: 5,331
    I make sure all survivors are in a line facing left, with full action points, before opening the box

    Been pretty high odds for me so far.

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  • FluxxxFluxxx Staff Posts: 1,085
    Thanks for the feedback on this map, will convey it forward!
  • avelardezavelardez Member Posts: 1,326
    > @Fluxxx said:
    > Thanks for the feedback on this map, will convey it forward!

    Please do. To have spawns in the exit is ridiculous.

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